PROFILE
FUT|ROZZY☔七転
TROPHY ROAD
III
Highest: 68,615
WINS
RANKED
DIAMOND II
CURRENT
3,614
MYTHIC I
HIGHEST
4,640
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 344 h
3v3: 3,049 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,580 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,882 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 258 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 39 Average of their best 20: 1,409 trophies · 68,614 total trophies · 2 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
3,690
Season 50 · in progress
Diamond II
FUT|ROZZY☔七転’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing8 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,409 trophies · 68,614 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 14% |
| Best ranked rank | Top 34% |
| Prestige | Top 15% |
| Fame | Top 20% |
| Experience | Top 27% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 8.8% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 26% |
| Best streak | Top 23% |
BRAWLERS
108 / 108 Collected
2 SHELLY
2,018
11
1 BULL
1,333
11
COLT
1,205
11
EL PRIMO
1,052
9
POCO
1,023
11
1 BROCK
601
11
7 NITA
517
8
BARLEY
501
9
2 ROSA
258
6
DYNAMIKE
1,413
11
DARRYL
1,014
11
2 RICO
513
9
1 JESSIE
503
9
1 TICK
502
9
JACKY
305
7
1 8-BIT
262
8
1 PENNY
259
6
CARL
253
6
1 GUS
252
7
3 EDGAR
2,016
11
2 BO
2,004
11
3 BIBI
2,000
11
NANI
1,041
10
STU
1,033
11
GRIFF
1,008
11
3 PIPER
1,005
11
4 FRANK
1,001
11
3 EMZ
1,000
11
COLETTE
1,000
11
SHADE
520
11
3 BEA
509
9
3 GROM
506
9
2 GALE
505
8
2 MANDY
501
11
MAISIE
396
8
PAM
322
7
BERRY
311
8
ASH
276
8
MEEPLE
263
7
1 BOLT
260
11
2 HANK
259
8
BELLE
256
7
1 BONNIE
256
8
1 LARRY & LAWRIE
255
6
2 ANGELO
254
8
2 TRUNK
252
7
1 SAM
251
8
2 PEARL
251
8
2 LOLA
250
7
MORTIS
2,008
11
DOUG
1,161
11
3 BYRON
1,040
11
NAJIA
1,032
9
3 LILY
1,014
9
2 BUZZ
1,012
11
4 FANG
1,003
9
BUSTER
749
9
1 LOU
718
11
1 FINX
533
11
2 WILLOW
530
9
TARA
511
8
MAX
504
9
1 SQUEAK
504
9
2 OTIS
503
9
4 GENE
502
10
2 MELODIE
501
8
1 JANET
500
8
1 GRAY
500
8
2 STARR NOVA
500
9
SPROUT
384
7
GLOWY
332
8
2 MOE
315
7
1 CLANCY
304
9
2 MINA
265
7
3 GIGI
261
9
1 JUJU
258
6
DAMIAN
258
9
1 EVE
257
7
2 MICO
256
8
ZIGGY
254
7
R-T
253
8
1 LUMI
253
7
4 ALLI
253
7
1 MR. P
251
7
1 RUFFS
251
8
CHUCK
251
7
1 CHARLIE
251
7
OLLIE
251
9
COSMO
210
9
3 JAE-YONG
207
6
4 WENDY
100
7
VINCE
0
1
CHESTER
2,090
11
SURGE
1,107
11
CROW
1,101
11
KIT
1,083
11
CORDELIUS
1,071
11
SPIKE
1,066
11
1 SANDY
1,045
11
1 LEON
1,016
11
PIERCE
732
11
3 AMBER
503
8
2 KENJI
503
11
6 DRACO
502
11
2 NORI
501
11
1 MEG
306
8
SIRIUS
1,131
9
2 KAZE
312
8
Account value
What everything they own would cost in gems
≈ 180,825
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels204,140 power points · 427,775 coins
63,192
-
GADGETS140 owned
14,000
-
STAR POWERS103 owned
20,600
-
Hypercharges65 owned
32,500
-
GEARS64 owned
6,550
-
Buffies37 owned
11,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
199,780
410,845
-
GADGETS76 missing
76,000
-
STAR POWERS113 missing
226,000
-
Hypercharges43 missing
215,000
-
GEARS601 missing
610,500
-
Buffies62 missing
124,000
62,000
-
Total
323,780
1,600,345
≈ 192,413
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
STu
#2RYL8GL990
Battles together2Wins together50%Their most played brawler
TaraLast together27m 6s ago
Who they play with most: 25 battles in this period
-
STu
#2RYL8GL990
Battles together2Wins together50%Their most played brawler
TaraLast together27m 6s ago
Who they play with most: 25 battles in this period
-
STu
#2RYL8GL990
Battles together2Wins together50%Their most played brawler
TaraLast together27m 6s ago
Who they play with most in their last 25 battles
-
STu
#2RYL8GL990
Battles together2Wins together50%Their most played brawler
TaraLast together27m 6s ago
BATTLE LOG
- All brawlers
Jae-yong 9
Cosmo 8
Dynamike 5
Wendy 2
Colt 1
- All modes
Solo Showdown 23
Duo Showdown 2
- All results
- Victory
- Defeat
- Draw