PROFILE
whydoyouhateme
TROPHY ROAD
III
Highest: 23,691
WINS
RANKED
DIAMOND I
CURRENT
3,479
MYTHIC I
HIGHEST
4,504
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 133 h
3v3: 1,211 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 569 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 842 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 99 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 14 Average of their best 20: 692 trophies · 23,690 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
3,541
Season 50 · in progress
Diamond II
whydoyouhateme’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing3 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 692 trophies · 23,690 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 67% |
| Ranked | Top 16% |
| Best ranked rank | Top 34% |
| Prestige | Top 76% |
| Fame | Top 71% |
| Experience | Top 52% |
| 3v3 victories | Top 68% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 67% |
| Collection | Top 76% |
| Best streak | Top 97% |
BRAWLERS
85 / 108 Collected
SHELLY
500
7
EL PRIMO
569
11
POCO
541
11
1 COLT
513
11
BULL
506
9
NITA
500
9
ROSA
500
7
BARLEY
395
7
BROCK
383
8
DYNAMIKE
1,307
11
DARRYL
1,011
11
8-BIT
500
8
JACKY
500
6
PENNY
442
7
JESSIE
416
7
1 TICK
413
11
CARL
389
7
RICO
380
8
GUS
101
5
PIPER
1,114
11
7 FRANK
589
11
PAM
498
8
BIBI
498
7
EMZ
498
7
BEA
395
7
1 BO
394
9
1 EDGAR
323
11
NANI
244
7
GALE
210
7
1 BELLE
210
5
GRIFF
184
6
1 TRUNK
141
1
9 LARRY & LAWRIE
133
4
1 MANDY
127
1
6 MEEPLE
104
1
2 BONNIE
97
4
6 SHADE
87
1
5 ASH
84
1
2 BOLT
80
5
STU
77
5
5 SAM
70
1
MAISIE
51
4
1 LOLA
42
5
2 BERRY
33
1
2 GROM
28
1
COLETTE
0
1
HANK
0
4
PEARL
0
1
ANGELO
0
1
MORTIS
566
9
TARA
543
8
MR. P
500
7
4 GENE
421
8
MAX
408
6
1 MICO
310
9
R-T
243
11
BUZZ
191
7
5 FANG
122
10
2 LOU
105
5
6 MELODIE
93
1
8 GRAY
91
1
7 FINX
91
1
SPROUT
86
7
2 GIGI
69
6
2 VINCE
62
1
4 EVE
58
1
1 BYRON
56
6
4 STARR NOVA
51
1
3 LILY
42
1
1 ZIGGY
35
1
2 OLLIE
27
1
1 COSMO
12
1
JANET
0
1
OTIS
0
1
BUSTER
0
3
CHUCK
0
3
CHARLIE
0
3
ALLI
0
6
2 LEON
1,006
11
1 CROW
818
11
2 SPIKE
746
11
1 KIT
296
9
1 SURGE
268
9
8 KENJI
127
9
5 PIERCE
70
1
Account value
What everything they own would cost in gems
≈ 77,309
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS85 owned
81030297
21,106
-
Power levels78,130 power points · 161,895 coins
24,003
-
GADGETS48 owned
4,800
-
STAR POWERS34 owned
6,800
-
Hypercharges27 owned
13,500
-
GEARS23 owned
2,300
-
Buffies16 owned
4,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
239,770
498,130
-
GADGETS122 missing
122,000
-
STAR POWERS136 missing
272,000
-
Hypercharges58 missing
290,000
-
GEARS503 missing
513,000
-
Buffies74 missing
148,000
74,000
-
Total
387,770
1,769,130
≈ 215,690
-
Brawlers to level 1195 missing
325,790
676,725
-
GADGETS168 missing
168,000
-
STAR POWERS182 missing
364,000
-
Hypercharges81 missing
405,000
-
GEARS642 missing
653,000
-
Buffies83 missing
166,000
83,000
-
Total
491,790
2,349,725
≈ 284,152
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
геля
#GQPUL9R0
Battles together16Wins together75%Their most played brawler
SqueakLast together1d 2h ago
Who they play with most: 25 battles in this period
-
геля
#GQPUL9R0
Battles together16Wins together75%Their most played brawler
SqueakLast together1d 2h ago
Who they play with most in their last 25 battles
-
геля
#GQPUL9R0
Battles together16Wins together75%Their most played brawler
SqueakLast together1d 2h ago
BATTLE LOG
- All brawlers
Leon 16
Crow 9
- All modes
Mega Duo Showdown 15
Solo Showdown 9
Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
686
LVL11
геля
995
LVL11
whydoyouhateme
-
997
LVL11
геля
985
LVL11
whydoyouhateme
-
985
LVL11
whydoyouhateme
989
LVL11
геля
-
992
LVL11
геля
988
LVL11
whydoyouhateme
-
982
LVL11
геля
978
LVL11
whydoyouhateme
-
969
LVL11
whydoyouhateme
972
LVL11
геля
-
961
LVL11
геля
958
LVL11
whydoyouhateme
-
949
LVL11
геля
946
LVL11
whydoyouhateme
-
940
LVL11
whydoyouhateme
943
LVL11
геля
-
935
LVL11
геля
932
LVL11
whydoyouhateme
-
936
LVL11
whydoyouhateme
939
LVL11
геля
-
926
LVL11
whydoyouhateme
930
LVL11
геля
-
917
LVL11
whydoyouhateme
922
LVL11
геля
-
902
LVL11
whydoyouhateme
912
LVL11
геля
-
905
LVL11
whydoyouhateme
915
LVL11
геля