PROFILE
ToAbuelo
TROPHY ROAD
III
Highest: 96,026
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC III
HIGHEST
7,164
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,124 h
3v3: 15,956 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,189 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,651 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 858 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 36 Average of their best 20: 1,389 trophies · 96,018 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
ToAbuelo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked30 / 80
- Trophy pushing7 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,389 trophies · 96,018 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.2% |
| Ranked | Top 85% |
| Best ranked rank | Top 15% |
| Prestige | Top 7.4% |
| Fame | Top 7.8% |
| Experience | Top 1.4% |
| 3v3 victories | Top 3.8% |
| Showdown victories | Top 2.0% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 5.3% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
1,015
9
COLT
1,228
11
BULL
1,037
11
3 BROCK
1,008
11
NITA
1,005
11
2 POCO
876
9
1 BARLEY
699
9
ROSA
699
9
EL PRIMO
649
11
RICO
1,523
11
4 DARRYL
1,200
11
1 PENNY
1,075
11
1 TICK
1,075
11
2 8-BIT
1,032
11
5 JESSIE
1,025
11
CARL
1,022
10
6 DYNAMIKE
1,017
9
JACKY
585
9
GUS
490
9
EDGAR
1,480
11
3 PIPER
1,433
11
2 BO
1,208
11
4 BELLE
1,178
10
SAM
1,141
11
4 BIBI
1,114
11
3 MAISIE
1,074
11
2 GRIFF
1,043
11
BERRY
1,021
11
ANGELO
1,000
9
LARRY & LAWRIE
888
10
4 FRANK
887
11
2 STU
816
10
2 GALE
794
11
GROM
791
9
ASH
769
9
1 BONNIE
764
10
MANDY
762
9
SHADE
739
9
2 NANI
727
9
PEARL
721
9
1 COLETTE
673
11
1 HANK
620
9
1 BEA
614
9
PAM
601
9
LOLA
600
9
EMZ
559
7
4 BOLT
445
9
1 TRUNK
435
10
2 MEEPLE
123
6
1 MAX
2,182
11
MORTIS
1,427
11
CLANCY
1,407
11
1 BYRON
1,330
11
5 FANG
1,247
11
LILY
1,206
11
BUZZ
1,144
11
3 TARA
1,126
11
2 MELODIE
1,119
11
MINA
1,064
11
1 LUMI
1,061
11
RUFFS
1,050
11
2 MOE
1,036
10
FINX
1,033
11
SPROUT
1,032
11
BUSTER
1,019
10
GENE
1,015
10
OLLIE
1,010
10
5 MICO
1,002
11
GLOWY
1,000
10
DOUG
984
9
SQUEAK
894
11
ALLI
850
9
2 JUJU
846
9
R-T
744
9
1 CHUCK
728
9
WENDY
708
10
1 MR. P
660
9
3 JAE-YONG
655
9
3 GRAY
622
9
2 LOU
549
11
CHARLIE
526
10
WILLOW
520
9
2 OTIS
508
9
1 COSMO
507
11
2 ZIGGY
460
9
1 STARR NOVA
459
9
DAMIAN
421
9
NAJIA
304
10
GIGI
294
9
EVE
231
5
1 JANET
128
4
VINCE
0
3
3 CORDELIUS
2,100
11
3 KIT
1,327
11
4 LEON
1,291
11
CROW
1,281
11
KENJI
1,263
11
SURGE
1,205
11
NORI
1,130
10
3 SPIKE
1,061
11
SANDY
1,000
11
CHESTER
784
11
MEG
638
9
2 PIERCE
525
9
1 AMBER
504
7
1 DRACO
489
9
2 SIRIUS
1,029
10
1 KAZE
1,003
10
Account value
What everything they own would cost in gems
≈ 252,736
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels274,800 power points · 579,225 coins
85,403
-
GADGETS208 owned
20,800
-
STAR POWERS187 owned
37,400
-
Hypercharges91 owned
45,500
-
GEARS107 owned
10,950
-
Buffies66 owned
19,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
129,120
259,395
-
GADGETS8 missing
8,000
-
STAR POWERS29 missing
58,000
-
Hypercharges17 missing
85,000
-
GEARS558 missing
566,500
-
Buffies33 missing
66,000
33,000
-
Total
195,120
1,009,895
≈ 120,502
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Cordelius 24
Leon 1
- All modes
Brawl Ball 15
Brawl Hockey 7
Mega Duo Showdown 2
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 30s
-
VS1m 40s
-
VS1m 13s
-
VS2m 48s
-
VS1m 37s
-
VS1m 26s
-
VS2m 47s
-
VS2m 30s
-
VS2m 30s
-
VS1m 36s
-
2501
LVL11
duckarmy
1635
LVL11
Trace Mcsorley
2088
LVL11
Chagalagualala
2071
LVL11
HMB|FLAME
2779
LVL11
ALEX31
1338
LVL11
Ryrice28
1859
LVL11
daniel_ngcbw
2088
LVL11
ToAbuelo
2926
LVL11
커비
2000
LVL11
naruto *💙🐋🪼
2012
LVL11
Sigma Lou
1695
LVL11
Cheese:)
2267
LVL11
1st | Mattack💫
2006
LVL11
RTC|Gibram
2234
LVL11
kylurrr
2000
LVL11
tímido01
1350
LVL11
Un_Random1504
1351
LVL11
Fercho77
2000
LVL11
Gamechanger
1326
LVL11
LMA/DONI🇬🇹
-
VS1m 37s
-
VS2m 4s
-
VS2m 18s
-
VS2m 13s
-
VS1m 8s
-
VS1m 36s
-
VS2m 16s
-
1141
LVL11
FlameGhost
2060
LVL11
ToAbuelo
-
1044
LVL11
Brawler
2056
LVL11
ToAbuelo
-
VS2m 17s
-
VS1m 24s
-
VS2m 30s
-
VS1m 52s
-
VS53s