PROFILE
son goku👑
TROPHY ROAD
II
Highest: 74,663
WINS
RANKED
MYTHIC I
CURRENT
4,504
MYTHIC I
HIGHEST
4,555
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 320 h
3v3: 2,460 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,934 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,538 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 239 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 33 Average of their best 20: 1,423 trophies · 74,663 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
4,504
Season 50 · in progress
Mythic I
son goku👑’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing7 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,423 trophies · 74,663 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 8.4% |
| Best ranked rank | Top 34% |
| Prestige | Top 17% |
| Fame | Top 29% |
| Experience | Top 28% |
| 3v3 victories | Top 49% |
| Showdown victories | Top 8.5% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 45% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
1,438
11
BULL
1,219
11
3 BROCK
1,084
11
3 EL PRIMO
547
9
COLT
385
7
NITA
334
8
POCO
268
7
ROSA
258
5
5 BARLEY
251
5
PENNY
1,177
11
DARRYL
1,115
11
1 TICK
1,068
9
1 RICO
725
9
DYNAMIKE
724
8
1 CARL
462
8
2 GUS
432
9
2 JESSIE
421
8
1 8-BIT
376
8
JACKY
278
5
MANDY
1,631
11
EDGAR
1,589
11
BO
1,387
11
1 COLETTE
1,332
11
PIPER
1,310
11
BIBI
1,260
11
SHADE
1,225
11
NANI
1,043
9
GALE
1,038
9
2 LARRY & LAWRIE
1,035
11
STU
882
11
GRIFF
722
9
GROM
685
11
BONNIE
604
9
BEA
538
9
HANK
537
9
EMZ
496
9
PEARL
452
8
1 MEEPLE
424
8
PAM
362
8
FRANK
355
5
ANGELO
329
6
3 TRUNK
304
8
2 MAISIE
303
7
ASH
301
6
1 BERRY
295
6
3 SAM
294
7
BELLE
275
7
LOLA
239
7
3 BOLT
173
7
3 R-T
1,520
11
2 ALLI
1,493
11
OTIS
1,428
11
FANG
1,426
11
BUZZ
1,367
11
BUSTER
1,354
11
TARA
1,274
11
1 DAMIAN
1,271
11
1 BYRON
1,262
11
JANET
1,174
11
CLANCY
1,101
11
1 SQUEAK
1,049
11
3 SPROUT
1,006
11
3 MORTIS
933
11
2 LILY
834
9
MAX
727
11
DOUG
646
9
MELODIE
628
9
1 MICO
546
9
GRAY
533
9
2 LOU
518
9
5 FINX
514
8
WILLOW
486
9
STARR NOVA
478
9
5 LUMI
333
7
2 JUJU
322
7
8 RUFFS
315
7
1 JAE-YONG
309
6
MR. P
294
7
3 GIGI
281
6
1 MOE
280
6
1 VINCE
274
11
1 OLLIE
262
5
1 GLOWY
259
5
2 CHUCK
246
4
GENE
219
5
13 NAJIA
217
5
1 EVE
203
1
5 CHARLIE
177
1
MINA
163
1
WENDY
156
1
7 COSMO
134
1
10 ZIGGY
133
1
CORDELIUS
2,000
11
CROW
1,357
11
2 CHESTER
1,326
11
SPIKE
1,105
11
1 NORI
1,083
10
4 KENJI
1,008
11
SURGE
782
9
MEG
634
9
DRACO
530
9
1 SANDY
496
9
3 KIT
311
6
1 PIERCE
217
9
12 LEON
207
1
6 AMBER
201
1
SIRIUS
649
9
KAZE
630
9
Account value
What everything they own would cost in gems
≈ 159,486
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels191,630 power points · 400,895 coins
59,253
-
GADGETS108 owned
10,800
-
STAR POWERS81 owned
16,200
-
Hypercharges64 owned
32,000
-
GEARS14 owned
1,450
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1172 missing
212,290
437,725
-
GADGETS108 missing
108,000
-
STAR POWERS135 missing
270,000
-
Hypercharges44 missing
220,000
-
GEARS651 missing
661,500
-
Buffies76 missing
152,000
76,000
-
Total
364,290
1,773,225
≈ 213,752
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
🇮🇶{talib}💪
#2CYQVUGUUG
Battles together6Wins together50%Their most played brawler
ShellyLast together14h 6m ago
Who they play with most: 25 battles in this period
-
🇮🇶{talib}💪
#2CYQVUGUUG
Battles together6Wins together50%Their most played brawler
ShellyLast together14h 6m ago
Who they play with most: 25 battles in this period
-
🇮🇶{talib}💪
#2CYQVUGUUG
Battles together6Wins together50%Their most played brawler
ShellyLast together14h 6m ago
Who they play with most in their last 25 battles
-
🇮🇶{talib}💪
#2CYQVUGUUG
Battles together6Wins together50%Their most played brawler
ShellyLast together14h 6m ago
BATTLE LOG
- All brawlers
Lily 12
Brock 8
Chester 3
Max 1
Tara 1
- All modes
Solo Showdown 17
Brawl Ball 8
- All results
- Victory
- Defeat
- Draw
-
VS1m 4s
-
VS1m 25s
-
VS2m 48s
-
VS36s
-
VS40s
-
VS53s
-
VS2m 8s
-
VS26s