PROFILE
Hallvaro
TROPHY ROAD
IV
Highest: 121,205
WINS
RANKED
DIAMOND I
CURRENT
3,142
LEGENDARY I
HIGHEST
6,087
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 967 h
3v3: 15,753 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,330 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 619 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 749 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 48 Best: LEGENDARY I
- Trophy pushing 63 Average of their best 20: 2,088 trophies · 121,205 total trophies · 5 of 7 classes mastered
-
3,189
Season 50 · in progress
Diamond I
Hallvaro’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked38 / 80
- Trophy pushing13 / 20
Ranked
48 × 80 % = 38.4 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
63 × 20 % = 12.6 pointsAverage of their best 20: 2,088 trophies · 121,205 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.1% |
| Ranked | Top 19% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 2.5% |
| Fame | Top 11% |
| Experience | Top 6.4% |
| 3v3 victories | Top 3.9% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 7.8% |
| Collection | Top 14% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
SHELLY
1,657
11
2 BULL
2,016
11
COLT
1,826
11
3 NITA
1,310
11
2 BROCK
1,281
11
EL PRIMO
1,245
11
2 POCO
1,112
11
3 BARLEY
614
6
1 ROSA
411
5
1 RICO
2,008
11
DYNAMIKE
1,499
11
1 GUS
1,303
11
DARRYL
1,105
11
2 8-BIT
1,042
11
8 PENNY
1,021
11
3 TICK
1,012
11
2 JESSIE
608
5
CARL
608
6
JACKY
439
5
6 STU
2,033
11
COLETTE
2,016
11
1 EDGAR
2,008
11
1 MANDY
2,008
11
BIBI
2,004
11
PIPER
2,001
11
1 EMZ
1,801
11
4 FRANK
1,729
11
BO
1,609
11
2 SHADE
1,238
11
MEEPLE
1,201
11
NANI
1,200
11
GRIFF
1,176
11
1 BEA
1,160
11
2 PEARL
1,002
11
LARRY & LAWRIE
637
6
3 TRUNK
624
7
5 GROM
509
5
1 GALE
506
6
HANK
503
7
1 BONNIE
500
8
3 PAM
434
5
2 LOLA
431
5
2 BELLE
413
5
1 BERRY
404
5
3 SAM
402
5
1 MAISIE
402
5
3 BOLT
402
5
1 ANGELO
401
5
1 ASH
399
5
DAMIAN
2,465
11
CLANCY
2,385
11
BYRON
2,139
11
2 NAJIA
2,031
11
STARR NOVA
2,026
11
MORTIS
2,025
11
1 MELODIE
2,012
11
1 FANG
2,008
11
MINA
2,007
11
BUZZ
1,578
11
2 LILY
1,573
11
ALLI
1,400
11
MAX
1,152
11
1 GRAY
1,144
11
1 SQUEAK
1,138
9
2 CHARLIE
1,118
11
R-T
1,092
11
MR. P
1,067
11
5 GIGI
1,063
11
1 DOUG
1,043
11
4 LUMI
1,030
11
LOU
1,016
11
MOE
660
5
SPROUT
622
8
5 OTIS
552
6
WILLOW
538
7
2 TARA
521
6
RUFFS
520
7
1 ZIGGY
517
5
1 CHUCK
514
7
3 EVE
511
6
JAE-YONG
503
5
JANET
501
7
2 GENE
491
7
MICO
444
5
1 GLOWY
444
5
JUJU
439
5
BUSTER
427
5
2 OLLIE
419
5
FINX
402
5
5 WENDY
107
11
7 VINCE
101
11
6 COSMO
100
10
KIT
2,018
11
4 KENJI
2,012
11
1 NORI
2,010
11
1 SPIKE
2,008
11
SURGE
2,008
11
1 LEON
1,625
11
CROW
1,599
11
CORDELIUS
1,234
11
1 MEG
1,226
11
4 PIERCE
1,214
11
5 CHESTER
1,079
11
AMBER
1,062
11
DRACO
1,036
11
SANDY
808
11
SIRIUS
2,006
11
KAZE
1,145
11
Account value
What everything they own would cost in gems
≈ 233,275
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels269,520 power points · 556,895 coins
82,642
-
GADGETS155 owned
15,500
-
STAR POWERS137 owned
27,400
-
Hypercharges106 owned
53,000
-
GEARS66 owned
6,850
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1140 missing
134,400
281,725
-
GADGETS61 missing
61,000
-
STAR POWERS79 missing
158,000
-
Hypercharges2 missing
10,000
-
GEARS599 missing
607,500
-
Buffies49 missing
98,000
49,000
-
Total
232,400
1,167,225
≈ 139,963
What money can’t buy
Skins seen
11
14
34
20
8
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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