PROFILE
TY|ZAZA•
TROPHY ROAD
III
Highest: 69,237
WINS
RANKED
MYTHIC I
CURRENT
4,970
MYTHIC III
HIGHEST
6,762
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 476 h
3v3: 7,777 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 906 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 596 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 369 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: MYTHIC III
- Trophy pushing 39 Average of their best 20: 1,515 trophies · 69,194 total trophies · 2 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
5,779
Season 50 · in progress
Mythic III
TY|ZAZA•’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing8 / 20
Ranked
46 × 80 % = 36.8 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,515 trophies · 69,194 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 4.8% |
| Best ranked rank | Top 14% |
| Prestige | Top 11% |
| Fame | Top 70% |
| Experience | Top 23% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 49% |
| Collection | Top 37% |
| Best streak | Top 6.2% |
BRAWLERS
94 / 108 Collected
3 SHELLY
1,009
11
EL PRIMO
2,019
11
BULL
2,000
11
3 COLT
1,570
11
3 BROCK
1,191
11
2 POCO
1,007
11
NITA
648
7
BARLEY
571
8
ROSA
531
6
PENNY
1,195
10
1 GUS
1,055
10
2 RICO
1,007
10
JESSIE
726
11
DARRYL
699
9
JACKY
600
5
1 DYNAMIKE
596
9
1 TICK
571
7
8-BIT
539
7
CARL
523
7
5 STU
2,064
11
BIBI
1,573
11
PIPER
1,535
11
BO
1,337
10
SHADE
1,048
11
1 SAM
1,042
11
1 GALE
1,028
9
5 FRANK
1,012
10
4 MANDY
1,010
10
1 ASH
1,002
11
EMZ
741
7
GRIFF
739
9
1 EDGAR
689
7
ANGELO
651
9
3 BELLE
641
8
BEA
626
9
1 PAM
563
6
1 BONNIE
562
5
1 HANK
529
7
LARRY & LAWRIE
528
8
NANI
507
7
GROM
506
7
BERRY
504
7
PEARL
399
9
MEEPLE
123
7
5 LOLA
50
7
COLETTE
0
5
MAISIE
0
4
TRUNK
0
1
BOLT
0
1
3 RUFFS
2,143
11
3 CHUCK
1,156
10
6 FANG
1,147
10
1 GRAY
1,129
11
4 CLANCY
1,012
9
6 DAMIAN
1,011
11
2 DOUG
1,007
10
1 LOU
1,005
11
3 LILY
1,003
9
6 MORTIS
1,002
10
1 GENE
1,002
9
7 TARA
619
8
1 R-T
608
7
3 BUSTER
529
10
1 BYRON
515
7
1 MAX
501
7
1 MELODIE
168
7
4 STARR NOVA
132
9
7 SQUEAK
131
4
1 JAE-YONG
98
10
2 OLLIE
19
7
MR. P
0
1
BUZZ
0
1
OTIS
0
4
CHARLIE
0
4
JUJU
0
1
FINX
0
3
ALLI
0
1
NAJIA
0
1
1 CORDELIUS
2,004
11
2 LEON
1,759
10
1 DRACO
1,378
11
KENJI
1,347
11
2 KIT
1,210
10
PIERCE
1,079
11
SPIKE
1,050
9
MEG
1,033
10
4 SURGE
1,000
10
2 CHESTER
605
8
SANDY
568
9
2 NORI
21
8
CROW
0
1
AMBER
0
1
SIRIUS
738
9
KAZE
399
10
Account value
What everything they own would cost in gems
≈ 142,792
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
8103029142
27,997
-
Power levels152,990 power points · 321,955 coins
47,495
-
GADGETS124 owned
12,400
-
STAR POWERS97 owned
19,400
-
Hypercharges54 owned
27,000
-
GEARS31 owned
3,100
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
198,570
407,955
-
GADGETS64 missing
64,000
-
STAR POWERS91 missing
182,000
-
Hypercharges40 missing
200,000
-
GEARS547 missing
556,000
-
Buffies81 missing
162,000
81,000
-
Total
360,570
1,490,955
≈ 185,153
-
Brawlers to level 1187 missing
250,930
516,665
-
GADGETS92 missing
92,000
-
STAR POWERS119 missing
238,000
-
Hypercharges54 missing
270,000
-
GEARS634 missing
645,000
-
Buffies81 missing
162,000
81,000
-
Total
412,930
1,842,665
≈ 225,560
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Knockout 11
Brawl Ball 7
Loaded Showdown 3
Duo Showdown 3
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 22s
-
VS51s
-
VS1m 49s
-
VS2m 44s
-
VS2m 25s
-
VS1m 46s
-
VS1m 35s
-
VS32s
-
VS58s
-
VS1m 28s
-
VS2m 29s
-
VS2m 40s
-
VS1m 10s
-
VS2m 10s
-
VS1m 11s
-
VS48s
-
VS1m 9s
-
VS1m 48s
-
VS2m 24s