PROFILE
Decan
TROPHY ROAD
III
Highest: 89,253
WINS
RANKED
MYTHIC III
CURRENT
5,600
LEGENDARY II
HIGHEST
7,448
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 739 h
3v3: 11,896 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,136 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 179 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 572 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 64 Best: LEGENDARY II
- Trophy pushing 48 Average of their best 20: 1,893 trophies · 89,240 total trophies · 2 of 7 classes mastered
Current formOut of form48% wins in 25 battles
-
6,900
Season 50 · in progress
Legendary II
Decan’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked51 / 80
- Trophy pushing10 / 20
Ranked
64 × 80 % = 51.2 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
48 × 20 % = 9.6 pointsAverage of their best 20: 1,893 trophies · 89,240 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.2% |
| Ranked | Top 2.4% |
| Best ranked rank | Top 3.4% |
| Prestige | Top 8.4% |
| Fame | Top 15% |
| Experience | Top 8.2% |
| 3v3 victories | Top 7.0% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 15% |
| Best streak | Top 82% |
BRAWLERS
108 / 108 Collected
1 SHELLY
366
2
COLT
1,575
11
BROCK
1,447
11
1 NITA
558
7
BARLEY
376
1
1 BULL
353
1
3 EL PRIMO
291
1
2 ROSA
277
3
5 POCO
237
1
RICO
1,524
11
3 DARRYL
1,003
10
4 DYNAMIKE
870
11
8-BIT
471
9
GUS
451
11
1 JESSIE
414
1
1 TICK
314
1
1 JACKY
229
1
4 CARL
210
1
3 PENNY
188
1
1 BERRY
2,008
11
1 STU
1,705
11
MANDY
1,676
11
MAISIE
1,555
11
5 COLETTE
1,485
11
GALE
1,419
11
HANK
1,387
11
1 EDGAR
1,366
11
1 PIPER
1,305
11
1 LARRY & LAWRIE
1,267
11
3 GRIFF
1,258
11
BELLE
1,164
11
SHADE
1,097
11
FRANK
1,067
9
3 BO
983
10
TRUNK
852
10
3 NANI
804
11
1 ANGELO
527
8
3 EMZ
512
7
1 SAM
492
9
GROM
332
1
1 BIBI
301
1
1 BONNIE
261
1
1 LOLA
245
1
1 BOLT
218
5
PAM
213
1
3 PEARL
192
10
2 BEA
155
1
7 MEEPLE
153
1
1 ASH
141
1
BUZZ
2,409
11
OLLIE
2,263
11
FANG
2,088
11
3 MELODIE
2,012
11
3 DAMIAN
1,819
11
3 SQUEAK
1,640
11
MORTIS
1,622
11
CHUCK
1,539
11
3 MINA
1,502
11
1 BYRON
1,396
11
OTIS
1,288
11
LOU
1,118
11
1 ALLI
1,116
11
1 MAX
1,012
9
1 GIGI
724
11
NAJIA
689
10
LUMI
678
11
2 TARA
672
9
2 GRAY
661
11
RUFFS
636
11
5 CHARLIE
569
11
1 STARR NOVA
569
11
2 LILY
496
9
MR. P
422
9
5 BUSTER
413
1
1 JAE-YONG
356
9
2 EVE
331
8
13 WENDY
298
11
1 GENE
285
1
MICO
262
1
1 DOUG
232
1
1 JANET
227
1
1 SPROUT
224
1
ZIGGY
213
1
GLOWY
211
1
WILLOW
206
1
R-T
204
1
10 VINCE
145
6
10 FINX
139
1
9 MOE
135
1
2 CLANCY
115
1
7 JUJU
96
1
COSMO
0
2
1 DRACO
2,449
11
KENJI
2,000
11
2 CHESTER
1,853
11
3 LEON
1,834
11
PIERCE
1,335
11
2 NORI
1,261
11
1 SPIKE
1,065
11
3 CORDELIUS
1,038
9
CROW
1,000
11
1 AMBER
770
10
2 MEG
394
1
1 SURGE
231
4
KIT
205
1
5 SANDY
60
1
KAZE
2,072
11
3 SIRIUS
1,347
11
Account value
What everything they own would cost in gems
≈ 207,792
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels213,190 power points · 444,900 coins
65,809
-
GADGETS136 owned
13,600
-
STAR POWERS128 owned
25,600
-
Hypercharges91 owned
45,500
-
GEARS81 owned
8,200
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
190,730
393,720
-
GADGETS80 missing
80,000
-
STAR POWERS88 missing
176,000
-
Hypercharges17 missing
85,000
-
GEARS584 missing
594,000
-
Buffies45 missing
90,000
45,000
-
Total
280,730
1,373,720
≈ 165,445
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Hank 6
Alli 5
Darryl 5
Kenji 4
Damian 3
Buzz 2
- All modes
Loaded Showdown 18
Brawl Ball 6
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 30s
-
VS2m 36s
-
VS2m 16s
-
VS36s
-
VS2m 30s
-
1038
LVL11
corrupted_pain
1778
LVL11
Decan