PROFILE
GRM|MANCO
TROPHY ROAD
III
Highest: 97,859
WINS
RANKED
DIAMOND III
CURRENT
4,068
MYTHIC II
HIGHEST
5,340
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 518 h
3v3: 7,848 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,537 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 723 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 397 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 61 Average of their best 20: 2,022 trophies · 97,850 total trophies · 6 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,793
Season 50 · in progress
Mythic I
GRM|MANCO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 82
- Trophy pushing11 / 18
Ranked
31 × 82 % = 25.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
61 × 18 % = 11.0 pointsAverage of their best 20: 2,022 trophies · 97,850 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 54% of their last 24 games are Ranked or tournaments, so it weighs 82 / 18.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.0% |
| Ranked | Top 11% |
| Best ranked rank | Top 22% |
| Prestige | Top 3.0% |
| Fame | Top 17% |
| Experience | Top 21% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 23% |
| Collection | Top 21% |
| Best streak | Top 63% |
BRAWLERS
108 / 108 Collected
1 SHELLY
2,003
11
2 BULL
2,016
11
2 BROCK
2,016
11
NITA
2,000
11
COLT
1,443
11
POCO
1,300
11
2 EL PRIMO
1,130
10
BARLEY
1,000
9
1 ROSA
223
3
1 8-BIT
2,008
11
RICO
2,004
11
1 DYNAMIKE
1,147
11
2 JESSIE
1,014
9
PENNY
1,006
9
1 DARRYL
1,001
9
2 JACKY
1,001
9
10 CARL
308
6
GUS
295
9
7 TICK
270
2
1 EDGAR
2,008
11
1 GRIFF
2,008
11
4 BO
2,003
11
BIBI
2,003
11
PIPER
2,000
11
COLETTE
2,000
11
EMZ
1,565
11
2 SHADE
1,485
11
MANDY
1,178
11
LARRY & LAWRIE
1,169
11
3 PAM
1,017
9
MEEPLE
1,011
11
2 BERRY
1,008
10
1 LOLA
1,003
9
2 TRUNK
1,002
9
1 STU
315
6
PEARL
308
5
1 FRANK
303
6
MAISIE
279
1
SAM
233
1
11 NANI
224
1
BONNIE
220
1
4 BELLE
215
1
GALE
209
1
3 BEA
207
1
2 ASH
200
1
ANGELO
200
1
3 HANK
196
1
1 BOLT
181
1
GROM
102
1
STARR NOVA
2,024
11
3 WENDY
2,010
11
1 MAX
2,008
11
LILY
2,002
11
MORTIS
2,000
11
CLANCY
1,610
11
MINA
1,146
11
LUMI
1,082
11
1 FANG
1,049
11
3 OTIS
1,010
10
VINCE
1,010
11
2 SPROUT
1,009
11
4 BUZZ
1,009
8
1 TARA
1,005
9
1 DOUG
1,001
9
4 CHUCK
1,001
11
1 ALLI
1,000
8
7 JUJU
277
1
2 MR. P
276
1
4 JAE-YONG
259
1
SQUEAK
241
3
7 GLOWY
229
6
1 DAMIAN
220
1
4 OLLIE
216
1
1 GIGI
216
1
12 LOU
213
1
2 BUSTER
211
1
7 WILLOW
211
1
11 MICO
211
1
4 EVE
210
1
9 MELODIE
208
5
2 JANET
206
1
1 RUFFS
203
1
GRAY
203
1
3 MOE
201
1
1 R-T
198
1
1 CHARLIE
195
1
BYRON
192
1
1 FINX
191
1
NAJIA
189
1
3 GENE
182
1
7 COSMO
116
8
ZIGGY
34
1
3 CHESTER
2,037
11
1 KENJI
2,022
11
2 CROW
2,016
11
SURGE
2,006
11
KIT
1,419
11
1 LEON
1,231
11
3 PIERCE
1,102
11
1 AMBER
1,082
11
3 SPIKE
1,029
11
2 NORI
1,019
8
CORDELIUS
1,016
10
3 DRACO
1,007
9
2 MEG
1,004
8
SANDY
195
1
SIRIUS
2,020
11
1 KAZE
324
1
Account value
What everything they own would cost in gems
≈ 192,623
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels189,220 power points · 395,180 coins
58,440
-
GADGETS121 owned
12,100
-
STAR POWERS97 owned
19,400
-
Hypercharges91 owned
45,500
-
GEARS84 owned
8,400
-
Buffies53 owned
15,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1166 missing
214,700
443,440
-
GADGETS95 missing
95,000
-
STAR POWERS119 missing
238,000
-
Hypercharges17 missing
85,000
-
GEARS581 missing
592,000
-
Buffies46 missing
92,000
46,000
-
Total
306,700
1,499,440
≈ 180,614
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 12 | 67% | 33% | |
| 13 | 38% | 38% |
BATTLE LOG
- All brawlers
Clancy 9
Gus 2
Emz 2
Kit 1
Chester 1
Piper 1
Kenji 1
Starr Nova 1
Poco 1
Mandy 1
Surge 1
Griff 1
Rico 1
8-bit 1
Bo 1
- All match types
Ranked 13
Trophies 12
- All modes
Brawl Ball 12
Mega Duo Showdown 3
Bounty 3
Hot Zone 3
Gem Grab 3
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 30s
-
VS47s
-
VS1m 49s
-
VS1m 51s
-
VS52s
-
VS2m 13s
-
VS38s
-
VS45s
-
VS50s
-
1854
LVL11
atomic<_>YT
297
LVL9
GRM|MANCO
-
281
LVL9
GRM|MANCO
980
LVL11
bouffeur2flan🍮
-
1140
LVL11
lucky_luke1110
1426
LVL11
GRM|MANCO
-
RANKED
VS1m 41s
-
RANKED
VS1m 14s
-
RANKED
VS2m 30s
-
RANKED
VS1m 17s
-
RANKED
VS1m 56s
-
RANKED
VS1m 6s
-
RANKED
VS1m 35s
-
RANKED
VS1m 20s
-
RANKED
VS1m 41s
-
RANKED
VS1m 51s
-
RANKED
VS2m 30s
-
RANKED
VS2m 19s
-
RANKED
VS2m 3s