PROFILE
Deni bg
TROPHY ROAD
II
Highest: 64,145
WINS
RANKED
SILVER I
CURRENT
957
LEGENDARY I
HIGHEST
7,660
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 439 h
3v3: 4,905 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 878 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 3,078 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 330 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: LEGENDARY I
- Trophy pushing 29 Average of their best 20: 1,246 trophies · 64,145 total trophies · 0 of 7 classes mastered
-
970
Season 50 · in progress
Silver I
Deni bg’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing6 / 20
Ranked
46 × 80 % = 36.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,246 trophies · 64,145 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 17% |
| Ranked | Top 71% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 31% |
| Fame | Top 30% |
| Experience | Top 17% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 6.3% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 36% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
SHELLY
728
11
2 COLT
1,257
11
POCO
1,187
11
1 BROCK
1,183
11
9 BULL
1,017
11
1 NITA
559
9
EL PRIMO
534
9
ROSA
510
9
BARLEY
500
11
3 8-BIT
1,016
11
2 RICO
935
11
1 DARRYL
815
11
5 JESSIE
780
11
DYNAMIKE
621
11
PENNY
568
9
CARL
511
9
JACKY
509
11
TICK
497
11
6 GUS
478
11
5 MAISIE
2,008
11
4 STU
1,164
11
1 PIPER
1,139
11
MANDY
1,066
11
BO
1,055
11
BIBI
1,040
11
BELLE
930
11
EDGAR
899
11
GALE
667
11
BEA
644
11
5 EMZ
630
11
FRANK
613
11
3 PAM
603
9
ANGELO
601
9
4 PEARL
578
7
NANI
536
9
GRIFF
443
11
1 LARRY & LAWRIE
421
9
2 SAM
389
7
COLETTE
376
11
SHADE
357
11
LOLA
356
7
1 BONNIE
351
8
4 BERRY
322
7
HANK
303
7
GROM
291
11
4 ASH
262
8
8 MEEPLE
178
7
8 TRUNK
122
7
6 BOLT
87
7
1 GRAY
1,451
11
1 FANG
1,266
11
SQUEAK
1,257
11
6 MORTIS
1,242
11
BYRON
1,193
11
5 BUZZ
1,148
11
MAX
731
11
10 CHARLIE
712
11
1 MR. P
665
11
LILY
616
11
DOUG
615
9
GENE
592
9
MOE
551
9
2 MELODIE
549
9
SPROUT
539
9
2 CLANCY
528
9
DAMIAN
524
11
LOU
516
11
TARA
509
11
MICO
460
11
2 RUFFS
416
7
OTIS
412
11
2 R-T
342
7
CHUCK
341
9
1 BUSTER
317
8
3 ALLI
312
9
EVE
309
7
1 FINX
269
7
15 STARR NOVA
249
7
1 WENDY
242
9
13 OLLIE
241
7
2 JUJU
174
7
WILLOW
157
7
4 VINCE
142
7
5 JAE-YONG
131
7
JANET
111
7
3 LUMI
110
4
7 ZIGGY
91
7
5 GLOWY
69
1
5 GIGI
67
1
4 COSMO
54
6
3 MINA
33
1
NAJIA
10
5
11 KIT
1,343
11
SPIKE
1,337
11
LEON
1,235
11
CROW
1,116
11
6 KENJI
1,081
11
1 SANDY
944
11
3 CORDELIUS
880
11
SURGE
868
11
6 CHESTER
626
11
1 MEG
392
7
1 PIERCE
311
9
2 AMBER
283
11
1 NORI
277
11
7 DRACO
95
7
2 KAZE
303
9
4 SIRIUS
155
7
Account value
What everything they own would cost in gems
≈ 180,664
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels252,770 power points · 527,040 coins
77,981
-
GADGETS120 owned
12,000
-
STAR POWERS121 owned
24,200
-
Hypercharges50 owned
25,000
-
GEARS45 owned
4,700
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1152 missing
151,150
311,580
-
GADGETS96 missing
96,000
-
STAR POWERS95 missing
190,000
-
Hypercharges58 missing
290,000
-
GEARS620 missing
629,000
-
Buffies86 missing
172,000
86,000
-
Total
323,150
1,602,580
≈ 192,573
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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