PROFILE
ertsvm
TROPHY ROAD
II
Highest: 43,679
WINS
RANKED
GOLD II
CURRENT
2,433
MYTHIC II
HIGHEST
6,601
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 348 h
3v3: 4,257 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,071 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,541 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 263 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 21 Average of their best 20: 897 trophies · 43,435 total trophies · 0 of 7 classes mastered
Current formOut of form20% wins in 25 battles
-
2,517
Season 50 · in progress
Gold III
ertsvm’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing4 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 897 trophies · 43,435 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 28% |
| Best ranked rank | Top 22% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 21% |
| 3v3 victories | Top 32% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 38% |
| Best streak | Top 13% |
BRAWLERS
105 / 108 Collected
3 SHELLY
567
11
2 BROCK
655
11
POCO
654
9
COLT
597
10
BARLEY
500
9
NITA
500
9
EL PRIMO
500
9
ROSA
500
7
BULL
499
9
CARL
649
9
DYNAMIKE
519
9
1 JESSIE
511
10
DARRYL
511
7
TICK
504
8
RICO
500
7
PENNY
500
6
8-BIT
500
9
JACKY
500
11
GUS
366
9
2 PIPER
1,001
11
1 BIBI
730
11
GALE
649
9
LARRY & LAWRIE
649
9
COLETTE
567
11
ANGELO
535
10
BO
530
9
MAISIE
507
8
FRANK
506
7
BELLE
502
9
GROM
502
7
PAM
500
7
EMZ
500
9
EDGAR
500
9
STU
500
8
GRIFF
500
6
ASH
500
7
LOLA
500
6
BEA
498
9
NANI
497
7
4 SHADE
367
11
PEARL
346
7
HANK
337
9
SAM
336
9
BONNIE
321
7
MANDY
302
7
18 BERRY
275
9
MEEPLE
0
4
TRUNK
0
4
BOLT
0
1
MOE
2,000
11
FANG
1,001
11
BUZZ
734
11
RUFFS
724
9
GRAY
649
9
MICO
649
9
1 MAX
591
9
MORTIS
586
11
MR. P
549
9
CHARLIE
506
9
BYRON
503
7
TARA
500
11
GENE
500
9
LOU
500
8
SQUEAK
500
8
JANET
500
7
1 R-T
386
9
DOUG
333
7
SPROUT
289
7
1 OTIS
288
9
BUSTER
281
7
CHUCK
269
9
WILLOW
265
6
EVE
258
7
MELODIE
256
7
1 LILY
217
7
1 CLANCY
107
4
5 LUMI
50
9
4 FINX
46
9
3 OLLIE
31
9
JUJU
0
4
JAE-YONG
0
4
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
DAMIAN
0
5
STARR NOVA
0
1
WENDY
0
1
COSMO
0
1
4 CROW
1,002
10
1 LEON
1,000
11
1 CHESTER
753
11
CORDELIUS
584
10
SURGE
550
9
1 SPIKE
545
10
SANDY
467
9
AMBER
410
11
DRACO
185
11
2 KIT
122
9
NORI
95
9
KENJI
89
11
3 MEG
27
9
PIERCE
0
4
4 KAZE
49
10
Account value
What everything they own would cost in gems
≈ 141,875
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103041141
31,186
-
Power levels148,050 power points · 313,340 coins
46,139
-
GADGETS129 owned
12,900
-
STAR POWERS110 owned
22,000
-
Hypercharges43 owned
21,500
-
GEARS36 owned
3,650
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1188 missing
244,650
501,985
-
GADGETS81 missing
81,000
-
STAR POWERS100 missing
200,000
-
Hypercharges62 missing
310,000
-
GEARS611 missing
621,500
-
Buffies84 missing
168,000
84,000
-
Total
412,650
1,798,485
≈ 221,114
-
Brawlers to level 1191 missing
255,870
525,280
-
GADGETS87 missing
87,000
-
STAR POWERS106 missing
212,000
-
Hypercharges65 missing
325,000
-
GEARS629 missing
639,500
-
Buffies84 missing
168,000
84,000
-
Total
423,870
1,872,780
≈ 229,665
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 26% | 0% | |
| 6 | 0% | — |
BATTLE LOG
- All match types
Trophies 19
Challenges 6
- All modes
Mega Duo Showdown 20
Knockout 3
Brawl Ball 2
- All results
- Victory
- Defeat
- Draw
-
2001
LVL11
ertsvm
1015
LVL11
°𝓕𝓮𝓵𝓬𝓱𝓸⛥
-
1027
LVL11
Nevolin
2008
LVL11
ertsvm
-
1104
LVL11
płomyk
2000
LVL11
ertsvm
-
SPECIAL CHALLENGE
2000
LVL11
ertsvm
1000
LVL11
RN|Den_2107
-
SPECIAL CHALLENGE
2000
LVL11
ertsvm
1102
LVL11
mateo
-
1236
LVL11
100k🏆 dream..
2001
LVL11
ertsvm
-
1118
LVL11
Zanetti
2001
LVL11
ertsvm
-
2004
LVL11
ertsvm
1070
LVL11
🤑🥶🤑🥶Tim
-
1256
LVL11
TatkoSmolko
2000
LVL11
ertsvm
-
SPECIAL CHALLENGE
1036
LVL11
Noah
2000
LVL11
ertsvm
-
2062
LVL11
про игрок
2004
LVL11
ertsvm
-
2007
LVL11
ertsvm
1030
LVL11
eymen
-
2012
LVL11
ertsvm
1098
LVL11
DVA|Alixx
-
2004
LVL11
ertsvm
1024
LVL11
hubi
-
1036
LVL11
k #km💎
2000
LVL11
ertsvm
-
SPECIAL CHALLENGE
1100
LVL11
ヴォヴィン
2000
LVL11
ertsvm
-
SPECIAL CHALLENGE
2000
LVL11
ertsvm
1082
LVL11
Clément
-
SPECIAL CHALLENGE
2000
LVL11
ertsvm
1011
LVL11
🧊Led
-
VS2m 2s
-
VS3m 7s
-
VS1m 8s
-
VS1m 28s
-
VS1m 20s
-
2038
LVL11
ertsvm
1590
LVL11
meww~
-
1382
LVL11
играть не умею
2041
LVL11
ertsvm