PROFILE
GHOSTFACE ANONY
TROPHY ROAD
I
Highest: 32,427
WINS
RANKED
GOLD II
CURRENT
2,173
GOLD III
HIGHEST
2,831
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 133 h
3v3: 1,505 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 514 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 531 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 101 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 17 Average of their best 20: 766 trophies · 32,427 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,261
Season 50 · in progress
Gold II
GHOSTFACE ANONY’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing3 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 766 trophies · 32,427 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 32% |
| Best ranked rank | Top 75% |
| Prestige | Top 61% |
| Fame | Top 71% |
| Experience | Top 63% |
| 3v3 victories | Top 62% |
| Showdown victories | Top 56% |
| Brawlers at power 11 | Top 76% |
| Collection | Top 53% |
| Best streak | Top 26% |
BRAWLERS
84 / 108 Collected
2 SHELLY
489
7
EL PRIMO
584
9
1 BULL
461
8
2 COLT
453
8
1 BARLEY
394
7
ROSA
261
5
BROCK
260
7
POCO
257
5
1 NITA
253
6
1 RICO
1,003
11
DARRYL
564
7
1 8-BIT
511
10
3 TICK
500
9
2 CARL
346
6
3 DYNAMIKE
332
9
PENNY
281
4
GUS
263
5
JACKY
259
6
1 JESSIE
258
6
3 EDGAR
1,014
11
1 FRANK
1,001
11
TRUNK
652
7
MAISIE
501
11
SHADE
482
9
1 BIBI
425
7
NANI
425
9
EMZ
412
9
BERRY
371
9
5 MANDY
329
9
6 PEARL
327
6
1 COLETTE
300
5
LARRY & LAWRIE
293
6
PAM
288
6
HANK
286
6
3 GRIFF
281
7
BO
280
6
GROM
277
6
ANGELO
271
6
1 BELLE
270
4
LOLA
269
6
GALE
267
6
2 SAM
266
6
3 PIPER
255
4
BEA
251
3
ASH
247
4
1 MEEPLE
246
5
STU
244
7
3 BONNIE
235
4
1 BOLT
15
5
2 BUZZ
2,514
11
2 MORTIS
401
11
6 MAX
392
6
SQUEAK
375
9
1 GENE
361
5
FINX
354
9
5 CLANCY
291
9
1 MELODIE
290
5
DOUG
283
6
MR. P
277
7
MINA
277
1
GLOWY
277
7
TARA
276
7
2 FANG
261
6
ALLI
261
6
MOE
257
8
LUMI
238
6
2 CHARLIE
146
1
8 COSMO
117
7
1 SPROUT
104
7
3 WILLOW
69
7
4 GIGI
58
4
3 VINCE
37
4
SURGE
1,157
11
1 KENJI
1,024
11
3 CROW
1,011
11
PIERCE
423
6
1 CHESTER
364
6
MEG
333
8
DRACO
266
7
1 SPIKE
263
7
SANDY
251
7
LEON
222
7
KIT
159
7
SIRIUS
529
10
Account value
What everything they own would cost in gems
≈ 97,367
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS84 owned
8103023111
22,807
-
Power levels75,790 power points · 155,810 coins
23,160
-
GADGETS85 owned
8,500
-
STAR POWERS44 owned
8,800
-
Hypercharges38 owned
19,000
-
GEARS54 owned
5,500
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1175 missing
238,370
496,450
-
GADGETS83 missing
83,000
-
STAR POWERS124 missing
248,000
-
Hypercharges46 missing
230,000
-
GEARS464 missing
472,000
-
Buffies58 missing
116,000
58,000
-
Total
354,370
1,587,450
≈ 194,182
-
Brawlers to level 1199 missing
328,130
682,810
-
GADGETS131 missing
131,000
-
STAR POWERS172 missing
344,000
-
Hypercharges70 missing
350,000
-
GEARS611 missing
621,000
-
Buffies67 missing
134,000
67,000
-
Total
462,130
2,195,810
≈ 265,794
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 79% | 14% | |
| 1 | 0% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
PRO SELİM
#2RRRYGUY0Y
Battles together16Wins together88%Their most played brawler
KitLast together57m ago -
♛┈⛧┈┈•༶༶•┈┈⛧┈♛
#PVYCVQJ8G
Battles together2Wins together100%Their most played brawler
GigiLast together1h 5m ago
Who they play with most: 25 battles in this period
-
PRO SELİM
#2RRRYGUY0Y
Battles together16Wins together88%Their most played brawler
KitLast together57m ago -
♛┈⛧┈┈•༶༶•┈┈⛧┈♛
#PVYCVQJ8G
Battles together2Wins together100%Their most played brawler
GigiLast together1h 5m ago
Who they play with most: 25 battles in this period
-
PRO SELİM
#2RRRYGUY0Y
Battles together16Wins together88%Their most played brawler
KitLast together57m ago -
♛┈⛧┈┈•༶༶•┈┈⛧┈♛
#PVYCVQJ8G
Battles together2Wins together100%Their most played brawler
GigiLast together1h 5m ago
Who they play with most in their last 25 battles
-
PRO SELİM
#2RRRYGUY0Y
Battles together16Wins together88%Their most played brawler
KitLast together57m ago -
♛┈⛧┈┈•༶༶•┈┈⛧┈♛
#PVYCVQJ8G
Battles together2Wins together100%Their most played brawler
GigiLast together1h 5m ago
BATTLE LOG
- All brawlers
Buzz 11
Leon 8
Cosmo 3
Stu 1
8-bit 1
Nita 1
- All match types
Trophies 24
Challenges 1
- All modes
Duo Showdown 9
Solo Showdown 8
Basket Brawl 7
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 28s
-
VS2m 30s
-
VS1m 7s
-
VS1m 50s
-
VS58s
-
VS1m 3s
-
VS2m 35s
-
VS2m 29s