PROFILE
????????
TROPHY ROAD
I
Highest: 31,922
WINS
RANKED
DIAMOND II
CURRENT
3,873
MYTHIC I
HIGHEST
4,946
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 221 h
3v3: 3,125 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 850 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 233 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 170 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 21 Average of their best 20: 983 trophies · 31,922 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
4,219
Season 50 · in progress
Diamond III
????????’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing4 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 983 trophies · 31,922 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 12% |
| Best ranked rank | Top 33% |
| Prestige | Top 47% |
| Fame | Top 23% |
| Experience | Top 43% |
| 3v3 victories | Top 40% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 25% |
| Best streak | Top 61% |
BRAWLERS
108 / 108 Collected
1 SHELLY
999
11
1 BULL
1,002
11
EL PRIMO
423
9
2 NITA
403
10
1 BROCK
332
11
COLT
283
11
2 BARLEY
254
11
POCO
216
7
13 ROSA
172
9
2 CARL
833
11
2 TICK
559
11
8-BIT
477
11
JESSIE
470
11
1 DYNAMIKE
469
10
DARRYL
235
6
GUS
163
6
PENNY
148
6
1 RICO
146
8
JACKY
145
5
MANDY
1,140
11
1 BIBI
1,026
11
EMZ
1,020
11
1 EDGAR
1,002
11
4 FRANK
573
11
SHADE
403
11
BELLE
225
8
STU
224
7
GRIFF
216
11
3 BO
215
5
TRUNK
206
4
2 LARRY & LAWRIE
202
11
5 GROM
184
5
BOLT
182
11
1 GALE
181
9
3 HANK
129
10
BERRY
111
9
NANI
94
1
4 PEARL
81
7
2 PIPER
69
2
BONNIE
67
7
COLETTE
21
9
1 ASH
10
1
ANGELO
8
1
1 MEEPLE
8
7
PAM
0
1
BEA
0
1
LOLA
0
1
SAM
0
1
1 MAISIE
0
1
MICO
2,029
11
DOUG
1,080
11
2 MORTIS
1,011
11
2 ALLI
1,007
11
1 FANG
1,000
11
GIGI
699
11
GRAY
647
11
BUZZ
440
11
GLOWY
419
11
OTIS
391
8
1 LUMI
347
11
JANET
296
11
MAX
272
11
2 BYRON
253
11
4 MELODIE
173
11
1 LILY
171
1
1 VINCE
87
10
2 JAE-YONG
86
1
ZIGGY
85
11
6 LOU
71
11
3 BUSTER
62
1
CHUCK
59
11
5 WILLOW
58
1
3 WENDY
42
11
2 JUJU
33
8
3 SQUEAK
29
10
2 OLLIE
21
1
2 MR. P
19
7
2 FINX
19
1
1 SPROUT
10
1
1 RUFFS
10
11
1 EVE
10
1
1 MOE
10
5
TARA
0
1
GENE
0
1
R-T
0
1
CHARLIE
0
1
CLANCY
0
1
MINA
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
COSMO
0
4
3 KIT
1,408
11
1 CORDELIUS
1,021
11
1 CHESTER
999
11
CROW
512
11
SPIKE
429
11
SURGE
282
9
2 DRACO
214
11
1 MEG
169
6
2 PIERCE
156
9
7 LEON
94
6
6 KENJI
75
1
SANDY
46
7
1 AMBER
10
1
NORI
0
1
3 KAZE
121
7
7 SIRIUS
114
1
Account value
What everything they own would cost in gems
≈ 181,830
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels192,280 power points · 400,190 coins
59,247
-
GADGETS125 owned
12,500
-
STAR POWERS106 owned
21,200
-
Hypercharges73 owned
36,500
-
GEARS44 owned
4,500
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
211,640
438,430
-
GADGETS91 missing
91,000
-
STAR POWERS110 missing
220,000
-
Hypercharges35 missing
175,000
-
GEARS621 missing
631,000
-
Buffies49 missing
98,000
49,000
-
Total
309,640
1,604,430
≈ 191,407
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 13 | 62% | — | |
| 12 | 75% | 0% |
BATTLE LOG
- All brawlers
Kit 7
Colette 4
Colt 3
Fang 2
Cordelius 2
Emz 2
Janet 1
Leon 1
Willow 1
Maisie 1
Kaze 1
- All match types
Trophies 13
Challenges 12
- All modes
Loaded Showdown 13
Mega Duo Showdown 10
Knockout 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS2m 37s
-
SPECIAL CHALLENGE
VS41s
-
SPECIAL CHALLENGE
803
LVL11
iPanDeJamon🇻🇪
803
LVL11
????????
-
SPECIAL CHALLENGE
703
LVL11
????????
703
LVL11
Gaming Boi
-
SPECIAL CHALLENGE
703
LVL11
Soy barajas
702
LVL11
????????
-
SPECIAL CHALLENGE
703
LVL11
Gamer Z
703
LVL11
????????
-
SPECIAL CHALLENGE
703
LVL11
El77XD🙃
603
LVL11
????????
-
SPECIAL CHALLENGE
502
LVL11
Jokerz
503
LVL11
????????
-
SPECIAL CHALLENGE
502
LVL11
Y2AJ
502
LVL11
????????
-
SPECIAL CHALLENGE
402
LVL11
Blazerboy
402
LVL11
????????
-
SPECIAL CHALLENGE
302
LVL11
Samuelcrack
302
LVL11
????????
-
SPECIAL CHALLENGE
202
LVL11
LJ
202
LVL11
????????