PROFILE
peka.🏆🥵
TROPHY ROAD
II
Highest: 33,045
WINS
RANKED
GOLD II
CURRENT
2,039
DIAMOND II
HIGHEST
3,654
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 127 h
3v3: 1,018 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,034 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 232 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 95 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 22 Average of their best 20: 1,020 trophies · 33,045 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,109
Season 50 · in progress
Gold II
peka.🏆🥵’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,020 trophies · 33,045 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 36% |
| Best ranked rank | Top 55% |
| Prestige | Top 51% |
| Fame | Top 71% |
| Experience | Top 64% |
| 3v3 victories | Top 71% |
| Showdown victories | Top 47% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 60% |
| Best streak | Top 62% |
BRAWLERS
78 / 108 Collected
2 SHELLY
1,730
11
BULL
1,246
9
6 COLT
702
9
NITA
517
10
3 EL PRIMO
416
7
2 BROCK
403
7
1 POCO
85
4
5 BARLEY
74
4
1 ROSA
10
4
1 8-BIT
1,543
11
DYNAMIKE
580
7
3 DARRYL
486
8
2 TICK
429
7
JESSIE
388
9
RICO
358
7
GUS
314
9
2 PENNY
154
6
9 CARL
146
6
10 JACKY
146
6
EDGAR
2,000
11
2 BOLT
1,341
10
SHADE
1,251
11
GRIFF
1,172
10
1 NANI
1,039
10
BIBI
651
9
MANDY
614
8
3 FRANK
498
9
TRUNK
470
9
2 EMZ
365
9
COLETTE
349
10
MAISIE
336
8
1 ASH
335
7
1 STU
328
7
1 SAM
284
9
1 BELLE
261
7
2 PIPER
240
7
BO
229
7
11 GALE
183
1
1 ANGELO
130
5
5 BEA
123
1
7 HANK
122
8
7 PAM
106
6
2 BERRY
99
7
6 BONNIE
95
1
MEEPLE
69
5
4 PEARL
55
3
LARRY & LAWRIE
54
5
3 LOLA
40
1
2 GROM
27
1
FANG
1,262
11
1 STARR NOVA
1,040
10
OTIS
713
10
2 ALLI
536
9
DOUG
455
8
DAMIAN
405
8
6 TARA
352
8
WILLOW
351
7
MORTIS
335
7
MAX
251
8
GRAY
249
8
SPROUT
241
6
6 LUMI
135
6
GENE
132
8
1 CHARLIE
123
1
7 EVE
110
7
1 JAE-YONG
82
1
3 MELODIE
36
10
2 MICO
29
1
1 OLLIE
13
1
WENDY
5
1
1 NORI
1,005
10
KIT
877
10
CROW
453
8
5 LEON
411
9
2 CHESTER
288
7
1 SPIKE
164
7
SANDY
24
1
KAZE
375
7
Account value
What everything they own would cost in gems
≈ 90,789
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS78 owned
810302171
19,313
-
Power levels78,260 power points · 165,000 coins
24,326
-
GADGETS80 owned
8,000
-
STAR POWERS40 owned
8,000
-
Hypercharges36 owned
18,000
-
GEARS26 owned
2,650
-
Buffies35 owned
10,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
213,460
440,670
-
GADGETS76 missing
76,000
-
STAR POWERS116 missing
232,000
-
Hypercharges42 missing
210,000
-
GEARS459 missing
469,500
-
Buffies46 missing
92,000
46,000
-
Total
305,460
1,474,170
≈ 177,963
-
Brawlers to level 11103 missing
325,660
673,620
-
GADGETS136 missing
136,000
-
STAR POWERS176 missing
352,000
-
Hypercharges72 missing
360,000
-
GEARS639 missing
649,500
-
Buffies64 missing
128,000
64,000
-
Total
453,660
2,235,120
≈ 268,878
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
:3
#PJPYRV8YY
Battles together2Wins together50%Their most played brawler
MelodieLast together14h 13m ago
Who they play with most: 25 battles in this period
-
:3
#PJPYRV8YY
Battles together2Wins together50%Their most played brawler
MelodieLast together14h 13m ago
Who they play with most: 25 battles in this period
-
:3
#PJPYRV8YY
Battles together2Wins together50%Their most played brawler
MelodieLast together14h 13m ago
Who they play with most in their last 25 battles
-
:3
#PJPYRV8YY
Battles together2Wins together50%Their most played brawler
MelodieLast together14h 13m ago
BATTLE LOG
- All brawlers
Shelly 10
8-bit 7
Alli 4
Doug 2
Edgar 1
Spike 1
- All modes
Solo Showdown 18
Heist 5
Mega Showdown 1
Brawl Arena 1
- All results
- Victory
- Defeat
- Draw
-
1356
LVL10
alex
1022
LVL11
Br/deivid
631
LVL9
rafaquenupe
2018
LVL11
pokiewz
548
LVL11
vzit🎭
407
LVL7
Miguel X1
1536
LVL11
peka.🏆🥵
581
LVL8
weszy
1814
LVL9
▄︻デʙʀ|ᴋᴀᴜᴀ══━一
640
LVL11
TTK: KeiKeido
933
LVL11
OTAVIO +100K
300
LVL8
tô insegura🥀
961
LVL11
FanDoLucasOn
792
LVL11
§åŋť🧿
326
LVL9
joao
383
LVL7
✨️Nerfanda✨️
234
LVL8
ceto
2000
LVL11
ダークジン
265
LVL6
VTㅤCHAOS
454
LVL8
K_MENDIK_K
-
VS4m 24s
-
VS1m 31s
-
VS1m 24s
-
VS1m 3s
-
VS44s
-
VS2m 12s