PROFILE
UCH ltachi
TROPHY ROAD
IV
Highest: 104,996
WINS
RANKED
MYTHIC I
CURRENT
4,630
LEGENDARY I
HIGHEST
6,142
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 959 h
3v3: 10,995 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,238 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,618 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 728 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: LEGENDARY I
- Trophy pushing 40 Average of their best 20: 1,446 trophies · 104,995 total trophies · 1 of 7 classes mastered
-
4,630
Season 50 · in progress
Mythic I
UCH ltachi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing8 / 20
Ranked
50 × 80 % = 40.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,446 trophies · 104,995 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.8% |
| Ranked | Top 6.8% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 2.8% |
| Fame | Top 0.91% |
| Experience | Top 6.9% |
| 3v3 victories | Top 8.6% |
| Showdown victories | Top 1.1% |
| Brawlers at power 11 | Top 3.3% |
| Collection | Top 1.4% |
| Best streak | Top 0.62% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,102
11
BULL
1,218
11
2 EL PRIMO
1,038
11
ROSA
1,028
11
4 COLT
1,026
11
POCO
1,019
11
1 BROCK
1,013
11
NITA
1,000
11
1 BARLEY
498
11
DYNAMIKE
1,251
11
GUS
1,213
11
2 RICO
1,089
11
4 TICK
1,047
11
PENNY
1,023
11
5 DARRYL
1,010
11
2 CARL
1,006
11
8-BIT
1,006
11
1 JESSIE
1,000
11
1 JACKY
703
9
EDGAR
2,000
11
3 PEARL
1,615
11
2 EMZ
1,340
11
COLETTE
1,275
11
SHADE
1,229
11
6 GRIFF
1,163
11
MANDY
1,151
11
2 MEEPLE
1,108
11
BO
1,071
11
1 BOLT
1,066
11
ANGELO
1,036
11
6 HANK
1,034
11
3 BERRY
1,030
11
1 GALE
1,029
11
1 BELLE
1,029
11
3 ASH
1,028
11
1 FRANK
1,026
11
2 PIPER
1,021
11
7 BONNIE
1,012
11
2 BIBI
1,009
11
1 TRUNK
1,008
11
1 STU
1,005
11
1 BEA
1,004
11
NANI
1,003
11
3 MAISIE
1,002
11
3 LOLA
440
9
1 PAM
406
9
1 LARRY & LAWRIE
364
10
3 SAM
347
9
GROM
292
10
12 NAJIA
2,008
11
1 DOUG
1,283
11
1 MICO
1,263
11
LILY
1,177
11
1 ALLI
1,130
11
2 JUJU
1,115
11
MORTIS
1,109
11
MAX
1,074
11
2 CHUCK
1,070
11
1 STARR NOVA
1,036
11
1 FANG
1,026
11
5 GIGI
1,025
11
2 BYRON
1,021
11
1 BUZZ
1,021
11
LOU
1,017
11
1 SQUEAK
1,015
11
GENE
1,013
11
1 R-T
1,013
11
2 CLANCY
1,012
11
8 WILLOW
1,011
11
1 LUMI
1,011
11
OTIS
1,004
11
6 EVE
1,002
10
SPROUT
1,000
11
1 RUFFS
1,000
11
JANET
1,000
11
MINA
884
11
1 WENDY
857
11
1 DAMIAN
845
11
1 TARA
756
11
1 GLOWY
590
11
2 MOE
567
9
MELODIE
464
11
BUSTER
405
11
3 FINX
400
11
7 CHARLIE
387
11
2 JAE-YONG
382
9
ZIGGY
355
9
1 MR. P
325
11
6 GRAY
313
9
9 OLLIE
244
9
1 COSMO
42
9
VINCE
21
9
2 CHESTER
2,018
11
KIT
2,000
11
3 CROW
1,368
11
5 MEG
1,339
11
2 SPIKE
1,168
11
4 CORDELIUS
1,141
11
2 KENJI
1,114
11
SURGE
1,096
11
4 AMBER
1,079
11
2 PIERCE
1,051
11
1 LEON
1,035
11
NORI
889
11
SANDY
724
11
2 DRACO
460
9
SIRIUS
1,736
11
KAZE
1,051
11
Account value
What everything they own would cost in gems
≈ 311,409
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels371,640 power points · 774,120 coins
114,576
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS218 owned
22,450
-
Buffies79 owned
23,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1115 missing
32,280
64,500
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS447 missing
451,500
-
Buffies20 missing
40,000
20,000
-
Total
72,280
546,000
≈ 61,828
What money can’t buy
Skins seen
9
10
51
17
7
5
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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