PROFILE
nonogy
TROPHY ROAD
IV
Highest: 137,234
WINS
RANKED
MYTHIC I
CURRENT
4,642
LEGENDARY I
HIGHEST
7,856
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,219 h
3v3: 17,233 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,754 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,880 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 930 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: LEGENDARY I
- Trophy pushing 62 Average of their best 20: 2,031 trophies · 137,234 total trophies · 4 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
4,837
Season 50 · in progress
Mythic I
nonogy’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing12 / 20
Ranked
50 × 80 % = 40.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
62 × 20 % = 12.4 pointsAverage of their best 20: 2,031 trophies · 137,234 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.34% |
| Ranked | Top 6.8% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 0.93% |
| Fame | Top 0.97% |
| Experience | Top 2.2% |
| 3v3 victories | Top 3.1% |
| Showdown victories | Top 1.3% |
| Brawlers at power 11 | Top 3.4% |
| Collection | Top 1.8% |
| Best streak | Top 5.1% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,011
11
BROCK
2,000
11
3 COLT
1,464
11
BULL
1,229
11
1 BARLEY
1,192
11
EL PRIMO
1,166
11
1 POCO
1,099
11
4 NITA
1,098
11
3 ROSA
801
11
PENNY
2,013
11
RICO
2,000
11
CARL
2,000
11
1 8-BIT
1,259
11
GUS
1,128
11
2 JESSIE
1,021
11
JACKY
1,015
11
DARRYL
1,006
9
1 TICK
1,000
9
7 DYNAMIKE
955
9
2 BIBI
2,028
11
1 ANGELO
2,016
11
8 BELLE
2,012
11
2 BERRY
2,004
11
1 PAM
2,003
11
PIPER
2,000
11
MANDY
2,000
11
BONNIE
1,577
11
MAISIE
1,518
11
BO
1,487
11
BOLT
1,444
11
2 BEA
1,368
11
2 PEARL
1,281
11
COLETTE
1,190
11
7 MEEPLE
1,166
11
NANI
1,162
11
GRIFF
1,158
11
3 FRANK
1,157
11
HANK
1,154
11
LOLA
1,099
11
SHADE
1,086
11
1 STU
1,047
11
3 GALE
1,033
11
2 SAM
1,026
11
1 EMZ
1,011
11
3 ASH
960
11
1 LARRY & LAWRIE
917
11
TRUNK
854
9
GROM
850
8
1 EDGAR
510
9
1 CHUCK
1,848
11
LILY
1,703
11
2 MINA
1,631
11
ALLI
1,584
11
1 GENE
1,466
11
3 R-T
1,438
11
SPROUT
1,400
11
CLANCY
1,345
11
2 JANET
1,298
11
EVE
1,284
11
LOU
1,266
11
STARR NOVA
1,192
11
MAX
1,172
11
BUZZ
1,135
11
FANG
1,123
11
2 MORTIS
1,122
11
NAJIA
1,111
11
1 DOUG
1,093
9
2 MOE
1,084
11
1 GRAY
1,078
11
JUJU
1,072
11
MELODIE
1,068
11
1 BYRON
1,062
11
6 MICO
1,059
11
3 SQUEAK
1,056
11
6 JAE-YONG
1,054
11
GIGI
1,036
11
4 RUFFS
1,032
9
4 LUMI
1,031
11
OTIS
1,029
11
7 OLLIE
1,026
11
12 ZIGGY
1,023
11
GLOWY
1,020
11
3 MR. P
1,009
9
1 WILLOW
1,005
11
5 TARA
1,004
11
1 BUSTER
1,000
11
1 FINX
978
11
3 WENDY
855
9
2 CHARLIE
792
9
DAMIAN
559
9
2 VINCE
322
9
2 COSMO
45
9
NORI
2,875
11
17 CORDELIUS
2,048
11
KENJI
2,012
11
7 SURGE
2,003
11
10 PIERCE
1,896
11
AMBER
1,794
11
LEON
1,552
11
CROW
1,502
11
5 MEG
1,136
11
DRACO
1,106
11
CHESTER
1,070
11
7 SPIKE
1,066
11
1 SANDY
1,063
11
2 KIT
719
9
KAZE
2,006
11
3 SIRIUS
1,301
11
Account value
What everything they own would cost in gems
≈ 309,750
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels368,420 power points · 767,245 coins
113,567
-
GADGETS216 owned
21,600
-
STAR POWERS214 owned
42,800
-
Hypercharges106 owned
53,000
-
GEARS190 owned
19,800
-
Buffies87 owned
26,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1115 missing
35,500
71,375
-
GADGETSAll done!
-
STAR POWERS2 missing
4,000
-
Hypercharges2 missing
10,000
-
GEARS475 missing
478,000
-
Buffies12 missing
24,000
12,000
-
Total
59,500
575,375
≈ 63,488
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 12 battles in this period
-
yokko
#Y9P2QRPU2
Battles together5Wins together100%Their most played brawler
LeonLast together8h 22m ago
Who they play with most: 25 battles in this period
-
yokko
#Y9P2QRPU2
Battles together8Wins together88%Their most played brawler
LeonLast together8h 22m ago
Who they play with most: 25 battles in this period
-
yokko
#Y9P2QRPU2
Battles together8Wins together88%Their most played brawler
LeonLast together8h 22m ago
Who they play with most in their last 25 battles
-
yokko
#Y9P2QRPU2
Battles together8Wins together88%Their most played brawler
LeonLast together8h 22m ago
BATTLE LOG
- All brawlers
Nani 7
Stu 6
Pearl 6
Grom 5
Wendy 1
- All modes
Trio Showdown 11
Duo Showdown 9
Knockout 4
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 5s
-
VS1m
-
VS1m 2s
-
VS1m 13s