PROFILE
쭈꾸미 탕탕이
TROPHY ROAD
I
Highest: 60,079
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,540
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 730 h
3v3: 12,124 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,333 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 786 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 566 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 24 Average of their best 20: 1,075 trophies · 60,079 total trophies · 0 of 7 classes mastered
Current formNormal75% wins in 16 battles
쭈꾸미 탕탕이’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing5 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,075 trophies · 60,079 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 84% |
| Best ranked rank | Top 21% |
| Prestige | Top 47% |
| Fame | Top 21% |
| Experience | Top 6.8% |
| 3v3 victories | Top 6.6% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 24% |
| Best streak | Top 62% |
BRAWLERS
101 / 108 Collected
6 SHELLY
779
11
COLT
1,388
11
1 BROCK
1,231
11
5 POCO
899
11
4 EL PRIMO
827
11
1 BARLEY
747
11
5 ROSA
610
9
NITA
591
11
1 BULL
518
11
RICO
1,376
11
7 DYNAMIKE
1,014
11
JACKY
1,000
11
CARL
980
11
2 PENNY
795
11
1 TICK
706
11
1 DARRYL
686
11
1 JESSIE
602
11
8-BIT
446
6
4 GUS
424
6
BIBI
1,272
11
PIPER
1,091
11
6 STU
1,007
11
3 ANGELO
987
11
3 EDGAR
944
11
1 MANDY
899
11
BELLE
872
11
1 FRANK
801
11
4 MAISIE
773
11
1 EMZ
766
9
2 LARRY & LAWRIE
751
11
1 BEA
721
11
GROM
669
9
GALE
641
11
1 COLETTE
616
11
1 PAM
576
9
1 BERRY
567
10
BO
528
9
3 NANI
464
6
4 ASH
462
11
BONNIE
413
9
1 LOLA
411
8
PEARL
411
7
2 SHADE
405
11
GRIFF
403
6
HANK
356
6
SAM
355
6
1 MEEPLE
117
4
4 TRUNK
38
4
BOLT
0
1
MORTIS
1,192
11
1 FANG
1,001
11
2 OTIS
745
11
5 CLANCY
726
11
SPROUT
685
11
3 CHARLIE
680
11
2 MAX
657
9
4 MICO
635
9
BUZZ
625
9
2 GRAY
612
11
1 BYRON
607
9
1 TARA
585
9
CHUCK
549
11
1 SQUEAK
541
9
1 LILY
524
9
2 JANET
523
11
GENE
522
9
R-T
511
9
1 MELODIE
508
11
1 DOUG
475
9
BUSTER
446
7
1 MR. P
442
6
LOU
441
9
2 MOE
438
11
RUFFS
425
9
4 WILLOW
423
8
EVE
382
9
2 JUJU
221
4
3 ZIGGY
186
11
1 OLLIE
115
4
5 JAE-YONG
58
1
5 FINX
54
4
4 LUMI
38
4
ALLI
0
6
MINA
0
1
GLOWY
0
1
DAMIAN
0
1
2 SPIKE
1,174
11
1 CROW
1,014
11
2 LEON
1,011
11
1 SURGE
901
11
2 CORDELIUS
868
11
1 AMBER
758
10
2 KENJI
708
11
4 CHESTER
670
11
1 SANDY
644
11
1 KIT
626
10
4 DRACO
613
11
3 MEG
484
10
PIERCE
0
1
KAZE
101
8
SIRIUS
0
6
Account value
What everything they own would cost in gems
≈ 185,715
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
8103037132
30,090
-
Power levels237,480 power points · 495,770 coins
73,325
-
GADGETS150 owned
15,000
-
STAR POWERS137 owned
27,400
-
Hypercharges53 owned
26,500
-
GEARS46 owned
4,700
-
Buffies29 owned
8,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1149 missing
140,260
288,495
-
GADGETS52 missing
52,000
-
STAR POWERS65 missing
130,000
-
Hypercharges48 missing
240,000
-
GEARS577 missing
587,000
-
Buffies70 missing
140,000
70,000
-
Total
280,260
1,367,495
≈ 164,776
-
Brawlers to level 1156 missing
166,440
342,850
-
GADGETS66 missing
66,000
-
STAR POWERS79 missing
158,000
-
Hypercharges55 missing
275,000
-
GEARS619 missing
629,000
-
Buffies70 missing
140,000
70,000
-
Total
306,440
1,540,850
≈ 184,729
What money can’t buy
Progress
ExampleStatistics
Last 16 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Uchiha Obito
#2YJ8C28LP
Battles together16Wins together75%Their most played brawler
ColtLast together5h 57m ago
Who they play with most: 25 battles in this period
-
Uchiha Obito
#2YJ8C28LP
Battles together16Wins together75%Their most played brawler
ColtLast together5h 57m ago
Who they play with most: 25 battles in this period
-
Uchiha Obito
#2YJ8C28LP
Battles together16Wins together75%Their most played brawler
ColtLast together5h 57m ago
Who they play with most in their last 25 battles
-
Uchiha Obito
#2YJ8C28LP
Battles together16Wins together75%Their most played brawler
ColtLast together5h 57m ago
BATTLE LOG
- All brawlers
Angelo 12
Colt 8
Leon 4
Amber 1
- All match types
Trophies 16- Friendly 9
- All modes
Knockout 16
Bounty 9
- All results
- Victory
- Defeat
- Draw
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
VS46s
-
VS2m 3s
-
VS2m 20s
-
VS1m 11s
-
VS2m 27s
-
VS1m 43s
-
VS2m 35s
-
VS1m 4s
-
VS54s
-
VS40s
-
VS2m
-
VS1m 2s
-
VS1m 1s
-
VS1m 7s
-
VS1m 50s
-
VS1m 19s