PROFILE
BIRD
TROPHY ROAD
II
Highest: 75,444
WINS
RANKED
DIAMOND I
CURRENT
3,076
MYTHIC I
HIGHEST
4,516
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 202 h
3v3: 1,134 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,816 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 629 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 149 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 31 Average of their best 20: 1,327 trophies · 75,444 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
3,076
Season 50 · in progress
Diamond I
BIRD’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing6 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,327 trophies · 75,444 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.9% |
| Ranked | Top 20% |
| Best ranked rank | Top 34% |
| Prestige | Top 14% |
| Fame | Top 31% |
| Experience | Top 36% |
| 3v3 victories | Top 69% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 41% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,244
11
6 BULL
1,182
11
3 COLT
1,172
11
3 BARLEY
1,153
11
2 BROCK
1,150
11
6 EL PRIMO
574
7
1 NITA
531
7
3 POCO
262
5
14 ROSA
257
4
1 RICO
1,350
11
1 DARRYL
1,164
11
3 PENNY
1,158
11
3 JESSIE
1,152
11
6 8-BIT
590
7
1 DYNAMIKE
509
7
TICK
508
7
2 JACKY
505
7
4 CARL
502
7
15 GUS
336
3
1 GRIFF
1,563
11
1 EDGAR
1,558
11
EMZ
1,287
11
3 SHADE
1,282
11
1 BOLT
1,278
11
8 TRUNK
1,260
11
1 BO
1,216
11
3 LOLA
1,211
11
2 FRANK
1,152
11
1 BIBI
1,012
11
4 COLETTE
1,001
11
2 LARRY & LAWRIE
520
7
2 STU
507
7
4 PEARL
507
7
2 BERRY
503
7
GALE
500
7
4 BELLE
500
7
MAISIE
500
7
1 MANDY
473
7
1 HANK
332
4
1 NANI
276
4
2 ANGELO
268
3
14 ASH
266
3
3 BEA
262
3
12 PAM
261
4
14 BONNIE
260
4
1 PIPER
257
3
14 GROM
256
3
10 SAM
254
3
1 MEEPLE
254
3
1 ALLI
1,191
11
8 LOU
1,169
11
12 WENDY
1,167
11
7 FANG
1,161
11
5 GRAY
1,160
11
6 TARA
1,159
11
6 STARR NOVA
1,155
11
4 MOE
1,153
11
2 SQUEAK
1,150
11
2 BUZZ
1,150
11
MORTIS
1,029
11
13 FINX
637
7
6 MAX
619
7
6 R-T
514
7
2 COSMO
508
7
1 WILLOW
507
7
4 LILY
507
7
2 JUJU
507
7
1 BYRON
505
7
3 EVE
505
7
1 OTIS
505
7
1 MELODIE
504
7
1 VINCE
504
7
1 LUMI
503
7
4 RUFFS
501
7
7 DOUG
500
7
2 MICO
500
7
1 JAE-YONG
327
3
1 DAMIAN
322
3
NAJIA
311
3
1 CLANCY
308
5
2 GIGI
304
3
1 ZIGGY
296
4
2 JANET
281
3
2 GLOWY
281
3
15 OLLIE
268
3
14 CHARLIE
260
3
1 MINA
259
5
2 MR. P
258
4
1 CHUCK
256
3
1 SPROUT
253
3
1 BUSTER
251
4
15 GENE
250
3
SPIKE
2,127
11
1 CROW
1,575
11
14 NORI
1,259
11
7 KIT
1,194
11
1 LEON
1,193
11
6 CORDELIUS
1,179
11
2 MEG
1,150
11
AMBER
1,142
11
5 CHESTER
509
7
1 SURGE
505
7
2 KENJI
283
5
14 SANDY
263
4
12 DRACO
261
3
1 PIERCE
250
3
3 SIRIUS
520
7
2 KAZE
504
7
Account value
What everything they own would cost in gems
≈ 154,370
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels166,730 power points · 342,640 coins
50,937
-
GADGETS91 owned
9,100
-
STAR POWERS78 owned
15,600
-
Hypercharges57 owned
28,500
-
GEARS41 owned
4,150
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
237,190
495,980
-
GADGETS125 missing
125,000
-
STAR POWERS138 missing
276,000
-
Hypercharges51 missing
255,000
-
GEARS624 missing
634,500
-
Buffies55 missing
110,000
55,000
-
Total
347,190
1,841,480
≈ 218,867
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw