PROFILE
myth_jin_skill
TROPHY ROAD
I
Highest: 30,602
WINS
RANKED
MYTHIC I
CURRENT
4,823
MYTHIC III
HIGHEST
6,848
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 302 h
3v3: 5,112 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 270 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 598 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 235 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 38 Best: MYTHIC III
- Trophy pushing 19 Average of their best 20: 877 trophies · 30,590 total trophies · 0 of 7 classes mastered
-
5,538
Season 50 · in progress
Mythic III
myth_jin_skill’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked31 / 80
- Trophy pushing4 / 20
Ranked
38 × 80 % = 30.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 877 trophies · 30,590 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 54% |
| Ranked | Top 5.6% |
| Best ranked rank | Top 14% |
| Prestige | Top 66% |
| Fame | Top 19% |
| Experience | Top 37% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 60% |
| Brawlers at power 11 | Top 9.8% |
| Collection | Top 26% |
| Best streak | Top 9.3% |
BRAWLERS
108 / 108 Collected
2 SHELLY
581
11
COLT
919
11
6 BROCK
659
11
POCO
610
11
BULL
462
11
NITA
430
11
3 BARLEY
389
11
2 EL PRIMO
362
11
1 ROSA
176
2
PENNY
805
11
5 JESSIE
576
11
1 8-BIT
566
11
1 RICO
527
11
5 TICK
518
11
1 DYNAMIKE
393
6
1 DARRYL
301
5
1 GUS
246
11
1 CARL
245
5
JACKY
216
6
MANDY
1,412
11
EDGAR
1,187
11
1 BO
723
11
8 EMZ
494
11
ASH
485
11
9 FRANK
452
11
4 PIPER
339
11
5 GRIFF
326
11
MAISIE
325
11
2 BERRY
295
5
PAM
288
4
2 BEA
287
5
COLETTE
280
11
NANI
219
11
BONNIE
215
2
1 STU
212
11
LARRY & LAWRIE
145
5
2 GALE
142
4
10 BELLE
132
11
3 BIBI
129
11
2 PEARL
128
5
10 LOLA
127
4
5 HANK
122
2
10 SAM
117
4
6 SHADE
64
2
5 ANGELO
50
1
4 GROM
46
11
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
BUZZ
643
11
6 TARA
597
11
FANG
354
11
2 WILLOW
318
11
BYRON
302
11
GENE
296
11
18 DOUG
276
11
2 MAX
217
11
12 OLLIE
176
11
2 MR. P
172
11
6 VINCE
121
11
8 STARR NOVA
116
11
MORTIS
91
1
5 OTIS
60
1
5 GRAY
60
4
2 MICO
44
1
2 MELODIE
17
4
SPROUT
0
1
LOU
0
1
RUFFS
0
1
SQUEAK
0
1
EVE
0
1
JANET
0
1
BUSTER
0
1
R-T
0
1
CHUCK
0
1
CHARLIE
0
1
LILY
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
LUMI
0
1
FINX
0
11
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
11
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
WENDY
0
11
COSMO
0
3
3 CORDELIUS
2,012
11
1 CROW
1,261
11
5 KENJI
783
11
2 LEON
559
11
1 SURGE
450
11
2 SPIKE
312
11
3 SANDY
311
11
1 AMBER
263
11
13 PIERCE
210
11
11 MEG
198
11
5 DRACO
69
11
5 KIT
61
11
CHESTER
0
11
NORI
0
11
SIRIUS
1,878
11
3 KAZE
641
11
Account value
What everything they own would cost in gems
≈ 192,072
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels226,830 power points · 469,555 coins
69,639
-
GADGETS85 owned
8,500
-
STAR POWERS102 owned
20,400
-
Hypercharges80 owned
40,000
-
GEARS88 owned
8,950
-
Buffies39 owned
11,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1148 missing
177,090
369,065
-
GADGETS131 missing
131,000
-
STAR POWERS114 missing
228,000
-
Hypercharges28 missing
140,000
-
GEARS577 missing
586,500
-
Buffies60 missing
120,000
60,000
-
Total
297,090
1,514,565
≈ 181,166
What money can’t buy
Skins seen
7
15
32
8
7
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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