PROFILE
Ale San Dro
TROPHY ROAD
I
Highest: 40,179
WINS
RANKED
DIAMOND III
CURRENT
4,030
LEGENDARY I
HIGHEST
6,355
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 428 h
3v3: 6,028 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 720 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,660 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 329 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 27 Average of their best 20: 1,211 trophies · 40,167 total trophies · 0 of 7 classes mastered
-
4,030
Season 50 · in progress
Diamond III
Ale San Dro’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing5 / 20
Ranked
49 × 80 % = 39.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,211 trophies · 40,167 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 42% |
| Ranked | Top 11% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 23% |
| Fame | Top 31% |
| Experience | Top 23% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 29% |
| Collection | Top 24% |
| Best streak | Top 9.9% |
BRAWLERS
107 / 108 Collected
SHELLY
1,152
11
NITA
1,355
11
1 BULL
1,258
11
5 BROCK
1,035
11
10 POCO
1,020
11
4 BARLEY
1,015
11
1 COLT
1,011
11
1 EL PRIMO
1,011
11
2 ROSA
155
1
3 JESSIE
1,019
11
1 DARRYL
1,011
11
4 TICK
1,007
11
7 JACKY
1,003
11
4 DYNAMIKE
443
10
3 RICO
342
7
2 GUS
186
7
2 PENNY
165
6
2 8-BIT
159
7
3 CARL
34
1
1 GRIFF
2,020
11
MANDY
1,251
11
1 EMZ
1,228
11
COLETTE
1,131
11
EDGAR
1,079
11
6 BERRY
1,010
11
2 GROM
1,009
11
1 BO
1,005
11
NANI
1,000
11
2 MEEPLE
586
11
ANGELO
301
11
2 PAM
223
1
PIPER
219
1
2 FRANK
210
1
ASH
208
5
1 BELLE
175
9
1 BEA
151
1
HANK
151
1
3 PEARL
105
7
2 STU
37
7
3 BIBI
30
1
3 GALE
30
7
1 LOLA
11
1
1 BONNIE
11
1
1 SAM
11
1
MAISIE
5
1
LARRY & LAWRIE
0
1
SHADE
0
1
TRUNK
0
1
BOLT
0
1
OTIS
1,036
11
3 DOUG
1,022
11
BUZZ
1,020
11
1 CLANCY
1,010
11
5 MINA
1,005
11
3 MR. P
767
11
GRAY
753
11
3 LILY
645
11
TARA
433
9
ALLI
370
8
MORTIS
216
11
3 BYRON
178
7
5 CHARLIE
145
1
2 LOU
112
8
3 JUJU
74
1
5 GENE
50
1
1 NAJIA
10
11
1 MAX
9
1
SPROUT
0
1
RUFFS
0
1
SQUEAK
0
1
FANG
0
1
EVE
0
1
JANET
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
CHUCK
0
1
MICO
0
1
MELODIE
0
1
MOE
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
3
SURGE
2,008
11
PIERCE
589
11
SPIKE
501
11
LEON
257
7
2 AMBER
193
9
1 CROW
186
7
SANDY
0
1
MEG
0
1
CHESTER
0
1
CORDELIUS
0
1
KIT
0
1
DRACO
0
1
KENJI
0
1
NORI
0
1
KAZE
0
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 175,176
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels148,160 power points · 307,755 coins
45,592
-
GADGETS100 owned
10,000
-
STAR POWERS80 owned
16,000
-
Hypercharges85 owned
42,500
-
GEARS87 owned
8,750
-
Buffies66 owned
19,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
252,020
523,100
-
GADGETS114 missing
114,000
-
STAR POWERS134 missing
268,000
-
Hypercharges22 missing
110,000
-
GEARS572 missing
582,500
-
Buffies33 missing
66,000
33,000
-
Total
318,020
1,630,600
≈ 194,862
-
Brawlers to level 1172 missing
255,760
530,865
-
GADGETS116 missing
116,000
-
STAR POWERS136 missing
272,000
-
Hypercharges23 missing
115,000
-
GEARS578 missing
588,500
-
Buffies33 missing
66,000
33,000
-
Total
321,760
1,655,365
≈ 197,713
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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