PROFILE
BUENAS NOCHES14
TROPHY ROAD
II
Highest: 43,411
WINS
RANKED
DIAMOND I
CURRENT
3,190
MYTHIC I
HIGHEST
4,700
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 306 h
3v3: 4,925 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 465 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 614 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 237 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 27 Average of their best 20: 1,177 trophies · 43,403 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 19 battles
-
3,238
Season 50 · in progress
Diamond I
BUENAS NOCHES14’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,177 trophies · 43,403 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 18% |
| Best ranked rank | Top 34% |
| Prestige | Top 27% |
| Fame | Top 32% |
| Experience | Top 39% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 54% |
| Brawlers at power 11 | Top 30% |
| Collection | Top 28% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
1,000
11
BULL
1,681
11
2 BROCK
1,017
11
4 POCO
1,014
10
5 NITA
1,008
11
2 COLT
1,007
11
EL PRIMO
871
11
BARLEY
385
11
3 ROSA
201
10
1 RICO
2,025
11
DYNAMIKE
1,039
11
6 CARL
678
11
8 JACKY
319
8
3 JESSIE
303
11
7 GUS
233
9
1 PENNY
229
11
2 DARRYL
220
10
8-BIT
205
9
3 TICK
203
9
BIBI
2,010
11
4 COLETTE
1,196
11
1 EDGAR
1,150
11
2 PIPER
1,070
11
2 FRANK
1,033
11
10 SHADE
1,012
11
3 STU
1,005
11
2 HANK
1,003
11
7 BO
529
10
MANDY
434
8
4 BEA
414
8
7 EMZ
350
9
4 GALE
349
9
1 NANI
338
8
1 GRIFF
298
9
2 MAISIE
265
7
6 MEEPLE
240
6
1 PAM
220
9
1 BELLE
215
7
ANGELO
207
7
1 LOLA
118
6
9 PEARL
110
6
7 LARRY & LAWRIE
98
6
7 ASH
90
5
5 SAM
80
4
7 BONNIE
79
4
5 TRUNK
50
4
GROM
43
7
3 BERRY
29
3
1 BOLT
10
4
2 NAJIA
1,026
11
9 GRAY
1,011
11
5 LILY
1,006
11
MORTIS
1,005
11
1 DOUG
1,004
11
ALLI
1,000
11
5 MAX
741
11
8 BYRON
556
11
SQUEAK
402
9
BUZZ
341
7
JUJU
327
11
2 WILLOW
276
8
4 MICO
271
7
2 GENE
253
6
SPROUT
250
11
MELODIE
247
6
WENDY
239
11
CLANCY
199
6
JANET
180
8
10 OLLIE
146
7
MR. P
140
6
8 RUFFS
125
4
10 CHARLIE
125
9
9 TARA
102
5
8 CHUCK
89
6
6 ZIGGY
75
6
6 R-T
63
1
5 BUSTER
56
3
5 LUMI
52
5
3 EVE
41
5
1 VINCE
37
8
3 GLOWY
36
8
3 JAE-YONG
33
2
3 MINA
33
1
2 FANG
27
1
2 GIGI
21
1
2 COSMO
21
1
2 FINX
19
3
1 LOU
10
1
1 OTIS
10
6
1 MOE
10
6
1 DAMIAN
10
6
STARR NOVA
0
3
3 KIT
1,088
11
2 CROW
1,000
11
KENJI
441
11
1 LEON
295
11
AMBER
254
10
3 SPIKE
158
7
11 MEG
155
1
8 PIERCE
134
7
9 CORDELIUS
128
9
5 CHESTER
80
8
4 NORI
52
3
2 SANDY
21
1
2 SURGE
21
7
DRACO
0
2
SIRIUS
259
5
2 KAZE
19
5
Account value
What everything they own would cost in gems
≈ 172,450
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels175,340 power points · 364,325 coins
53,967
-
GADGETS100 owned
10,000
-
STAR POWERS95 owned
19,000
-
Hypercharges73 owned
36,500
-
GEARS84 owned
8,400
-
Buffies39 owned
11,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1173 missing
228,580
474,295
-
GADGETS116 missing
116,000
-
STAR POWERS121 missing
242,000
-
Hypercharges35 missing
175,000
-
GEARS581 missing
592,000
-
Buffies60 missing
120,000
60,000
-
Total
348,580
1,659,295
≈ 200,788
What money can’t buy
Progress
ExampleStatistics
Last 19 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 16 | 75% | 31% | |
| 3 | 33% | 0% |
BATTLE LOG
- All brawlers
El Primo 16
Dynamike 5
Edgar 1
Brock 1
Carl 1
Jessie 1
- All match types
Trophies 16- Friendly 6
Ranked 3
- All modes
Brawl Ball 13
Duo Showdown 6
Mega Duo Showdown 3
Heist 2
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 5s
-
FRIENDLY
RANK 1
Duo Showdown
-
FRIENDLY
RANK 1
Duo Showdown
-
FRIENDLY
RANK 1
Duo Showdown
-
FRIENDLY
RANK 5
Duo Showdown
-
FRIENDLY
RANK 1
Duo Showdown
-
FRIENDLY
RANK 2
Duo Showdown
-
VS2m 27s
-
VS25s
-
RANKED
VS1m 36s
-
RANKED
VS2m 24s
-
RANKED
VS2m 4s
-
1636
LVL11
глава картеля
873
LVL11
BUENAS NOCHES14
-
849
LVL11
❤️🔥ℳᴧđĕĕ❤️🔥
860
LVL11
BUENAS NOCHES14
-
843
LVL11
BUENAS NOCHES14
494
LVL11
Ast_Lord
-
VS2m 46s
-
VS1m 4s
-
VS2m 30s
-
VS2m 17s
-
VS1m 9s
-
VS25s
-
VS34s
-
VS37s
-
VS34s
-
VS53s