PROFILE
עידו
TROPHY ROAD
I
Highest: 26,214
WINS
RANKED
SILVER I
CURRENT
750
GOLD I
HIGHEST
2,807
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 127 h
3v3: 1,532 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 481 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 419 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 97 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 19 Average of their best 20: 907 trophies · 26,214 total trophies · 0 of 7 classes mastered
Current form50% wins in 2 battlesFew recent battles: it can vary a lot
עידו’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing4 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 907 trophies · 26,214 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 63% |
| Ranked | Top 86% |
| Best ranked rank | Top 90% |
| Prestige | Top 47% |
| Fame | Top 71% |
| Experience | Top 67% |
| 3v3 victories | Top 63% |
| Showdown victories | Top 60% |
| Brawlers at power 11 | Top 48% |
| Collection | Top 64% |
| Best streak | Top 56% |
BRAWLERS
97 / 108 Collected
1 SHELLY
135
11
3 EL PRIMO
1,005
11
5 NITA
211
7
4 BULL
206
9
POCO
151
6
2 BROCK
130
3
1 COLT
129
7
BARLEY
104
2
ROSA
103
7
4 DARRYL
1,037
11
1 RICO
1,006
11
2 JESSIE
236
7
DYNAMIKE
178
9
2 8-BIT
176
6
1 JACKY
140
7
5 PENNY
65
6
5 CARL
61
7
4 TICK
50
4
5 GUS
50
6
BIBI
1,190
11
1 EDGAR
1,029
11
COLETTE
606
9
PIPER
280
10
FRANK
257
10
2 SAM
255
4
BERRY
205
7
PEARL
184
8
4 LARRY & LAWRIE
171
9
3 STU
156
4
SHADE
153
8
7 EMZ
145
5
10 GRIFF
121
9
TRUNK
120
6
MAISIE
107
9
7 BELLE
87
1
5 MANDY
84
8
BO
80
3
MEEPLE
53
8
BEA
52
1
2 BONNIE
31
9
3 HANK
26
1
2 GROM
17
2
2 ASH
17
2
2 ANGELO
16
3
1 PAM
13
3
1 NANI
10
2
GALE
0
1
LOLA
0
1
BOLT
0
1
1 BUZZ
1,007
11
6 LILY
1,002
11
FANG
1,000
11
STARR NOVA
427
8
GLOWY
283
8
7 DOUG
253
11
1 WILLOW
250
9
1 MOE
227
8
SQUEAK
222
11
LOU
217
6
CLANCY
208
10
ALLI
187
8
5 GRAY
181
7
2 OLLIE
130
6
5 MORTIS
111
9
6 MICO
111
8
9 MAX
102
7
1 SPROUT
96
6
3 TARA
31
8
2 BUSTER
25
4
2 DAMIAN
22
1
2 WENDY
21
1
1 COSMO
13
1
1 LUMI
11
1
1 EVE
10
1
1 OTIS
10
1
MELODIE
10
1
1 FINX
10
2
NAJIA
10
9
1 BYRON
8
1
ZIGGY
5
1
JAE-YONG
0
1
MINA
0
1
KIT
2,000
11
1 KENJI
1,021
11
CROW
1,011
11
PIERCE
1,005
11
1 LEON
1,000
11
2 SPIKE
525
11
CORDELIUS
473
11
1 CHESTER
453
11
SURGE
439
11
1 MEG
232
9
2 SANDY
156
11
2 AMBER
21
3
1 DRACO
11
1
KAZE
852
11
7 SIRIUS
177
11
Account value
What everything they own would cost in gems
≈ 118,495
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS97 owned
8103033132
28,694
-
Power levels125,120 power points · 260,885 coins
38,601
-
GADGETS65 owned
6,500
-
STAR POWERS45 owned
9,000
-
Hypercharges56 owned
28,000
-
GEARS20 owned
2,000
-
Buffies19 owned
5,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1174 missing
237,660
492,320
-
GADGETS129 missing
129,000
-
STAR POWERS149 missing
298,000
-
Hypercharges41 missing
205,000
-
GEARS578 missing
588,000
-
Buffies74 missing
148,000
74,000
-
Total
385,660
1,786,320
≈ 217,198
-
Brawlers to level 1185 missing
278,800
577,735
-
GADGETS151 missing
151,000
-
STAR POWERS171 missing
342,000
-
Hypercharges52 missing
260,000
-
GEARS645 missing
656,000
-
Buffies80 missing
160,000
80,000
-
Total
438,800
2,066,735
≈ 250,554
What money can’t buy
Progress
ExampleStatistics
Last 2 battles (friendly games not included)
BATTLE LOG
- All brawlers
Frank 1
Colette 1
- All results
- Victory
- Defeat
- Draw
-
2120
LVL11
yesss zebby
819
LVL11
♱Ze24ni♱
626
LVL1
HOHO
202
LVL11
Darth Yoda
1040
LVL11
TT:Al1bekovich
517
LVL11
Anime_fan🌸
848
LVL9
𝙳𝙰𝚁𝙺💫ˢᵀᴬᴿ☄
1432
LVL11
LEGEND🇦🇿
1525
LVL10
Lucifer Michael
439
LVL9
dianazavr
257
LVL10
עידו
1941
LVL11
RH/Çınar
496
LVL11
{PVP} S么VERQ
512
LVL11
Twilightster
650
LVL11
Elias Qmqm
582
LVL10
леориоャㄧ🌺
1089
LVL11
【RUKİŞ】Stefan
1041
LVL11
antonchik_gyr
941
LVL9
Vodocka
680
LVL11
toand
-
614
LVL9
Brawler
584
LVL8
zedfa_6
587
LVL9
tg @SCRE1
590
LVL8
Brawler
626
LVL8
@octagon_house
616
LVL9
Brawler
662
LVL9
пж вольта
549
LVL8
Brawler
594
LVL9
עידו
649
LVL8
Brawler
655
LVL7
Brawler
661
LVL7
Brawler
619
LVL6
@surgeoffline
622
LVL7
Brawler
645
LVL9
Brawler
622
LVL6
Brawler
606
LVL9
жинкус
663
LVL7
mAik
661
LVL6
Brawler
642
LVL8
Brawler