PROFILE
ViVi|BS
TROPHY ROAD
III
Highest: 76,034
WINS
RANKED
GOLD III
CURRENT
2,507
DIAMOND III
HIGHEST
5,259
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 552 h
3v3: 8,457 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 891 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,488 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 426 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 26 Average of their best 20: 1,086 trophies · 76,034 total trophies · 0 of 7 classes mastered
-
2,507
Season 50 · in progress
Gold III
ViVi|BS’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing5 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,086 trophies · 76,034 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.9% |
| Ranked | Top 27% |
| Best ranked rank | Top 46% |
| Prestige | Top 18% |
| Fame | Top 2.7% |
| Experience | Top 16% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 2.2% |
| Collection | Top 7.3% |
| Best streak | Top 63% |
BRAWLERS
108 / 108 Collected
SHELLY
1,050
11
2 BROCK
1,318
11
3 BARLEY
1,161
11
6 COLT
1,075
11
POCO
1,044
11
7 BULL
1,026
11
8 EL PRIMO
1,010
11
NITA
650
11
1 ROSA
550
11
CARL
1,093
11
3 DYNAMIKE
1,067
11
TICK
1,043
11
1 RICO
1,039
11
3 PENNY
1,034
11
2 8-BIT
1,009
11
11 GUS
1,002
11
1 JESSIE
624
11
2 JACKY
566
11
1 DARRYL
503
11
GROM
1,226
11
1 PAM
1,071
11
EMZ
1,061
11
1 BEA
1,057
11
2 BERRY
1,051
11
2 COLETTE
1,046
11
3 BO
1,040
11
1 EDGAR
1,022
11
GALE
1,020
11
3 NANI
1,011
11
1 FRANK
1,008
11
2 GRIFF
1,003
11
MAISIE
720
11
LARRY & LAWRIE
679
11
MANDY
673
11
6 BIBI
662
11
2 PEARL
662
11
7 BELLE
649
11
1 TRUNK
634
11
PIPER
585
11
5 ANGELO
553
11
3 MEEPLE
545
11
ASH
540
11
STU
530
11
1 LOLA
526
11
1 SHADE
517
11
1 BONNIE
510
11
2 SAM
505
11
1 HANK
500
11
BOLT
395
11
1 BYRON
1,044
11
WILLOW
1,020
11
1 JUJU
1,010
10
SQUEAK
1,006
11
1 TARA
1,001
11
3 BUZZ
698
11
BUSTER
676
11
1 MELODIE
675
11
3 RUFFS
650
11
JANET
632
11
1 R-T
632
11
9 OTIS
624
11
1 LOU
614
11
1 MR. P
613
11
1 GENE
602
11
2 OLLIE
598
11
1 JAE-YONG
596
11
3 LUMI
587
11
7 MORTIS
579
11
3 DOUG
552
11
MAX
544
11
1 SPROUT
529
11
1 GRAY
524
11
1 CHARLIE
524
11
1 GLOWY
522
11
MOE
520
11
3 LILY
518
11
13 ALLI
517
11
1 ZIGGY
512
11
1 FINX
507
11
1 CLANCY
506
11
1 EVE
505
11
3 GIGI
482
11
10 DAMIAN
470
11
5 FANG
462
11
6 STARR NOVA
458
11
3 WENDY
451
11
6 MICO
427
11
1 CHUCK
401
11
6 MINA
385
11
NAJIA
380
11
COSMO
211
11
VINCE
0
1
1 SPIKE
1,056
11
2 SANDY
1,033
11
2 CROW
1,003
11
1 LEON
1,002
11
3 MEG
644
11
1 KIT
639
11
CHESTER
606
11
1 KENJI
605
11
AMBER
571
11
SURGE
514
11
2 DRACO
502
11
CORDELIUS
498
11
1 PIERCE
456
11
2 NORI
275
11
2 KAZE
525
11
SIRIUS
476
11
Account value
What everything they own would cost in gems
≈ 287,663
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels398,740 power points · 828,055 coins
122,680
-
GADGETS207 owned
20,700
-
STAR POWERS195 owned
39,000
-
Hypercharges105 owned
52,500
-
GEARS56 owned
5,800
-
Buffies47 owned
14,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 112 missing
5,180
10,565
-
GADGETS9 missing
9,000
-
STAR POWERS21 missing
42,000
-
Hypercharges3 missing
15,000
-
GEARS609 missing
618,000
-
Buffies52 missing
104,000
52,000
-
Total
109,180
746,565
≈ 85,575
What money can’t buy
Skins seen
7
14
57
11
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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