PROFILE
Code:Alperen
TROPHY ROAD
II
Highest: 34,918
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
4,031
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 190 h
3v3: 2,455 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 701 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 468 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 145 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 19 Average of their best 20: 845 trophies · 34,918 total trophies · 0 of 7 classes mastered
Code:Alperen’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 845 trophies · 34,918 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 86% |
| Best ranked rank | Top 46% |
| Prestige | Top 57% |
| Fame | Top 42% |
| Experience | Top 53% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 43% |
| Collection | Top 38% |
| Best streak | Top 50% |
BRAWLERS
108 / 108 Collected
6 SHELLY
1,070
11
2 COLT
1,230
11
2 BROCK
1,028
11
1 BULL
1,020
11
8 POCO
589
11
2 EL PRIMO
586
9
2 NITA
381
11
1 BARLEY
228
7
1 ROSA
210
6
DYNAMIKE
624
11
RICO
530
11
8-BIT
414
10
1 DARRYL
361
7
3 JACKY
269
7
7 PENNY
250
9
TICK
228
8
3 JESSIE
221
7
1 CARL
217
6
GUS
138
5
EDGAR
1,211
11
1 BIBI
1,136
11
2 FRANK
649
11
3 GALE
598
11
4 LARRY & LAWRIE
476
9
EMZ
414
7
3 BO
406
11
2 MANDY
388
9
4 PIPER
377
11
MEEPLE
377
11
BEA
367
8
3 SHADE
341
9
4 LOLA
308
9
3 PAM
305
7
HANK
301
7
SAM
272
11
3 GRIFF
263
6
2 PEARL
262
7
2 MAISIE
231
7
2 STU
225
8
COLETTE
219
7
2 ASH
199
6
1 NANI
191
8
GROM
188
8
1 TRUNK
178
6
5 BONNIE
173
6
2 BELLE
143
7
ANGELO
138
7
1 BERRY
117
6
BOLT
91
8
MORTIS
1,000
11
FINX
546
9
2 ALLI
540
11
5 JUJU
512
9
8 BUZZ
440
8
3 SQUEAK
397
8
CLANCY
351
9
LUMI
295
9
GENE
283
7
BYRON
268
7
OTIS
266
7
1 LOU
264
5
RUFFS
254
7
2 CHARLIE
254
7
2 FANG
237
9
2 JAE-YONG
221
8
1 GRAY
210
7
LILY
207
7
3 SPROUT
201
7
6 MINA
199
8
1 MR. P
192
8
3 JANET
176
5
1 WILLOW
149
6
8 MELODIE
148
6
GIGI
147
6
DAMIAN
142
11
9 MAX
135
6
7 GLOWY
123
7
1 ZIGGY
115
6
2 NAJIA
98
11
3 MICO
81
8
6 STARR NOVA
77
5
5 TARA
72
5
1 MOE
26
5
2 R-T
21
5
WENDY
20
8
1 CHUCK
10
7
1 VINCE
10
9
DOUG
5
4
EVE
0
1
BUSTER
0
1
OLLIE
0
1
COSMO
0
1
NORI
2,000
11
1 LEON
1,005
11
4 KENJI
466
11
1 PIERCE
403
11
3 CROW
329
11
6 AMBER
293
10
2 MEG
272
9
1 SPIKE
266
9
3 CORDELIUS
209
8
4 CHESTER
121
4
4 SANDY
94
5
6 SURGE
75
10
3 KIT
48
7
DRACO
0
7
8 KAZE
285
11
2 SIRIUS
222
8
Account value
What everything they own would cost in gems
≈ 151,420
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels154,620 power points · 321,745 coins
47,637
-
GADGETS105 owned
10,500
-
STAR POWERS81 owned
16,200
-
Hypercharges57 owned
28,500
-
GEARS61 owned
6,100
-
Buffies32 owned
9,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1182 missing
249,300
516,875
-
GADGETS111 missing
111,000
-
STAR POWERS135 missing
270,000
-
Hypercharges51 missing
255,000
-
GEARS604 missing
615,000
-
Buffies67 missing
134,000
67,000
-
Total
383,300
1,834,875
≈ 221,818
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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