PROFILE
Muslim
TROPHY ROAD
III
Highest: 77,232
WINS
RANKED
DIAMOND III
CURRENT
4,323
LEGENDARY I
HIGHEST
6,074
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 520 h
3v3: 7,574 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,941 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 381 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 400 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 37 Average of their best 20: 1,499 trophies · 77,232 total trophies · 0 of 7 classes mastered
Current formNormal63% wins in 24 battles
-
4,423
Season 50 · in progress
Diamond III
Muslim’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing7 / 20
Ranked
49 × 80 % = 39.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,499 trophies · 77,232 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.5% |
| Ranked | Top 9.4% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 14% |
| Fame | Top 71% |
| Experience | Top 16% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 39% |
| Best streak | Top 18% |
BRAWLERS
105 / 108 Collected
SHELLY
1,414
11
3 COLT
1,414
11
2 BROCK
1,259
11
BULL
1,230
11
POCO
1,193
11
EL PRIMO
1,127
11
3 BARLEY
505
7
ROSA
420
7
4 NITA
401
7
RICO
1,412
11
1 DYNAMIKE
1,314
11
CARL
1,068
11
GUS
1,039
11
1 DARRYL
1,024
11
JESSIE
482
11
2 TICK
435
7
1 PENNY
407
8
8-BIT
404
7
JACKY
400
8
1 BOLT
2,004
11
GRIFF
2,000
11
5 COLETTE
1,776
11
3 SHADE
1,459
11
2 BIBI
1,301
11
EDGAR
1,267
11
EMZ
1,239
11
3 HANK
1,226
11
STU
1,140
11
1 BO
1,062
11
GALE
1,017
9
3 PIPER
1,002
7
NANI
1,000
7
BERRY
898
9
2 ANGELO
604
7
MAISIE
579
7
2 SAM
528
5
GROM
507
7
1 FRANK
504
7
BELLE
409
7
2 TRUNK
407
5
1 PEARL
406
5
3 MEEPLE
405
5
1 MANDY
403
5
3 LARRY & LAWRIE
402
6
1 BEA
401
7
1 PAM
400
6
2 LOLA
400
7
1 BONNIE
400
6
ASH
399
7
1 BUZZ
2,025
11
MORTIS
1,849
11
FANG
1,282
11
BYRON
1,110
11
ALLI
1,069
9
4 MAX
1,051
11
CHUCK
1,047
11
1 OTIS
1,005
11
2 DOUG
956
11
MICO
704
9
4 TARA
530
6
1 JAE-YONG
524
7
1 SQUEAK
519
7
WILLOW
515
5
1 R-T
505
7
LILY
502
7
2 DAMIAN
491
9
MINA
461
10
GRAY
447
7
1 JUJU
418
5
4 CHARLIE
410
5
1 LUMI
410
5
7 GIGI
410
5
4 JANET
409
5
LOU
406
5
4 OLLIE
403
5
1 MR. P
402
5
1 CLANCY
402
5
RUFFS
301
5
1 BUSTER
292
5
4 VINCE
261
5
5 FINX
231
5
EVE
224
4
13 MELODIE
219
5
1 STARR NOVA
215
5
1 MOE
213
6
13 GLOWY
205
5
2 SPROUT
187
5
NAJIA
102
6
3 WENDY
39
5
SURGE
1,476
11
1 KIT
1,405
11
CROW
1,297
11
2 CHESTER
1,260
11
CORDELIUS
1,206
11
LEON
1,069
11
1 KENJI
795
9
DRACO
698
11
1 PIERCE
503
11
SPIKE
502
7
1 MEG
431
7
AMBER
258
5
3 SANDY
223
5
NORI
213
7
3 KAZE
420
7
SIRIUS
232
7
Account value
What everything they own would cost in gems
≈ 160,537
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103040142
31,836
-
Power levels174,240 power points · 358,765 coins
53,301
-
GADGETS115 owned
11,500
-
STAR POWERS87 owned
17,400
-
Hypercharges67 owned
33,500
-
GEARS25 owned
2,500
-
Buffies35 owned
10,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
218,460
456,560
-
GADGETS95 missing
95,000
-
STAR POWERS123 missing
246,000
-
Hypercharges38 missing
190,000
-
GEARS621 missing
631,000
-
Buffies64 missing
128,000
64,000
-
Total
346,460
1,682,560
≈ 202,902
-
Brawlers to level 1170 missing
229,680
479,855
-
GADGETS101 missing
101,000
-
STAR POWERS129 missing
258,000
-
Hypercharges41 missing
205,000
-
GEARS640 missing
651,000
-
Buffies64 missing
128,000
64,000
-
Total
357,680
1,758,855
≈ 211,654
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 24 battles in this period
-
Glebito
#YJGJPVJP
Battles together2Wins together50%Their most played brawler
JessieLast together1d 2h ago
Who they play with most: 24 battles in this period
-
Glebito
#YJGJPVJP
Battles together2Wins together50%Their most played brawler
JessieLast together1d 2h ago
Who they play with most in their last 24 battles
-
Glebito
#YJGJPVJP
Battles together2Wins together50%Their most played brawler
JessieLast together1d 2h ago
BATTLE LOG
- All brawlers
Edgar 4
Surge 3
Brock 3
Colt 3
Buzz 3
Damian 2
Jessie 2
Draco 1
Kit 1
El Primo 1
Bibi 1
Griff 1
- All modes
Brawl Arena 21
Mega Duo Showdown 2
Solo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
VS7m 30s
-
VS4m 44s
-
VS3m 4s
-
VS3m 25s
-
VS5m 28s
-
VS4m 20s
-
VS6m 24s
-
VS5m 32s
-
VS2m 5s
-
VS3m 11s
-
VS7m 22s
-
974
LVL11
12inches
2018
LVL11
Muslim
-
2023
LVL11
Muslim
929
LVL11
kkー桜散っても、また咲く🤍
-
VS4m 30s
-
VS2m 4s
-
VS5m 35s
-
VS3m 37s
-
VS3m 34s
-
VS4m 33s
-
VS3m 31s
-
VS4m 9s
-
VS5m 40s