PROFILE
🏕️TRA!LM!X🏜️
TROPHY ROAD
III
Highest: 48,796
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
5,350
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 637 h
3v3: 12,112 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 76 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 543 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 498 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 20 Average of their best 20: 899 trophies · 48,794 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
🏕️TRA!LM!X🏜️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing4 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 899 trophies · 48,794 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 31% |
| Ranked | Top 85% |
| Best ranked rank | Top 55% |
| Prestige | Top 59% |
| Fame | Top 12% |
| Experience | Top 14% |
| 3v3 victories | Top 7.0% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 8.4% |
| Collection | Top 3.9% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
SHELLY
795
11
1 COLT
1,094
11
BROCK
1,043
11
NITA
980
11
BARLEY
905
11
1 ROSA
700
11
BULL
657
11
POCO
596
11
1 EL PRIMO
518
10
2 JESSIE
1,059
11
TICK
1,013
11
PENNY
845
11
CARL
710
11
1 DYNAMIKE
534
10
1 RICO
525
10
DARRYL
508
11
1 8-BIT
507
9
1 JACKY
427
11
3 GUS
341
11
BO
1,047
11
GRIFF
1,024
11
EMZ
1,000
11
2 GALE
861
11
PAM
716
11
BIBI
687
11
3 GROM
625
11
3 FRANK
601
11
1 ASH
601
11
1 EDGAR
586
11
STU
571
11
3 LOLA
547
11
BEA
542
11
1 BELLE
511
11
BONNIE
472
11
1 NANI
436
11
COLETTE
424
10
5 ANGELO
394
11
1 PIPER
393
11
SHADE
370
10
2 BERRY
354
10
5 MANDY
342
11
SAM
234
11
MAISIE
233
11
1 LARRY & LAWRIE
232
10
HANK
214
9
TRUNK
192
9
8 PEARL
112
11
1 MEEPLE
27
7
1 BOLT
10
7
4 SQUEAK
1,029
11
MAX
658
11
LOU
633
11
1 MR. P
597
10
SPROUT
591
11
6 TARA
558
10
1 EVE
513
11
1 GENE
510
10
3 BUZZ
510
11
1 BYRON
501
10
1 RUFFS
398
11
1 JANET
375
11
1 CHARLIE
341
11
FANG
336
11
BUSTER
332
11
WENDY
324
10
1 ZIGGY
315
11
1 MOE
272
7
DOUG
270
11
1 GRAY
261
10
ALLI
260
9
JAE-YONG
257
9
2 JUJU
252
9
R-T
242
11
1 NAJIA
241
7
1 WILLOW
239
10
1 LUMI
236
11
8 FINX
235
9
MELODIE
232
11
DAMIAN
224
11
1 MORTIS
213
9
2 OTIS
213
7
13 VINCE
210
7
1 CLANCY
209
9
OLLIE
208
9
13 MICO
165
1
7 LILY
155
8
MINA
149
11
STARR NOVA
146
11
1 GIGI
141
10
9 COSMO
126
9
1 CHUCK
27
8
1 GLOWY
10
1
1 SPIKE
1,023
11
1 AMBER
686
11
LEON
668
11
1 MEG
638
11
1 CROW
636
11
SURGE
612
10
SANDY
565
11
1 DRACO
473
11
2 CHESTER
437
10
PIERCE
357
11
1 NORI
295
11
2 KENJI
141
8
1 CORDELIUS
70
1
1 KIT
69
1
SIRIUS
277
11
1 KAZE
18
1
Account value
What everything they own would cost in gems
≈ 259,463
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels307,150 power points · 642,645 coins
94,980
-
GADGETS205 owned
20,500
-
STAR POWERS185 owned
37,000
-
Hypercharges81 owned
40,500
-
GEARS188 owned
19,800
-
Buffies46 owned
13,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1142 missing
96,770
195,975
-
GADGETS11 missing
11,000
-
STAR POWERS31 missing
62,000
-
Hypercharges27 missing
135,000
-
GEARS477 missing
478,000
-
Buffies53 missing
106,000
53,000
-
Total
202,770
934,975
≈ 113,775
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 6 battles in this period
-
PokerChud
#2CG8P0U0G0
Battles together4Wins together75%Their most played brawler
AlliLast together3h 45m ago
Who they play with most: 25 battles in this period
-
✨TRA!LMAG!C✨
#28YJQQYUV
Battles together8Wins together63%Their most played brawler
CosmoLast together1d ago -
PokerChud
#2CG8P0U0G0
Battles together4Wins together75%Their most played brawler
AlliLast together3h 45m ago -
Monkey D Luffy
#2QQUQ2QPY8
Battles together3Wins together67%Their most played brawler
NoriLast together1d ago
Who they play with most: 25 battles in this period
-
✨TRA!LMAG!C✨
#28YJQQYUV
Battles together8Wins together63%Their most played brawler
CosmoLast together1d ago -
PokerChud
#2CG8P0U0G0
Battles together4Wins together75%Their most played brawler
AlliLast together3h 45m ago -
Monkey D Luffy
#2QQUQ2QPY8
Battles together3Wins together67%Their most played brawler
NoriLast together1d ago
Who they play with most in their last 25 battles
-
✨TRA!LMAG!C✨
#28YJQQYUV
Battles together8Wins together63%Their most played brawler
CosmoLast together1d ago -
PokerChud
#2CG8P0U0G0
Battles together4Wins together75%Their most played brawler
AlliLast together3h 45m ago -
Monkey D Luffy
#2QQUQ2QPY8
Battles together3Wins together67%Their most played brawler
NoriLast together1d ago
BATTLE LOG
- All brawlers
Pierce 9
Jae-yong 5
Starr Nova 3
Sirius 3
Nori 2
Juju 2
R-T 1
- All modes
Wipeout 14
Bounty 6
Trio Showdown 5
- All results
- Victory
- Defeat
- Draw
-
VS1m 49s
-
VS1m 59s
-
VS1m 40s
-
VS52s
-
VS1m 2s
-
VS1m 5s
-
VS1m 57s
-
VS1m 30s
-
VS3m
-
VS1m 32s
-
VS1m 42s
-
VS2m 27s
-
VS1m 39s
-
VS1m 4s
-
VS2m 21s
-
VS1m 9s
-
VS1m 26s
-
VS1m 10s
-
VS55s
-
VS2m 14s