PROFILE
Brawl Master
TROPHY ROAD
III
Highest: 18,046
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
5,660
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 143 h
3v3: 2,025 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 432 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 304 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 110 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 11 Average of their best 20: 581 trophies · 18,046 total trophies · 0 of 7 classes mastered
Current form25% wins in 8 battlesFew recent battles: it can vary a lot
Brawl Master’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing2 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 581 trophies · 18,046 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 75% |
| Ranked | Top 85% |
| Best ranked rank | Top 21% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 61% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 67% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 68% |
| Best streak | Top 76% |
BRAWLERS
89 / 108 Collected
1 SHELLY
118
4
2 COLT
465
10
EL PRIMO
173
4
1 NITA
158
4
BROCK
152
4
ROSA
152
4
1 BARLEY
121
5
POCO
121
5
BULL
21
1
2 RICO
1,178
11
1 CARL
850
11
DYNAMIKE
691
11
8-BIT
617
11
JACKY
419
11
1 JESSIE
309
11
DARRYL
304
4
1 TICK
150
4
GUS
91
2
PENNY
62
4
FRANK
798
11
EDGAR
650
11
1 PEARL
614
11
EMZ
495
11
1 GALE
368
11
GRIFF
352
10
1 BO
327
9
PAM
319
9
NANI
295
4
1 HANK
281
6
MAISIE
182
1
BEA
180
4
LARRY & LAWRIE
116
1
3 MEEPLE
104
1
3 GROM
93
1
2 PIPER
90
4
BIBI
82
4
2 LOLA
81
1
COLETTE
75
4
MANDY
75
1
1 STU
66
1
BONNIE
36
1
BELLE
26
1
1 BOLT
19
1
2 ASH
17
1
ANGELO
17
1
1 BERRY
10
1
1 SHADE
10
1
1 TRUNK
10
1
1 SAM
8
1
MOE
522
11
BUZZ
362
8
MR. P
314
1
GRAY
304
5
MORTIS
268
1
TARA
258
1
MAX
256
1
FANG
207
11
1 LOU
150
6
SPROUT
101
1
OTIS
97
1
2 MICO
83
1
SQUEAK
81
1
3 DOUG
74
1
3 BUSTER
26
1
1 CLANCY
12
1
1 LUMI
10
1
JAE-YONG
5
1
GENE
0
1
RUFFS
0
1
EVE
0
1
R-T
0
1
CHUCK
0
1
CHARLIE
0
1
FINX
0
11
ZIGGY
0
1
GLOWY
0
1
1 LEON
783
11
1 AMBER
664
11
2 SANDY
446
11
KENJI
440
11
SURGE
300
1
2 SPIKE
146
1
CORDELIUS
70
1
3 CHESTER
42
1
CROW
0
1
KIT
0
1
PIERCE
0
1
5 SIRIUS
68
1
1 KAZE
9
1
Account value
What everything they own would cost in gems
≈ 91,846
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS89 owned
8103027112
25,202
-
Power levels78,080 power points · 161,360 coins
23,944
-
GADGETS46 owned
4,600
-
STAR POWERS44 owned
8,800
-
Hypercharges43 owned
21,500
-
GEARS34 owned
3,600
-
Buffies14 owned
4,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
254,780
529,725
-
GADGETS132 missing
132,000
-
STAR POWERS134 missing
268,000
-
Hypercharges46 missing
230,000
-
GEARS517 missing
526,000
-
Buffies82 missing
164,000
82,000
-
Total
418,780
1,767,725
≈ 218,651
-
Brawlers to level 1190 missing
325,840
677,260
-
GADGETS170 missing
170,000
-
STAR POWERS172 missing
344,000
-
Hypercharges65 missing
325,000
-
GEARS631 missing
640,000
-
Buffies85 missing
170,000
85,000
-
Total
495,840
2,241,260
≈ 273,710
What money can’t buy
Progress
ExampleStatistics
Last 8 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 8 battles in this period
-
Lukas
#2P2LVJRCR
Battles together8Wins together25%Their most played brawler
GaleLast together1d ago
Who they play with most: 8 battles in this period
-
Lukas
#2P2LVJRCR
Battles together8Wins together25%Their most played brawler
GaleLast together1d ago
Who they play with most in their last 8 battles
-
Lukas
#2P2LVJRCR
Battles together8Wins together25%Their most played brawler
GaleLast together1d ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw