PROFILE
aghilas_hld
TROPHY ROAD
II
Highest: 45,157
WINS
RANKED
SILVER I
CURRENT
950
MYTHIC I
HIGHEST
6,194
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 294 h
3v3: 2,808 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,311 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,460 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 221 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 22 Average of their best 20: 982 trophies · 45,157 total trophies · 0 of 7 classes mastered
-
950
Season 50 · in progress
Silver I
aghilas_hld’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing4 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 982 trophies · 45,157 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 34% |
| Ranked | Top 69% |
| Best ranked rank | Top 33% |
| Prestige | Top 50% |
| Fame | Top 70% |
| Experience | Top 31% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 76% |
| Collection | Top 65% |
| Best streak | Top 43% |
BRAWLERS
88 / 108 Collected
1 SHELLY
1,077
11
3 BULL
1,004
9
COLT
810
10
1 EL PRIMO
547
8
3 NITA
533
10
1 BROCK
515
9
1 ROSA
501
9
POCO
467
9
BARLEY
399
9
DYNAMIKE
646
9
DARRYL
599
8
1 RICO
508
8
JACKY
500
8
1 CARL
475
9
JESSIE
446
8
TICK
430
8
PENNY
429
9
8-BIT
369
8
GUS
345
8
PIPER
1,132
10
1 EDGAR
1,104
10
BIBI
1,000
9
3 GRIFF
991
10
3 BEA
662
10
LOLA
616
9
FRANK
611
9
SHADE
545
9
6 STU
534
8
2 NANI
533
8
ASH
531
8
1 SAM
527
8
EMZ
525
9
2 BO
512
9
BELLE
484
8
PAM
474
8
BONNIE
441
8
GALE
424
8
3 TRUNK
414
10
PEARL
378
8
1 COLETTE
376
8
1 ANGELO
368
7
MANDY
333
8
1 HANK
323
8
LARRY & LAWRIE
315
7
GROM
305
8
MAISIE
301
8
3 MEEPLE
290
7
3 BERRY
230
9
5 BOLT
64
7
3 LILY
1,232
11
FANG
1,204
10
DOUG
1,004
10
1 BUZZ
549
8
1 TARA
506
8
MORTIS
501
11
CHUCK
500
9
BYRON
461
8
LOU
437
8
GRAY
432
8
1 MELODIE
431
7
1 MICO
384
8
MAX
375
9
MR. P
364
8
ALLI
338
8
2 EVE
331
8
RUFFS
321
8
SQUEAK
320
8
GENE
319
8
BUSTER
300
7
SPROUT
279
8
JANET
279
7
10 OTIS
145
5
3 GLOWY
44
2
OLLIE
17
7
COSMO
11
1
CLANCY
0
1
KIT
2,038
11
CORDELIUS
1,222
11
3 LEON
1,159
11
3 SPIKE
713
11
NORI
670
9
1 SURGE
636
9
CROW
580
11
SANDY
421
7
MEG
343
11
8 KENJI
307
9
1 DRACO
26
6
1 SIRIUS
15
5
Account value
What everything they own would cost in gems
≈ 97,231
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS88 owned
8103027111
24,203
-
Power levels118,030 power points · 251,250 coins
36,928
-
GADGETS90 owned
9,000
-
STAR POWERS58 owned
11,600
-
Hypercharges23 owned
11,500
-
GEARS13 owned
1,300
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
211,090
432,070
-
GADGETS86 missing
86,000
-
STAR POWERS118 missing
236,000
-
Hypercharges65 missing
325,000
-
GEARS532 missing
543,000
-
Buffies84 missing
168,000
84,000
-
Total
379,090
1,706,070
≈ 208,516
-
Brawlers to level 1199 missing
285,890
587,370
-
GADGETS126 missing
126,000
-
STAR POWERS158 missing
316,000
-
Hypercharges85 missing
425,000
-
GEARS652 missing
663,000
-
Buffies90 missing
180,000
90,000
-
Total
465,890
2,207,370
≈ 267,326
What money can’t buy
Skins seen
14
11
17
1
2
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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