PROFILE
antonia
TROPHY ROAD
II
Highest: 12,209
WINS
RANKED
SILVER I
CURRENT
750
GOLD II
HIGHEST
3,801
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 72 h
3v3: 724 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 139 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 559 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 54 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 9 Average of their best 20: 476 trophies · 12,209 total trophies · 0 of 7 classes mastered
Current formNormal65% wins in 17 battles
antonia’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 20 % = 1.8 pointsAverage of their best 20: 476 trophies · 12,209 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 83% |
| Ranked | Top 85% |
| Best ranked rank | Top 82% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 68% |
| 3v3 victories | Top 78% |
| Showdown victories | Top 70% |
| Brawlers at power 11 | Top 81% |
| Collection | Top 89% |
| Best streak | Top 62% |
BRAWLERS
52 / 108 Collected
SHELLY
220
8
3 NITA
568
11
1 COLT
506
11
7 POCO
363
6
ROSA
352
7
EL PRIMO
327
7
BARLEY
224
8
BULL
156
7
BROCK
143
7
9 JESSIE
416
11
DYNAMIKE
374
9
1 JACKY
304
10
2 8-BIT
254
8
2 TICK
226
7
RICO
178
6
CARL
171
9
DARRYL
144
9
PENNY
64
6
GUS
19
7
1 EDGAR
998
11
GRIFF
499
8
FRANK
382
8
EMZ
372
8
2 PAM
331
9
BIBI
265
9
BO
168
7
BEA
159
7
PIPER
124
9
1 ANGELO
57
11
2 NANI
27
8
1 GROM
12
1
1 SHADE
12
1
GALE
11
8
BELLE
0
1
BONNIE
0
1
SAM
0
1
TARA
500
11
BUZZ
453
9
MELODIE
334
9
MAX
274
8
MORTIS
267
8
EVE
87
8
6 STARR NOVA
80
9
4 LILY
56
7
2 WILLOW
27
5
2 GENE
25
1
1 CHARLIE
12
1
1 BYRON
6
6
SPROUT
0
1
OLLIE
0
8
LEON
1,112
11
3 KENJI
550
9
Account value
What everything they own would cost in gems
≈ 44,346
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS52 owned
81017142
10,179
-
Power levels59,000 power points · 124,170 coins
18,317
-
GADGETS29 owned
2,900
-
STAR POWERS19 owned
3,800
-
Hypercharges11 owned
5,500
-
GEARS12 owned
1,250
-
Buffies8 owned
2,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1145 missing
135,480
279,610
-
GADGETS75 missing
75,000
-
STAR POWERS85 missing
170,000
-
Hypercharges41 missing
205,000
-
GEARS313 missing
321,000
-
Buffies55 missing
110,000
55,000
-
Total
245,480
1,105,610
≈ 135,109
-
Brawlers to level 11101 missing
344,920
714,450
-
GADGETS187 missing
187,000
-
STAR POWERS197 missing
394,000
-
Hypercharges97 missing
485,000
-
GEARS653 missing
663,500
-
Buffies91 missing
182,000
91,000
-
Total
526,920
2,534,950
≈ 306,187
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
BATTLE LOG
- All brawlers
Edgar 7
Leon 7
Nita 3
- All modes
Solo Showdown 13
Mega Showdown 4
- All results
- Victory
- Defeat
- Draw
-
1402
LVL11
noichi'boy
1067
LVL10
Brawler
1062
LVL10
zer0_bot
1066
LVL11
tg-LEM567
989
LVL11
antonia
1067
LVL11
Brawler
1031
LVL11
тг-bladebots_bs
806
LVL11
REAPER|LEOx
1065
LVL11
Brawler
1068
LVL11
Preppypinkbrawl
1050
LVL11
Brawler
1071
LVL11
Brawler
1074
LVL11
dsc.gg/talemod
1068
LVL11
esteban 26
1071
LVL11
Brawler
1066
LVL11
Brawler
1073
LVL11
Brawler
1046
LVL11
Brawler
1061
LVL11
Brawler
1055
LVL11
TG: xvvzxds
-
961
LVL11
Tis ik
989
LVL11
Brawler
988
LVL11
Brawler
986
LVL11
garchomp
992
LVL11
Brawler
996
LVL10
Brawler
966
LVL10
Brawler
997
LVL11
тг-bladebots_bs
995
LVL11
Brawler
937
LVL10
Brawler
992
LVL11
Brawler
980
LVL11
Brawler
974
LVL11
Brawler
998
LVL11
Brawler
978
LVL11
Brawler
965
LVL11
Brawler
994
LVL11
antonia
976
LVL10
Mathis
954
LVL11
Brawler
985
LVL11
Brawler
-
758
LVL11
муха 3
762
LVL9
Isabel🦖
929
LVL11
тгк1607
1017
LVL11
(MMP) THE ROCK3
815
LVL11
Jin Kisaku
678
LVL11
Przemek
985
LVL11
antonia
610
LVL9
☆●MarianBs☆●
817
LVL11
El Torro
888
LVL11
⛩️𝐷𝑎𝑚𝑖en♡︎
751
LVL11
PRO OYUNCU TÜRK
2437
LVL11
Antony Dim
703
LVL11
dani
750
LVL11
tryf0rce💈
1195
LVL11
Angela 🇵🇱
2318
LVL11
Ваня плохой
1364
LVL11
dominic
1892
LVL11
itz_CYRUZ
878
LVL11
melihrdvn
838
LVL11
kotak
-
969
LVL11
antonia
976
LVL11
миланаегорава
986
LVL11
Brawler
985
LVL11
Brawler
963
LVL11
Brawler
971
LVL11
弘興空調歡迎預約
973
LVL11
Brawler
980
LVL11
Brawler
971
LVL11
Brawler
939
LVL11
Brawler
943
LVL11
Brawler
989
LVL10
Brawler
978
LVL11
Brawler
972
LVL11
Brawler
970
LVL11
Brawler
985
LVL11
Brawler
967
LVL11
Brawler
973
LVL10
Brawler
967
LVL10
Brawler
973
LVL10
Brawler