PROFILE
Mls (L)
TROPHY ROAD
III
Highest: 23,344
WINS
RANKED
SILVER III
CURRENT
1,430
DIAMOND I
HIGHEST
3,153
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 95 h
3v3: 991 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 477 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 323 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 72 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 13 Average of their best 20: 624 trophies · 23,344 total trophies · 0 of 7 classes mastered
Current formIn form90% wins in 10 battles
-
1,430
Season 50 · in progress
Silver III
Mls (L)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 624 trophies · 23,344 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 67% |
| Ranked | Top 56% |
| Best ranked rank | Top 66% |
| Prestige | Top 75% |
| Fame | Top 71% |
| Experience | Top 73% |
| 3v3 victories | Top 73% |
| Showdown victories | Top 63% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 68% |
| Best streak | Top 3.1% |
BRAWLERS
83 / 108 Collected
3 SHELLY
257
9
COLT
845
11
NITA
517
11
8 BULL
351
7
8 BROCK
289
8
EL PRIMO
242
8
4 BARLEY
188
6
POCO
188
7
4 ROSA
105
5
3 RICO
1,023
11
DYNAMIKE
499
11
JESSIE
345
9
4 CARL
336
8
1 8-BIT
274
9
3 DARRYL
270
9
PENNY
240
7
JACKY
237
8
3 TICK
161
9
6 GUS
63
6
7 NANI
1,052
10
3 EDGAR
1,012
10
BEA
588
10
2 GRIFF
547
10
PIPER
541
11
BIBI
453
9
3 ANGELO
411
11
17 BO
386
8
3 TRUNK
374
9
6 FRANK
373
10
MANDY
365
10
5 LARRY & LAWRIE
314
11
2 STU
286
8
EMZ
254
8
4 LOLA
253
8
SAM
251
7
12 SHADE
244
7
GALE
222
9
10 HANK
215
7
MAISIE
205
8
4 BONNIE
155
7
3 PAM
90
6
1 GROM
10
8
COLETTE
0
1
BELLE
0
1
ASH
0
1
PEARL
0
1
BERRY
0
1
MEEPLE
0
1
BOLT
0
1
MORTIS
569
11
LILY
484
9
4 DAMIAN
362
7
5 BUZZ
312
9
5 TARA
275
9
OTIS
241
9
10 GLOWY
183
8
9 ZIGGY
178
9
11 BUSTER
142
7
1 MAX
130
5
6 ALLI
90
6
7 SPROUT
82
8
4 NAJIA
55
8
1 OLLIE
26
1
2 EVE
21
6
GENE
0
1
JANET
0
1
WILLOW
0
4
CHUCK
0
1
FINX
0
1
JAE-YONG
0
1
GIGI
0
1
LEON
1,000
11
2 KIT
676
11
3 PIERCE
643
11
CORDELIUS
389
10
SURGE
378
11
2 CROW
344
9
1 KENJI
337
11
AMBER
297
11
2 DRACO
258
8
7 MEG
112
9
5 KAZE
433
10
3 SIRIUS
296
11
Account value
What everything they own would cost in gems
≈ 100,910
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS83 owned
8103022102
22,758
-
Power levels114,380 power points · 241,135 coins
35,552
-
GADGETS57 owned
5,700
-
STAR POWERS58 owned
11,600
-
Hypercharges38 owned
19,000
-
GEARS6 owned
600
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
196,040
403,360
-
GADGETS109 missing
109,000
-
STAR POWERS108 missing
216,000
-
Hypercharges45 missing
225,000
-
GEARS508 missing
518,000
-
Buffies68 missing
136,000
68,000
-
Total
332,040
1,539,360
≈ 187,140
-
Brawlers to level 1193 missing
289,540
597,485
-
GADGETS159 missing
159,000
-
STAR POWERS158 missing
316,000
-
Hypercharges70 missing
350,000
-
GEARS659 missing
670,000
-
Buffies80 missing
160,000
80,000
-
Total
449,540
2,172,485
≈ 262,203
What money can’t buy
Progress
ExampleStatistics
Last 10 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 9 | 89% | 17% | |
| 1 | 100% | 100% |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 10 battles in this period
-
An@lnyninja
#9J8RRPVPL
Battles together8Wins together88%Their most played brawler
SqueakLast together1d 9h ago -
Filippine
#JGGRPQ28R
Battles together3Wins together67%Their most played brawler
BarleyLast together1d 9h ago
Who they play with most: 10 battles in this period
-
An@lnyninja
#9J8RRPVPL
Battles together8Wins together88%Their most played brawler
SqueakLast together1d 9h ago -
Filippine
#JGGRPQ28R
Battles together3Wins together67%Their most played brawler
BarleyLast together1d 9h ago
Who they play with most in their last 10 battles
-
An@lnyninja
#9J8RRPVPL
Battles together8Wins together88%Their most played brawler
SqueakLast together1d 9h ago -
Filippine
#JGGRPQ28R
Battles together3Wins together67%Their most played brawler
BarleyLast together1d 9h ago
BATTLE LOG
- All brawlers
Surge 3
Angelo 3
Rico 2
Piper 1
Larry & Lawrie 1
- All match types
Trophies 9
Ranked 1
- All modes
Brawl Hockey 6
Mega Duo Showdown 3
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 41s
-
VS1m 25s
-
VS1m 10s
-
VS1m 55s
-
VS1m 30s
-
VS37s
-
VS52s
-
388
LVL11
Mls (L)
538
LVL11
An@lnyninja
-
527
LVL11
An@lnyninja
378
LVL11
Mls (L)
-
257
LVL6
Lucy
295
LVL11
Mls (L)