PROFILE
Kasper
TROPHY ROAD
III
Highest: 48,068
WINS
RANKED
GOLD III
CURRENT
2,742
DIAMOND II
HIGHEST
3,667
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 237 h
3v3: 3,252 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 330 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,090 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 181 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 24 Average of their best 20: 1,077 trophies · 48,068 total trophies · 0 of 7 classes mastered
-
2,813
Season 50 · in progress
Gold III
Kasper’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,077 trophies · 48,068 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 30% |
| Ranked | Top 23% |
| Best ranked rank | Top 54% |
| Prestige | Top 33% |
| Fame | Top 70% |
| Experience | Top 47% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 32% |
| Collection | Top 46% |
| Best streak | Top 61% |
BRAWLERS
100 / 108 Collected
SHELLY
401
10
2 EL PRIMO
1,005
11
BROCK
1,004
7
BULL
575
6
2 COLT
503
7
4 NITA
414
11
BARLEY
332
7
POCO
298
6
5 ROSA
260
4
RICO
659
9
2 DYNAMIKE
598
11
2 8-BIT
407
7
JACKY
361
7
DARRYL
347
9
5 CARL
343
6
PENNY
330
6
JESSIE
295
5
TICK
288
6
GUS
259
4
1 EDGAR
2,002
9
MANDY
1,023
11
6 TRUNK
1,012
11
FRANK
1,007
11
BIBI
1,002
11
4 EMZ
1,002
5
3 SHADE
638
9
COLETTE
622
11
1 PIPER
614
9
2 NANI
588
9
MEEPLE
543
11
BO
531
11
2 GRIFF
385
6
2 BERRY
366
4
3 ANGELO
336
1
11 ASH
330
4
13 BONNIE
323
7
GALE
313
6
GROM
311
7
1 MAISIE
304
4
BEA
299
1
2 PAM
291
5
3 LOLA
290
1
1 LARRY & LAWRIE
286
11
1 STU
268
7
3 BELLE
265
5
HANK
259
6
SAM
255
1
4 PEARL
250
1
2 BOLT
76
3
3 BUZZ
1,073
11
1 DAMIAN
1,067
9
WILLOW
1,064
11
2 FANG
1,060
11
3 MORTIS
1,005
11
7 BYRON
543
7
GLOWY
517
11
1 LUMI
402
11
MR. P
383
8
SPROUT
365
6
R-T
340
11
JUJU
328
11
3 SQUEAK
323
11
2 FINX
321
11
3 RUFFS
304
6
1 DOUG
295
10
CHARLIE
295
10
3 JANET
291
11
5 GRAY
286
7
OLLIE
280
2
TARA
268
6
NAJIA
266
4
13 ALLI
263
8
1 LOU
262
8
3 BUSTER
261
5
4 CLANCY
259
7
6 JAE-YONG
257
1
10 EVE
256
4
2 MICO
256
6
1 GIGI
256
7
MINA
251
4
LILY
190
5
4 MAX
48
1
2 STARR NOVA
24
5
2 COSMO
21
1
GENE
18
1
1 VINCE
10
1
KIT
1,301
11
1 CROW
1,137
11
1 SPIKE
1,018
11
1 PIERCE
1,002
11
LEON
1,000
11
2 CHESTER
573
11
MEG
516
11
NORI
512
11
1 CORDELIUS
367
9
4 SURGE
363
10
5 DRACO
275
10
4 AMBER
258
3
SIRIUS
1,008
11
5 KAZE
560
11
Account value
What everything they own would cost in gems
≈ 142,390
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS100 owned
8103037122
29,391
-
Power levels157,180 power points · 325,805 coins
48,299
-
GADGETS96 owned
9,600
-
STAR POWERS80 owned
16,000
-
Hypercharges61 owned
30,500
-
GEARS17 owned
1,700
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
216,820
450,695
-
GADGETS104 missing
104,000
-
STAR POWERS120 missing
240,000
-
Hypercharges39 missing
195,000
-
GEARS598 missing
607,500
-
Buffies73 missing
146,000
73,000
-
Total
362,820
1,670,195
≈ 203,302
-
Brawlers to level 1176 missing
246,740
512,815
-
GADGETS120 missing
120,000
-
STAR POWERS136 missing
272,000
-
Hypercharges47 missing
235,000
-
GEARS648 missing
659,000
-
Buffies76 missing
152,000
76,000
-
Total
398,740
1,874,815
≈ 227,356
What money can’t buy
Skins seen
10
15
36
11
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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