PROFILE
julian
TROPHY ROAD
I
Highest: 52,640
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
3,113
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 233 h
3v3: 3,447 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 730 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 290 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 179 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 26 Average of their best 20: 1,179 trophies · 52,640 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
julian’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing5 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,179 trophies · 52,640 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 84% |
| Best ranked rank | Top 65% |
| Prestige | Top 18% |
| Fame | Top 70% |
| Experience | Top 50% |
| 3v3 victories | Top 38% |
| Showdown victories | Top 55% |
| Brawlers at power 11 | Top 31% |
| Collection | Top 60% |
| Best streak | Top 55% |
BRAWLERS
87 / 108 Collected
2 SHELLY
1,113
11
1 EL PRIMO
1,601
11
6 COLT
1,108
11
2 POCO
1,107
11
1 BROCK
1,103
11
3 BARLEY
1,101
11
4 ROSA
1,101
11
NITA
410
9
1 BULL
256
9
5 DYNAMIKE
1,115
11
1 DARRYL
1,108
11
4 RICO
1,102
11
1 8-BIT
527
10
2 JACKY
322
7
6 TICK
318
6
7 GUS
271
7
2 PENNY
257
7
CARL
257
6
2 JESSIE
256
8
1 PIPER
1,111
11
3 MEEPLE
1,111
11
3 STU
1,110
11
3 BONNIE
1,109
11
2 BERRY
1,107
11
6 NANI
1,106
11
1 EDGAR
1,106
11
3 BOLT
1,106
11
1 EMZ
1,104
11
1 SHADE
1,104
11
1 BIBI
585
11
8 PAM
336
6
2 MAISIE
309
7
3 GRIFF
276
8
3 GALE
273
4
16 LOLA
269
1
3 FRANK
267
7
GROM
266
5
4 ANGELO
260
1
1 TRUNK
259
6
2 BELLE
258
2
2 BEA
257
7
4 COLETTE
256
6
1 MANDY
255
7
2 SAM
253
1
3 ASH
251
5
3 HANK
251
3
3 BO
250
5
3 PEARL
250
1
4 LARRY & LAWRIE
250
2
8 MINA
1,113
11
4 MORTIS
1,107
11
3 TARA
1,106
11
2 GIGI
1,103
11
4 MAX
1,102
11
1 LUMI
1,102
11
4 NAJIA
1,101
11
3 MICO
458
8
2 SPROUT
345
1
1 CHUCK
316
6
4 MR. P
280
1
3 SQUEAK
278
5
11 OTIS
267
7
8 GLOWY
264
5
1 STARR NOVA
259
2
1 MELODIE
258
8
1 CLANCY
258
1
3 ZIGGY
258
6
1 RUFFS
257
1
4 BUSTER
255
3
2 JUJU
254
1
1 GRAY
253
2
1 JAE-YONG
253
4
4 BYRON
250
1
1 WILLOW
250
1
3 LEON
2,008
11
2 MEG
1,110
11
2 CROW
1,102
11
1 SPIKE
435
8
KIT
332
5
5 SURGE
270
2
1 NORI
266
8
4 AMBER
258
1
2 CORDELIUS
257
6
4 SANDY
255
1
3 KENJI
252
1
3 KAZE
1,108
11
3 SIRIUS
1,102
11
Account value
What everything they own would cost in gems
≈ 122,518
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS87 owned
8103025112
24,504
-
Power levels141,820 power points · 293,320 coins
43,514
-
GADGETS67 owned
6,700
-
STAR POWERS60 owned
12,000
-
Hypercharges58 owned
29,000
-
GEARS8 owned
800
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1154 missing
183,560
382,235
-
GADGETS107 missing
107,000
-
STAR POWERS114 missing
228,000
-
Hypercharges29 missing
145,000
-
GEARS528 missing
536,500
-
Buffies73 missing
146,000
73,000
-
Total
329,560
1,471,735
≈ 180,130
-
Brawlers to level 1175 missing
262,100
545,300
-
GADGETS149 missing
149,000
-
STAR POWERS156 missing
312,000
-
Hypercharges50 missing
250,000
-
GEARS657 missing
668,000
-
Buffies79 missing
158,000
79,000
-
Total
420,100
2,003,300
≈ 242,340
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Bibi 11
Nita 8
Mico 6
- All modes
Knockout 10
Solo Showdown 9
Heist 4
Trio Showdown 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 8s
-
VS2m 36s
-
VS2m 7s
-
VS44s
-
VS2m 11s
-
VS1m 56s
-
VS1m 16s
-
VS1m 26s
-
VS1m 42s
-
VS1m 3s
-
VS1m 33s
-
VS41s