PROFILE
cuñnuts
TROPHY ROAD
I
Highest: 32,021
WINS
RANKED
GOLD I
CURRENT
1,565
DIAMOND I
HIGHEST
4,874
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 137 h
3v3: 926 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 604 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,095 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 102 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 15 Average of their best 20: 716 trophies · 32,021 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,607
Season 50 · in progress
Gold I
cuñnuts’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 716 trophies · 32,021 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 50% |
| Best ranked rank | Top 65% |
| Prestige | Top 60% |
| Fame | Top 38% |
| Experience | Top 59% |
| 3v3 victories | Top 73% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 39% |
| Best streak | Top 6.9% |
BRAWLERS
107 / 108 Collected
SHELLY
263
8
1 EL PRIMO
936
11
NITA
498
9
1 COLT
419
9
3 BROCK
309
11
BULL
283
9
1 BARLEY
242
7
1 POCO
237
6
5 ROSA
69
9
2 JESSIE
435
10
1 8-BIT
431
11
DARRYL
339
9
1 DYNAMIKE
317
9
5 PENNY
310
9
1 RICO
306
9
GUS
283
6
CARL
256
5
JACKY
211
6
3 TICK
147
4
3 EMZ
1,012
11
EDGAR
1,001
11
NANI
1,000
11
LOLA
572
9
BO
451
9
FRANK
431
9
BIBI
427
11
1 MAISIE
413
9
SHADE
386
11
BEA
378
10
2 GALE
365
9
TRUNK
364
9
GRIFF
306
8
BONNIE
294
9
1 COLETTE
278
9
MANDY
276
10
3 BELLE
271
9
HANK
253
9
BERRY
243
9
2 PIPER
240
7
STU
240
7
13 PEARL
216
1
LARRY & LAWRIE
210
7
9 PAM
169
1
ASH
135
6
8 ANGELO
117
1
MEEPLE
101
1
1 BOLT
35
1
2 GROM
17
4
SAM
17
1
1 LOU
1,067
11
WENDY
1,000
11
BYRON
534
9
NAJIA
393
9
SQUEAK
385
9
EVE
364
9
MAX
361
11
MOE
353
9
MORTIS
348
9
18 DOUG
338
9
RUFFS
246
7
1 CHARLIE
223
7
13 FANG
213
7
4 JANET
210
9
LILY
208
9
11 GIGI
198
7
11 DAMIAN
193
5
MICO
170
9
MR. P
160
7
WILLOW
160
7
GLOWY
123
7
7 BUSTER
115
5
2 ALLI
113
7
7 TARA
107
6
5 R-T
105
7
MINA
104
9
3 SPROUT
103
5
4 JAE-YONG
97
5
3 LUMI
87
8
5 FINX
75
7
STARR NOVA
72
7
5 MELODIE
69
3
2 ZIGGY
68
1
4 CHUCK
54
1
OLLIE
37
4
BUZZ
30
8
2 COSMO
25
7
1 OTIS
12
7
1 CLANCY
12
5
GRAY
5
5
JUJU
5
8
GENE
0
1
2 CORDELIUS
1,062
11
2 CROW
1,006
11
2 NORI
485
11
2 AMBER
482
9
SPIKE
459
10
1 CHESTER
366
8
1 KENJI
361
10
KIT
318
9
2 LEON
310
10
MEG
262
9
PIERCE
250
8
SANDY
238
7
SURGE
199
7
4 DRACO
67
2
SIRIUS
1,001
11
KAZE
104
7
Account value
What everything they own would cost in gems
≈ 142,944
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels136,030 power points · 287,070 coins
42,310
-
GADGETS116 owned
11,600
-
STAR POWERS93 owned
18,600
-
Hypercharges56 owned
28,000
-
GEARS30 owned
3,000
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1192 missing
264,150
543,785
-
GADGETS98 missing
98,000
-
STAR POWERS121 missing
242,000
-
Hypercharges51 missing
255,000
-
GEARS629 missing
640,000
-
Buffies76 missing
152,000
76,000
-
Total
416,150
1,854,785
≈ 227,094
-
Brawlers to level 1193 missing
267,890
551,550
-
GADGETS100 missing
100,000
-
STAR POWERS123 missing
246,000
-
Hypercharges52 missing
260,000
-
GEARS635 missing
646,000
-
Buffies76 missing
152,000
76,000
-
Total
419,890
1,879,550
≈ 229,944
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 71% | — | |
| 1 | 0% | 0% |
BATTLE LOG
- All brawlers
Kit 7
Leon 5
Rico 4
Ollie 3
Penny 2
Pierce 2
Chuck 1
Lumi 1
- All match types
Trophies 24
Challenges 1
- All modes
Duo Showdown 18
Solo Showdown 4
Mega Showdown 2
Treasure Hunt 1
- All results
- Victory
- Defeat
- Draw
- SPECIAL CHALLENGE
-
438
LVL11
GoopZ17
588
LVL10
Julian9
935
LVL11
CHIKKEN
1094
LVL11
ledger’s trash
1479
LVL11
elalex
1577
LVL11
Parca
314
LVL7
ZETA|Tody
1486
LVL11
Daniel
371
LVL11
skel
253
LVL11
fwc乂
771
LVL11
Ric
297
LVL9
cuñnuts
277
LVL11
S0N1C=D
2012
LVL11
𝒱𝒜ℒℰℛ𝒪
327
LVL11
Elyisux😛
723
LVL11
leonardo
539
LVL11
Ha
565
LVL11
крисс
581
LVL11
inconu?
493
LVL11
bouki des neige
-
290
LVL10
gg/tsmod
284
LVL8
Brawler
286
LVL9
Brawler
281
LVL8
MatiRex🦖
295
LVL8
Brawler
287
LVL9
cuñnuts
275
LVL8
Brawler
280
LVL8
Brawler
280
LVL8
Brawler
284
LVL10
Brawler
275
LVL10
Brawler
298
LVL8
Brawler
291
LVL9
Brawler
289
LVL9
Brawler
284
LVL9
izkz
299
LVL9
Brawler
300
LVL10
czykita
292
LVL8
Brawler
280
LVL9
Brawler
295
LVL10
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