PROFILE
Катя Пиво
TROPHY ROAD
I
Highest: 41,928
WINS
RANKED
GOLD I
CURRENT
1,689
DIAMOND II
HIGHEST
3,742
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 329 h
3v3: 3,908 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,229 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,154 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 250 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 15 Average of their best 20: 670 trophies · 41,928 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
1,689
Season 50 · in progress
Gold I
Катя Пиво’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 670 trophies · 41,928 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 45% |
| Best ranked rank | Top 54% |
| Prestige | Top 82% |
| Fame | Top 36% |
| Experience | Top 22% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 66% |
| Collection | Top 37% |
| Best streak | Top 88% |
BRAWLERS
108 / 108 Collected
SHELLY
521
9
3 BROCK
1,000
11
POCO
582
11
2 EL PRIMO
522
9
COLT
512
11
BULL
500
9
NITA
500
10
2 BARLEY
461
9
ROSA
456
8
1 RICO
589
11
DYNAMIKE
530
10
2 TICK
516
9
1 8-BIT
513
9
1 PENNY
504
9
JESSIE
500
8
DARRYL
500
9
CARL
500
9
JACKY
500
9
1 GUS
258
9
6 EDGAR
1,002
11
2 GRIFF
627
11
2 BIBI
553
9
PAM
534
9
COLETTE
529
8
4 BO
528
9
2 PIPER
527
9
1 FRANK
512
11
EMZ
507
9
BEA
501
9
GALE
500
9
NANI
500
7
BELLE
500
7
STU
458
7
1 GROM
401
9
LOLA
390
7
ASH
365
8
2 BONNIE
293
8
PEARL
284
9
2 MANDY
283
9
2 SHADE
282
9
2 LARRY & LAWRIE
273
8
1 MAISIE
263
9
1 MEEPLE
256
9
3 TRUNK
255
8
2 ANGELO
224
8
SAM
211
7
6 HANK
204
9
11 BERRY
171
9
6 BOLT
114
6
LOU
552
9
1 FANG
518
8
3 SQUEAK
516
9
JANET
504
9
TARA
500
9
MORTIS
498
11
SPROUT
498
9
GENE
496
9
BYRON
479
8
RUFFS
461
7
MR. P
432
7
MAX
431
10
2 BUZZ
424
9
EVE
424
7
GRAY
359
9
3 OTIS
334
8
3 LILY
315
9
5 WENDY
292
9
2 BUSTER
291
9
1 MINA
284
7
3 LUMI
282
8
1 CHARLIE
281
8
8 DOUG
268
7
15 COSMO
261
8
5 MELODIE
259
9
2 MOE
254
7
3 WILLOW
253
9
1 OLLIE
252
8
14 DAMIAN
252
9
1 STARR NOVA
252
7
2 GIGI
251
8
14 JAE-YONG
242
7
1 CHUCK
220
7
JUJU
219
7
4 R-T
218
10
MICO
217
7
1 ALLI
213
7
FINX
211
9
1 CLANCY
210
8
VINCE
207
9
ZIGGY
169
7
5 GLOWY
137
7
6 NAJIA
112
7
SPIKE
777
11
LEON
516
11
SURGE
513
11
AMBER
490
7
4 CROW
472
11
5 KENJI
442
8
2 MEG
377
10
1 SANDY
345
7
CHESTER
329
9
CORDELIUS
305
11
NORI
272
8
1 KIT
262
8
2 PIERCE
257
7
1 DRACO
254
9
1 KAZE
269
9
5 SIRIUS
189
9
Account value
What everything they own would cost in gems
≈ 143,897
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels154,450 power points · 329,190 coins
48,364
-
GADGETS140 owned
14,000
-
STAR POWERS98 owned
19,600
-
Hypercharges33 owned
16,500
-
GEARS25 owned
2,650
-
Buffies33 owned
9,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1195 missing
249,470
509,430
-
GADGETS76 missing
76,000
-
STAR POWERS118 missing
236,000
-
Hypercharges75 missing
375,000
-
GEARS640 missing
649,500
-
Buffies66 missing
132,000
66,000
-
Total
381,470
1,911,930
≈ 229,340
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 11 | 91% | 67% | |
| 8 | 63% | 13% | |
| 6 | 67% | 33% |
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
~ARICIOĞLU~
#8YULGG9V0
Battles together2Wins together100%Their most played brawler
EdgarLast together2d ago
Who they play with most: 25 battles in this period
-
~ARICIOĞLU~
#8YULGG9V0
Battles together2Wins together100%Their most played brawler
EdgarLast together2d ago
Who they play with most in their last 25 battles
-
~ARICIOĞLU~
#8YULGG9V0
Battles together2Wins together100%Their most played brawler
EdgarLast together2d ago
BATTLE LOG
- All brawlers
Edgar 6
Sirius 5
Poco 2
Leon 2
Brock 2
Frank 2
Kaze 2
Colt 1
Spike 1
Jae-yong 1
El Primo 1
- All match types
Trophies 11
Ranked 8
Challenges 6
- All modes
Solo Showdown 8
Knockout 5
Gem Grab 3
Treasure Hunt 2
Soul Collector 2
Brawl Ball 2
Heist 1
Hot Zone 1
Safe Blast 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 53s
-
RANKED
VS49s
-
RANKED
VS1m 4s
-
RANKED
VS1m 38s
-
RANKED
VS2m 3s
-
RANKED
VS1m 14s
-
RANKED
VS53s
-
RANKED
VS1m 5s
-
SPECIAL CHALLENGE
VS1m 15s
-
SPECIAL CHALLENGE
VS2m 30s
-
SPECIAL CHALLENGE
VS38s
-
SPECIAL CHALLENGE
VS41s
-
SPECIAL CHALLENGE
VS1m 7s
-
SPECIAL CHALLENGE
VS53s
-
VS25s
-
VS1m 20s
-
VS2m 19s