PROFILE
(ПОТ) ПУПОЗЗИ
TROPHY ROAD
II
Highest: 94,377
WINS
RANKED
GOLD I
CURRENT
1,845
LEGENDARY I
HIGHEST
6,862
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 842 h
3v3: 11,629 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,819 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,975 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 645 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: LEGENDARY I
- Trophy pushing 54 Average of their best 20: 1,874 trophies · 94,377 total trophies · 4 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
1,845
Season 50 · in progress
Gold I
(ПОТ) ПУПОЗЗИ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing11 / 20
Ranked
46 × 80 % = 36.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
54 × 20 % = 10.8 pointsAverage of their best 20: 1,874 trophies · 94,377 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.5% |
| Ranked | Top 41% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 5.9% |
| Fame | Top 15% |
| Experience | Top 5.6% |
| 3v3 victories | Top 7.6% |
| Showdown victories | Top 3.7% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 13% |
| Best streak | Top 50% |
BRAWLERS
108 / 108 Collected
1 SHELLY
535
8
2 BULL
2,012
11
BARLEY
1,263
11
COLT
1,253
11
BROCK
1,061
11
2 POCO
663
8
2 NITA
612
10
1 EL PRIMO
570
9
1 ROSA
513
7
CARL
2,000
10
JESSIE
1,414
11
5 DYNAMIKE
1,135
11
RICO
1,125
11
GUS
1,099
11
JACKY
1,010
11
3 TICK
532
7
1 8-BIT
517
8
1 DARRYL
509
7
1 PENNY
507
7
MEEPLE
2,042
11
COLETTE
2,003
11
1 BIBI
1,577
11
EDGAR
1,497
11
GALE
1,270
11
STU
1,256
11
1 PIPER
1,243
11
SHADE
1,058
11
1 EMZ
1,026
11
FRANK
918
11
2 BEA
806
11
LARRY & LAWRIE
681
9
BO
670
9
SAM
632
10
ASH
628
9
1 BELLE
510
7
1 NANI
500
6
MANDY
499
8
1 PAM
491
7
1 GROM
412
7
MAISIE
401
7
BONNIE
383
6
1 TRUNK
361
7
ANGELO
336
8
1 GRIFF
326
5
1 PEARL
306
7
1 LOLA
271
7
1 HANK
253
7
8 BERRY
253
7
2 BOLT
30
8
FINX
2,404
11
3 DAMIAN
2,014
11
10 GENE
2,012
11
1 MORTIS
2,008
11
2 BYRON
2,006
11
6 STARR NOVA
2,006
11
ALLI
1,749
10
9 VINCE
1,724
11
NAJIA
1,271
11
1 MICO
1,209
11
FANG
1,185
11
TARA
1,126
11
BUZZ
1,086
11
GRAY
1,056
11
CLANCY
1,028
10
2 BUSTER
1,011
10
2 LUMI
1,009
9
1 OTIS
1,000
9
2 LILY
1,000
11
GLOWY
1,000
11
LOU
784
9
2 CHARLIE
637
10
2 JUJU
596
7
1 MELODIE
593
7
DOUG
552
9
1 SPROUT
506
8
MAX
446
9
1 MR. P
395
5
1 RUFFS
384
5
SQUEAK
366
11
1 EVE
349
6
1 MOE
336
7
2 JANET
317
5
1 WILLOW
317
6
GIGI
298
6
MINA
278
8
2 COSMO
267
10
2 R-T
260
6
5 JAE-YONG
204
6
5 CHUCK
189
4
14 OLLIE
181
5
6 ZIGGY
178
6
6 WENDY
78
7
LEON
2,000
11
7 SURGE
2,000
11
PIERCE
1,367
11
CROW
1,125
11
CHESTER
1,094
11
CORDELIUS
1,093
11
KENJI
1,060
11
SPIKE
1,045
11
4 KIT
1,001
11
3 SANDY
491
9
4 MEG
488
11
1 NORI
411
9
1 AMBER
286
8
DRACO
216
7
SIRIUS
2,129
11
4 KAZE
187
6
Account value
What everything they own would cost in gems
≈ 209,488
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels230,580 power points · 480,465 coins
71,105
-
GADGETS184 owned
18,400
-
STAR POWERS132 owned
26,400
-
Hypercharges72 owned
36,000
-
GEARS80 owned
8,200
-
Buffies55 owned
16,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1161 missing
173,340
358,155
-
GADGETS32 missing
32,000
-
STAR POWERS84 missing
168,000
-
Hypercharges36 missing
180,000
-
GEARS585 missing
594,000
-
Buffies44 missing
88,000
44,000
-
Total
261,340
1,376,155
≈ 163,750
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 18 | 89% | — | |
| 7 | 86% | 43% |
Teammates
Who they play with most: 25 battles in this period
-
Seki_kit
#2LL808RCJ2
Battles together16Wins together88%Their most played brawler
ChesterLast together11h 43m ago
Who they play with most: 25 battles in this period
-
Seki_kit
#2LL808RCJ2
Battles together16Wins together88%Their most played brawler
ChesterLast together11h 43m ago
Who they play with most: 25 battles in this period
-
Seki_kit
#2LL808RCJ2
Battles together16Wins together88%Their most played brawler
ChesterLast together11h 43m ago
Who they play with most in their last 25 battles
-
Seki_kit
#2LL808RCJ2
Battles together16Wins together88%Their most played brawler
ChesterLast together11h 43m ago
BATTLE LOG
- All brawlers
Vince 10
Meg 8
Finx 1
Piper 1
Meeple 1
Mortis 1
Emz 1
Crow 1
Starr Nova 1
- All match types
Trophies 18
Ranked 7
- All modes
Duo Showdown 9
Solo Showdown 8
Heist 3
Knockout 2
Hot Zone 1
Brawl Ball 1
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS45s
-
RANKED
VS2m 39s
-
RANKED
VS2m 24s
-
RANKED
VS1m 30s
-
RANKED
VS1m 37s
-
RANKED
VS1m 13s
-
RANKED
VS51s
-
1595
LVL11
Seki_kit
1607
LVL11
(ПОТ) ПУПОЗЗИ