PROFILE
alex
TROPHY ROAD
II
Highest: 27,906
WINS
RANKED
DIAMOND I
CURRENT
3,259
MYTHIC I
HIGHEST
4,827
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 224 h
3v3: 3,607 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 259 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 554 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 173 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,098 trophies · 27,906 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
3,444
Season 50 · in progress
Diamond I
alex’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,098 trophies · 27,906 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 18% |
| Best ranked rank | Top 34% |
| Prestige | Top 42% |
| Fame | Top 40% |
| Experience | Top 48% |
| 3v3 victories | Top 37% |
| Showdown victories | Top 63% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 33% |
| Best streak | Top 89% |
BRAWLERS
108 / 108 Collected
SHELLY
1,008
11
1 NITA
1,031
11
1 BROCK
348
11
7 EL PRIMO
199
6
2 BARLEY
145
7
COLT
111
7
POCO
30
6
BULL
0
1
ROSA
0
1
TICK
783
11
DARRYL
406
9
1 JESSIE
223
11
1 CARL
133
6
PENNY
120
11
3 DYNAMIKE
79
11
3 GUS
27
1
1 8-BIT
11
1
1 RICO
8
1
JACKY
0
1
BIBI
1,726
11
GRIFF
1,525
11
1 EDGAR
1,100
11
GALE
1,074
11
7 EMZ
1,060
11
7 FRANK
1,012
11
7 BOLT
1,007
11
1 LOLA
1,003
11
SHADE
454
11
MEEPLE
421
11
1 PIPER
301
8
5 HANK
184
10
3 MANDY
161
9
STU
57
7
NANI
27
6
GROM
26
7
2 PAM
17
1
ANGELO
8
1
BO
0
1
BEA
0
1
COLETTE
0
1
BELLE
0
1
ASH
0
1
BONNIE
0
1
SAM
0
1
MAISIE
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
TRUNK
0
1
2 DOUG
1,170
11
SQUEAK
1,025
11
MORTIS
932
11
SPROUT
634
11
ALLI
522
11
1 CHARLIE
423
10
TARA
284
9
1 BUZZ
101
7
GLOWY
70
10
3 WILLOW
69
6
4 MICO
67
7
BUSTER
63
1
NAJIA
56
11
OTIS
47
7
LUMI
23
6
1 MR. P
10
1
1 JAE-YONG
9
2
GENE
0
1
MAX
0
1
LOU
0
1
BYRON
0
1
RUFFS
0
1
FANG
0
1
EVE
0
1
JANET
0
6
GRAY
0
1
R-T
0
6
CHUCK
0
1
MELODIE
0
1
LILY
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
4
VINCE
0
1
SPIKE
1,292
11
6 KENJI
1,006
11
1 CROW
717
11
KIT
663
11
NORI
354
11
6 AMBER
148
11
1 LEON
16
10
CORDELIUS
10
5
SANDY
0
1
SURGE
0
1
MEG
0
1
CHESTER
0
1
DRACO
0
1
PIERCE
0
1
SIRIUS
2,044
11
KAZE
326
11
Account value
What everything they own would cost in gems
≈ 158,385
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels136,650 power points · 283,865 coins
42,052
-
GADGETS92 owned
9,200
-
STAR POWERS77 owned
15,400
-
Hypercharges79 owned
39,500
-
GEARS66 owned
6,750
-
Buffies42 owned
12,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
267,270
554,755
-
GADGETS124 missing
124,000
-
STAR POWERS139 missing
278,000
-
Hypercharges29 missing
145,000
-
GEARS599 missing
608,500
-
Buffies57 missing
114,000
57,000
-
Total
381,270
1,767,255
≈ 214,853
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
ARIES
#GLQLPYYJ
Battles together4Wins together100%Their most played brawler
Starr NovaLast together1d 16h ago
Who they play with most: 25 battles in this period
-
ARIES
#GLQLPYYJ
Battles together4Wins together100%Their most played brawler
Starr NovaLast together1d 16h ago
Who they play with most in their last 25 battles
-
ARIES
#GLQLPYYJ
Battles together4Wins together100%Their most played brawler
Starr NovaLast together1d 16h ago
BATTLE LOG
- All modes
Solo Showdown 21
Duo Showdown 4
- All results
- Victory
- Defeat
- Draw