PROFILE
trikshots aaron
TROPHY ROAD
IV
Highest: 202,688
WINS
RANKED
MASTERS II
CURRENT
9,960
PRO
HIGHEST
11,279
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 2,502 h
3v3: 34,515 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 11,010 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,621 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,918 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 99 Best: PRO
- Trophy pushing 80 Average of their best 20: 2,467 trophies · 202,679 total trophies · 6 of 7 classes mastered
-
10,836
Season 50 · in progress
Masters III
trikshots aaron’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked79 / 80
- Trophy pushing16 / 20
Ranked
99 × 80 % = 79.2 pointsBest: PRO
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
80 × 20 % = 16.0 pointsAverage of their best 20: 2,467 trophies · 202,679 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.012% |
| Ranked | Top 0.01% |
| Best ranked rank | Top 0.01% |
| Prestige | Top 0.017% |
| Fame | Top 0.22% |
| Experience | Top 0.44% |
| 3v3 victories | Top 0.32% |
| Showdown victories | Top 0.12% |
| Brawlers at power 11 | Top 1.9% |
| Collection | Top 0.14% |
| Best streak | Top 1.4% |
BRAWLERS
108 / 108 Collected
5 SHELLY
2,035
11
BULL
2,201
11
BROCK
2,072
11
COLT
2,052
11
3 ROSA
2,018
11
EL PRIMO
1,903
11
POCO
1,876
11
NITA
1,491
11
BARLEY
1,481
11
GUS
2,297
11
5 RICO
2,020
11
18 JESSIE
2,014
11
6 PENNY
2,002
11
8-BIT
2,000
11
2 JACKY
1,858
11
CARL
1,845
11
1 DARRYL
1,844
11
TICK
1,595
11
DYNAMIKE
1,420
11
BOLT
3,021
11
COLETTE
3,000
11
EDGAR
2,680
11
MANDY
2,044
11
PEARL
2,028
11
PIPER
2,024
11
13 MAISIE
2,018
11
SHADE
2,018
11
13 EMZ
2,017
11
24 BELLE
2,011
11
16 BO
2,009
11
GALE
2,009
11
2 NANI
2,006
11
3 BEA
2,004
11
BIBI
2,003
11
3 BONNIE
2,003
11
GRIFF
2,002
11
12 LOLA
2,002
11
PAM
2,001
11
3 STU
2,001
11
MEEPLE
2,001
11
2 SAM
1,829
11
ASH
1,824
11
FRANK
1,729
11
1 ANGELO
1,596
11
BERRY
1,577
11
TRUNK
1,510
11
LARRY & LAWRIE
1,424
11
3 HANK
1,347
11
GROM
1,316
11
2 DOUG
3,004
1
19 DAMIAN
3,003
11
4 GRAY
2,230
11
CHARLIE
2,207
11
MINA
2,161
11
1 OTIS
2,152
11
1 NAJIA
2,100
11
BUZZ
2,070
11
BYRON
2,054
11
3 MELODIE
2,024
11
STARR NOVA
2,017
11
18 MICO
2,014
11
MOE
2,014
11
10 LILY
2,013
11
GLOWY
2,012
11
3 ALLI
2,011
11
6 FANG
2,009
11
10 LUMI
2,009
11
3 R-T
2,005
11
1 TARA
2,004
11
13 GENE
2,002
11
5 FINX
2,002
11
1 MORTIS
2,001
11
2 JANET
2,000
11
CLANCY
1,789
11
SPROUT
1,673
11
MAX
1,637
11
1 WILLOW
1,592
11
ZIGGY
1,547
11
LOU
1,546
11
SQUEAK
1,507
11
3 MR. P
1,478
11
OLLIE
1,471
11
BUSTER
1,430
11
RUFFS
1,411
11
GIGI
1,409
11
5 JUJU
1,388
11
EVE
1,384
11
CHUCK
1,381
11
JAE-YONG
1,335
11
WENDY
227
11
1 COSMO
63
11
VINCE
0
11
30 CROW
3,003
11
MEG
2,409
11
11 SURGE
2,310
11
7 KIT
2,223
11
19 SPIKE
2,009
11
49 SANDY
2,006
11
LEON
2,005
11
CHESTER
2,001
11
CORDELIUS
2,000
11
PIERCE
2,000
11
KENJI
1,912
11
AMBER
1,613
11
DRACO
1,564
11
NORI
149
11
5 SIRIUS
3,000
11
29 KAZE
2,011
11
Account value
What everything they own would cost in gems
≈ 343,987
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels400,180 power points · 830,855 coins
123,104
-
GADGETS214 owned
21,400
-
STAR POWERS214 owned
42,800
-
Hypercharges106 owned
53,000
-
GEARS400 owned
41,100
-
Buffies99 owned
29,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 111 missing
3,740
7,765
-
GADGETS2 missing
2,000
-
STAR POWERS2 missing
4,000
-
Hypercharges2 missing
10,000
-
GEARS265 missing
265,000
-
BuffiesAll done!
-
Total
3,740
288,765
≈ 29,251
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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