PROFILE
antonpapperss
TROPHY ROAD
II
Highest: 75,606
WINS
RANKED
DIAMOND II
CURRENT
3,821
LEGENDARY I
HIGHEST
6,612
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 554 h
3v3: 8,830 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 420 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,738 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 428 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 48 Best: LEGENDARY I
- Trophy pushing 36 Average of their best 20: 1,476 trophies · 75,600 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
3,888
Season 50 · in progress
Diamond II
antonpapperss’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing7 / 20
Ranked
48 × 80 % = 38.4 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,476 trophies · 75,600 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 10.0% |
| Ranked | Top 13% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 11% |
| Fame | Top 7.3% |
| Experience | Top 18% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 8.7% |
| Collection | Top 8.2% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
SHELLY
1,207
11
BULL
1,370
11
COLT
1,250
11
2 POCO
1,185
11
EL PRIMO
1,066
11
BARLEY
1,007
11
2 NITA
1,002
11
2 BROCK
781
11
1 ROSA
213
4
1 GUS
1,305
11
RICO
1,073
11
22 8-BIT
985
11
1 PENNY
461
7
1 DARRYL
404
5
8 CARL
338
4
1 JESSIE
328
4
2 JACKY
292
5
9 DYNAMIKE
128
1
1 TICK
126
1
SHADE
1,708
11
3 EDGAR
1,333
11
MANDY
1,306
11
FRANK
1,195
11
GALE
1,051
11
2 MAISIE
1,034
11
1 PEARL
1,030
11
LOLA
1,026
11
3 HANK
1,013
11
BEA
1,005
11
LARRY & LAWRIE
890
11
ANGELO
793
11
TRUNK
774
11
COLETTE
757
11
PIPER
622
11
1 STU
439
6
1 BERRY
209
6
2 BO
188
4
5 SAM
186
4
2 PAM
172
1
2 EMZ
167
1
1 MEEPLE
148
1
11 GROM
140
1
2 NANI
126
1
5 BIBI
124
1
1 ASH
112
1
8 GRIFF
104
1
1 BONNIE
86
1
6 BELLE
66
1
BOLT
0
1
4 CLANCY
2,033
11
3 DAMIAN
2,009
11
NAJIA
1,749
11
MORTIS
1,350
11
MOE
1,285
11
ALLI
1,159
11
3 LILY
1,098
11
10 GRAY
1,076
11
LUMI
1,056
11
4 OTIS
1,042
11
JUJU
1,039
11
3 BUSTER
1,034
11
2 R-T
1,034
11
2 TARA
1,005
11
1 FINX
910
11
BYRON
896
11
2 GIGI
888
11
4 WENDY
790
11
10 MAX
723
11
CHUCK
588
11
MR. P
468
11
ZIGGY
449
11
1 BUZZ
444
7
4 GENE
329
5
STARR NOVA
287
11
FANG
253
11
1 GLOWY
204
11
11 SQUEAK
141
1
JANET
118
1
9 SPROUT
108
1
8 WILLOW
96
1
8 RUFFS
94
1
4 JAE-YONG
49
1
3 DOUG
33
1
3 MINA
30
1
2 CHARLIE
21
1
2 MICO
21
1
2 OLLIE
21
1
2 LOU
20
1
2 MELODIE
19
1
2 EVE
14
1
COSMO
0
1
VINCE
0
2
5 KIT
2,000
11
AMBER
1,638
11
PIERCE
1,618
11
CROW
1,362
11
1 CHESTER
1,267
11
SURGE
1,202
11
SPIKE
1,190
11
DRACO
1,123
11
CORDELIUS
1,059
11
KENJI
1,010
11
MEG
768
11
LEON
760
11
9 SANDY
108
1
NORI
0
1
SIRIUS
1,146
11
KAZE
1,041
11
Account value
What everything they own would cost in gems
≈ 240,856
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels245,820 power points · 509,405 coins
75,523
-
GADGETS134 owned
13,400
-
STAR POWERS130 owned
26,000
-
Hypercharges106 owned
53,000
-
GEARS135 owned
13,650
-
Buffies88 owned
26,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1143 missing
158,100
329,215
-
GADGETS82 missing
82,000
-
STAR POWERS86 missing
172,000
-
Hypercharges2 missing
10,000
-
GEARS530 missing
539,500
-
Buffies11 missing
22,000
11,000
-
Total
180,100
1,143,715
≈ 132,382
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 15 | 80% | 53% | |
| 10 | 80% | — |
Teammates
Who they play with most: 10 battles in this period
-
MikeBull
#9GQY0LJ0
Battles together10Wins together80%Their most played brawler
GriffLast together4h 58m ago
Who they play with most: 25 battles in this period
-
MikeBull
#9GQY0LJ0
Battles together10Wins together80%Their most played brawler
GriffLast together4h 58m ago -
alisus
#YJ0QQQ2U9
Battles together2Wins together50%Their most played brawler
GeneLast together1d 2h ago
Who they play with most: 25 battles in this period
-
MikeBull
#9GQY0LJ0
Battles together10Wins together80%Their most played brawler
GriffLast together4h 58m ago -
alisus
#YJ0QQQ2U9
Battles together2Wins together50%Their most played brawler
GeneLast together1d 2h ago
Who they play with most in their last 25 battles
-
MikeBull
#9GQY0LJ0
Battles together10Wins together80%Their most played brawler
GriffLast together4h 58m ago -
alisus
#YJ0QQQ2U9
Battles together2Wins together50%Their most played brawler
GeneLast together1d 2h ago
BATTLE LOG
- All brawlers
Alli 14
Otis 5
Janet 3
Gus 2
Shade 1
- All match types
Trophies 15
Challenges 10
- All modes
Gem Grab 14
Mega Duo Showdown 10
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
603
LVL11
antonpapperss
603
LVL11
MikeBull
-
SPECIAL CHALLENGE
602
LVL11
MikeBull
602
LVL11
antonpapperss
-
SPECIAL CHALLENGE
502
LVL11
MikeBull
502
LVL11
antonpapperss
-
SPECIAL CHALLENGE
501
LVL11
MikeBull
501
LVL11
antonpapperss
-
SPECIAL CHALLENGE
401
LVL11
MikeBull
401
LVL11
antonpapperss
-
SPECIAL CHALLENGE
301
LVL11
MikeBull
301
LVL11
antonpapperss
-
SPECIAL CHALLENGE
201
LVL11
MikeBull
201
LVL11
antonpapperss
-
SPECIAL CHALLENGE
101
LVL11
MikeBull
101
LVL11
antonpapperss
-
SPECIAL CHALLENGE
100
LVL11
antonpapperss
100
LVL11
MikeBull
-
SPECIAL CHALLENGE
0
LVL11
MikeBull
0
LVL11
antonpapperss
-
VS1m 43s
-
VS1m 29s
-
VS1m 26s
-
VS1m 41s
-
VS1m 33s
-
VS2m 8s
-
VS1m 38s
-
VS2m 8s
-
VS1m 39s
-
VS2m 2s
-
VS2m 16s
-
VS1m 20s
-
VS1m 53s
-
VS1m 28s
-
VS49s