PROFILE
N1colas
TROPHY ROAD
II
Highest: 54,874
WINS
RANKED
GOLD I
CURRENT
1,577
LEGENDARY I
HIGHEST
6,100
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 459 h
3v3: 8,052 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 784 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 198 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 357 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: LEGENDARY I
- Trophy pushing 26 Average of their best 20: 1,142 trophies · 54,874 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,577
Season 50 · in progress
Gold I
N1colas’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing5 / 20
Ranked
46 × 80 % = 36.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,142 trophies · 54,874 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 24% |
| Ranked | Top 51% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 21% |
| Fame | Top 14% |
| Experience | Top 23% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 17% |
| Best streak | Top 6.1% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,010
11
COLT
1,086
11
3 NITA
1,021
11
8 BROCK
1,008
11
BULL
1,000
11
1 BARLEY
325
7
1 EL PRIMO
303
7
1 ROSA
257
1
1 POCO
249
1
DYNAMIKE
1,059
11
2 JESSIE
1,011
11
RICO
1,010
11
TICK
1,005
11
5 PENNY
1,002
11
2 8-BIT
622
11
1 DARRYL
595
11
GUS
590
11
3 JACKY
297
7
3 CARL
241
1
1 BIBI
2,008
11
HANK
1,060
11
1 EMZ
1,042
11
EDGAR
1,041
11
3 PIPER
1,033
11
2 MANDY
1,026
11
GROM
1,021
11
3 GALE
1,012
11
FRANK
1,006
11
4 STU
1,003
11
1 LARRY & LAWRIE
916
11
1 ASH
750
11
COLETTE
520
11
ANGELO
470
11
1 SHADE
444
11
NANI
303
11
1 GRIFF
288
1
1 MAISIE
229
1
1 BO
215
1
3 BEA
202
1
1 PAM
200
1
1 BERRY
186
1
3 PEARL
183
1
3 BONNIE
159
1
10 TRUNK
138
1
11 LOLA
133
1
2 SAM
127
1
5 MEEPLE
125
1
2 BELLE
120
1
BOLT
0
1
MORTIS
1,137
11
BYRON
1,037
11
DOUG
1,024
11
2 CLANCY
1,009
11
4 LILY
756
11
4 MELODIE
511
9
MINA
509
11
LUMI
508
11
2 SPROUT
502
7
4 TARA
500
11
3 DAMIAN
429
11
1 MOE
345
9
3 LOU
336
9
MAX
332
9
3 BUZZ
296
11
2 CHUCK
284
11
2 FINX
272
9
1 FANG
239
1
1 R-T
215
1
1 SQUEAK
209
1
5 MR. P
205
1
13 JANET
179
1
4 OLLIE
158
1
1 GRAY
157
1
10 GLOWY
150
1
11 GIGI
145
1
10 NAJIA
145
1
1 MICO
140
1
10 OTIS
136
1
2 JUJU
131
1
10 CHARLIE
130
1
10 ZIGGY
129
1
5 WILLOW
127
1
2 EVE
126
1
2 BUSTER
126
1
1 ALLI
126
1
7 RUFFS
122
1
1 GENE
121
1
1 JAE-YONG
117
1
2 WENDY
21
7
STARR NOVA
0
1
COSMO
0
1
KIT
1,239
11
2 SURGE
1,171
11
5 CORDELIUS
1,011
11
1 CHESTER
1,010
11
KENJI
1,005
11
3 SANDY
754
11
MEG
663
11
PIERCE
619
11
SPIKE
610
11
CROW
554
11
2 LEON
548
9
2 AMBER
264
7
4 DRACO
180
1
1 NORI
10
3
SIRIUS
1,114
11
KAZE
330
11
Account value
What everything they own would cost in gems
≈ 202,407
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels206,110 power points · 428,615 coins
63,473
-
GADGETS128 owned
12,800
-
STAR POWERS115 owned
23,000
-
Hypercharges86 owned
43,000
-
GEARS96 owned
9,900
-
Buffies59 owned
17,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
194,070
402,240
-
GADGETS86 missing
86,000
-
STAR POWERS99 missing
198,000
-
Hypercharges21 missing
105,000
-
GEARS563 missing
571,000
-
Buffies40 missing
80,000
40,000
-
Total
274,070
1,402,240
≈ 167,631
-
Brawlers to level 1156 missing
197,810
410,005
-
GADGETS88 missing
88,000
-
STAR POWERS101 missing
202,000
-
Hypercharges22 missing
110,000
-
GEARS569 missing
577,000
-
Buffies40 missing
80,000
40,000
-
Total
277,810
1,427,005
≈ 170,482
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mina 11
Darryl 7
Larry & Lawrie 7
- All modes
Brawl Ball 15
Mega Duo Showdown 9
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
VS34s
-
VS2m 10s
-
VS1m 26s
-
VS2m 44s
-
VS26s
-
VS34s
-
VS2m 30s
-
VS44s
-
VS1m 38s
-
498
LVL11
N1colas
319
LVL8
IsaacGoat
-
427
LVL11
belii
500
LVL11
N1colas
-
498
LVL11
N1colas
924
LVL11
Morningstar
-
483
LVL11
N1colas
735
LVL11
Grass
-
593
LVL11
SPIKE
484
LVL11
N1colas
-
487
LVL11
N1colas
455
LVL11
Noob
-
1048
LVL11
Fher
484
LVL11
N1colas
-
467
LVL11
N1colas
826
LVL11
Weel-Deel
-
379
LVL11
Bearly
451
LVL11
N1colas
-
VS1m 34s
-
VS2m 30s
-
VS2m 4s
-
VS2m 41s
-
VS2m 39s
-
VS2m 30s
-
VS1m 26s