PROFILE
Debee
TROPHY ROAD
I
Highest: 42,448
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,580
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 182 h
3v3: 2,419 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 122 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,102 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 140 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 20 Average of their best 20: 956 trophies · 42,448 total trophies · 0 of 7 classes mastered
Current formNormal57% wins in 23 battles
Debee’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing4 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 956 trophies · 42,448 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 39% |
| Ranked | Top 85% |
| Best ranked rank | Top 34% |
| Prestige | Top 54% |
| Fame | Top 38% |
| Experience | Top 55% |
| 3v3 victories | Top 49% |
| Showdown victories | Top 49% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 46% |
| Best streak | Top 70% |
BRAWLERS
108 / 108 Collected
SHELLY
1,006
11
1 POCO
1,573
11
COLT
668
9
1 NITA
546
10
BARLEY
532
11
1 BULL
510
10
2 BROCK
510
10
2 ROSA
504
11
1 EL PRIMO
334
7
1 JESSIE
1,383
11
TICK
1,079
11
GUS
577
9
8-BIT
523
10
PENNY
520
9
6 RICO
511
9
CARL
314
8
DARRYL
311
7
DYNAMIKE
256
6
1 JACKY
256
7
EMZ
1,675
11
1 MANDY
1,114
11
2 BO
1,112
11
5 COLETTE
1,017
10
1 BEA
1,015
11
1 MAISIE
560
9
GRIFF
553
11
PIPER
536
10
1 BIBI
520
10
1 FRANK
507
11
1 GALE
507
8
1 EDGAR
503
9
4 NANI
354
8
1 PEARL
326
8
1 PAM
318
8
1 LOLA
299
6
BELLE
291
7
1 STU
285
7
TRUNK
280
7
1 BONNIE
273
7
BERRY
255
7
LARRY & LAWRIE
246
7
12 ANGELO
191
9
9 MEEPLE
131
8
6 SHADE
73
7
4 ASH
56
8
3 GROM
53
8
4 SAM
43
1
1 BOLT
22
8
HANK
5
1
6 FINX
1,197
11
2 LUMI
750
11
MELODIE
645
10
BYRON
597
10
1 TARA
535
10
8 WENDY
532
11
2 STARR NOVA
528
10
OTIS
518
9
3 DOUG
517
8
13 OLLIE
505
10
3 EVE
503
10
MORTIS
501
10
7 ALLI
501
10
1 NAJIA
425
9
2 SQUEAK
388
9
2 MAX
355
7
3 VINCE
315
9
3 JUJU
311
8
1 JANET
279
7
3 GENE
277
9
1 LILY
253
7
FANG
250
7
10 RUFFS
177
7
3 LOU
136
9
1 MINA
121
10
8 GLOWY
116
7
7 BUZZ
85
8
6 DAMIAN
80
7
5 CHARLIE
63
8
3 WILLOW
55
9
3 JAE-YONG
34
7
1 MOE
27
7
2 MR. P
23
1
2 GIGI
23
1
2 SPROUT
22
1
2 GRAY
21
7
1 ZIGGY
12
6
1 BUSTER
10
7
R-T
0
3
CHUCK
0
6
MICO
0
4
CLANCY
0
1
COSMO
0
1
1 PIERCE
1,001
11
SPIKE
774
10
4 KIT
509
10
2 MEG
505
8
2 CROW
355
10
SURGE
352
9
2 CORDELIUS
311
7
2 KENJI
279
8
1 CHESTER
252
8
5 SANDY
75
3
2 LEON
54
1
NORI
35
9
2 DRACO
22
8
1 AMBER
11
6
2 SIRIUS
760
11
2 KAZE
433
10
Account value
What everything they own would cost in gems
≈ 145,523
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels159,950 power points · 337,945 coins
49,790
-
GADGETS100 owned
10,000
-
STAR POWERS74 owned
14,800
-
Hypercharges48 owned
24,000
-
GEARS29 owned
2,950
-
Buffies37 owned
11,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1191 missing
243,970
500,675
-
GADGETS116 missing
116,000
-
STAR POWERS142 missing
284,000
-
Hypercharges60 missing
300,000
-
GEARS636 missing
646,500
-
Buffies62 missing
124,000
62,000
-
Total
367,970
1,909,175
≈ 227,715
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
MatiBlezz🎧
#2LCPU28RCR
Battles together2Wins together50%Their most played brawler
PearlLast together1d 12h ago
Who they play with most: 25 battles in this period
-
MatiBlezz🎧
#2LCPU28RCR
Battles together2Wins together50%Their most played brawler
PearlLast together1d 12h ago
Who they play with most in their last 25 battles
-
MatiBlezz🎧
#2LCPU28RCR
Battles together2Wins together50%Their most played brawler
PearlLast together1d 12h ago
BATTLE LOG
- All modes
Brawl Arena 15
Brawl Ball 5v5 6
Wipeout 5v5 4
- All results
- Victory
- Defeat
- Draw
-
VS3m 38s
-
VS6m 7s
-
VS7m 23s
-
VS3m 33s
-
VS5m 8s
-
VS5m
-
VS7m 42s
-
VS7m 17s
-
VS3m 54s
-
VS2m 59s
-
VS6m 55s
-
VS3m 34s
-
VS4m 22s
-
VS6m 26s
-
VS5m 3s