PROFILE
matheus
TROPHY ROAD
III
Highest: 8,492
WINS
RANKED
GOLD I
CURRENT
1,627
DIAMOND I
HIGHEST
3,476
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 41 h
3v3: 405 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 177 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 192 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 31 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 8 Average of their best 20: 409 trophies · 8,492 total trophies · 0 of 7 classes mastered
Current formOut of form42% wins in 19 battles
-
1,969
Season 50 · in progress
Gold I
matheus’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing2 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
8 × 20 % = 1.6 pointsAverage of their best 20: 409 trophies · 8,492 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 88% |
| Ranked | Top 47% |
| Best ranked rank | Top 65% |
| Prestige | Top 78% |
| Fame | Top 70% |
| Experience | Top 86% |
| 3v3 victories | Top 85% |
| Showdown victories | Top 82% |
| Brawlers at power 11 | Top 78% |
| Collection | Top 77% |
| Best streak | Top 82% |
BRAWLERS
61 / 108 Collected
SHELLY
244
7
NITA
1,000
11
5 EL PRIMO
837
11
COLT
248
8
BROCK
216
6
1 POCO
126
5
BARLEY
42
4
BULL
0
4
ROSA
0
4
2 JESSIE
483
11
6 8-BIT
314
7
12 DARRYL
211
5
4 CARL
170
8
6 GUS
160
7
1 RICO
13
3
1 TICK
9
6
DYNAMIKE
0
4
PENNY
0
4
JACKY
0
1
EMZ
1,170
11
13 BO
200
6
6 BIBI
93
11
GROM
72
9
4 NANI
55
1
EDGAR
31
11
FRANK
10
9
PIPER
0
1
PAM
0
1
GALE
0
1
STU
0
1
GRIFF
0
1
ASH
0
1
BONNIE
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
ANGELO
0
1
BERRY
0
1
SHADE
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
3
DAMIAN
281
10
MORTIS
210
10
6 GIGI
113
8
1 SQUEAK
12
7
TARA
0
1
BYRON
0
1
DOUG
0
8
MICO
0
1
MOE
0
6
JAE-YONG
0
1
STARR NOVA
0
1
VINCE
0
6
SURGE
1,000
11
2 LEON
616
10
MEG
333
11
CROW
223
9
Account value
What everything they own would cost in gems
≈ 56,199
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS61 owned
81026124
12,400
-
Power levels49,080 power points · 101,905 coins
15,099
-
GADGETS41 owned
4,100
-
STAR POWERS21 owned
4,200
-
Hypercharges24 owned
12,000
-
GEARS27 owned
2,700
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1153 missing
179,060
371,760
-
GADGETS81 missing
81,000
-
STAR POWERS101 missing
202,000
-
Hypercharges37 missing
185,000
-
GEARS348 missing
353,500
-
Buffies56 missing
112,000
56,000
-
Total
291,060
1,249,260
≈ 154,032
-
Brawlers to level 11100 missing
354,840
736,715
-
GADGETS175 missing
175,000
-
STAR POWERS195 missing
390,000
-
Hypercharges84 missing
420,000
-
GEARS638 missing
649,000
-
Buffies80 missing
160,000
80,000
-
Total
514,840
2,450,715
≈ 296,556
What money can’t buy
Progress
ExampleStatistics
Last 19 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 1 | 100% | — | |
| 18 | 39% | — |
BATTLE LOG
- All brawlers
Vince 5
Edgar 4
Squeak 3
Barley 3
Jessie 2
Surge 2
Shelly 1
8-bit 1
Rico 1
Crow 1
Emz 1
Nita 1
- All match types
Challenges 18- Friendly 6
Trophies 1
- All modes
Mega Duo Showdown 18
Bounty 4
Duo Showdown 1
Knockout 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
703
LVL11
Stroheim❦
703
LVL11
matheus
-
SPECIAL CHALLENGE
803
LVL11
1P
702
LVL11
matheus
-
SPECIAL CHALLENGE
602
LVL11
crow
602
LVL11
matheus
-
SPECIAL CHALLENGE
802
LVL11
Jubilleu
603
LVL11
matheus
-
SPECIAL CHALLENGE
602
LVL11
Arthur
602
LVL11
matheus
-
SPECIAL CHALLENGE
501
LVL11
TPC|perdeukk22
502
LVL11
matheus
-
SPECIAL CHALLENGE
503
LVL11
matheus
503
LVL11
Sergioss
-
SPECIAL CHALLENGE
503
LVL11
EddyD
502
LVL11
matheus
-
SPECIAL CHALLENGE
503
LVL11
matheus
401
LVL11
smitheloriginal
-
SPECIAL CHALLENGE
401
LVL11
ella no te ama
502
LVL11
matheus
-
SPECIAL CHALLENGE
503
LVL11
matheus
503
LVL11
PJ-PUG!
-
SPECIAL CHALLENGE
502
LVL11
SIMÓN TICK
502
LVL11
matheus
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
SPECIAL CHALLENGE
503
LVL11
matheus
500
LVL11
Schi \,,/
-
SPECIAL CHALLENGE
503
LVL11
NINJA.YT
502
LVL11
matheus
-
SPECIAL CHALLENGE
403
LVL11
Adrianmario
402
LVL11
matheus
-
SPECIAL CHALLENGE
402
LVL11
knzinn7
403
LVL11
matheus
-
SPECIAL CHALLENGE
402
LVL11
matheus
402
LVL11
Clay
-
SPECIAL CHALLENGE
302
LVL11
matheus
303
LVL11
e aí