PROFILE
chris
TROPHY ROAD
I
Highest: 52,115
WINS
RANKED
MYTHIC II
CURRENT
5,182
LEGENDARY I
HIGHEST
6,163
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 308 h
3v3: 4,019 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 955 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,085 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 234 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 56 Best: LEGENDARY I
- Trophy pushing 24 Average of their best 20: 1,122 trophies · 52,115 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
6,163
Season 50 · in progress
Legendary I
chris’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked45 / 80
- Trophy pushing5 / 20
Ranked
56 × 80 % = 44.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,122 trophies · 52,115 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 27% |
| Ranked | Top 3.6% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 17% |
| Fame | Top 71% |
| Experience | Top 36% |
| 3v3 victories | Top 34% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 53% |
| Collection | Top 30% |
| Best streak | Top 1.4% |
BRAWLERS
106 / 108 Collected
SHELLY
573
9
BULL
1,471
10
NITA
1,000
9
COLT
421
5
2 POCO
350
9
1 ROSA
332
4
BARLEY
275
8
BROCK
262
5
7 EL PRIMO
163
3
2 8-BIT
1,061
10
2 CARL
1,009
10
1 GUS
1,000
9
DYNAMIKE
450
10
PENNY
413
9
RICO
354
5
1 JACKY
266
9
TICK
263
8
1 DARRYL
250
7
1 JESSIE
201
6
4 GRIFF
1,649
11
EDGAR
1,631
11
EMZ
1,028
9
BEA
1,017
10
10 MANDY
1,015
8
5 TRUNK
1,010
11
2 MEEPLE
1,009
11
2 PIPER
1,006
11
4 BIBI
1,003
11
1 FRANK
1,000
10
MAISIE
1,000
9
HANK
1,000
9
3 PEARL
1,000
9
ANGELO
1,000
9
SHADE
1,000
9
COLETTE
483
11
ASH
322
9
SAM
319
7
BO
306
7
1 BELLE
224
9
3 LOLA
211
8
4 NANI
201
1
STU
196
2
1 GROM
191
9
2 BONNIE
181
7
PAM
140
1
1 BERRY
116
1
GALE
113
1
14 LARRY & LAWRIE
103
8
BOLT
0
10
1 LOU
1,016
11
1 MORTIS
1,015
11
2 GRAY
1,009
11
2 OLLIE
1,009
11
7 MICO
1,006
11
1 JUJU
1,000
11
7 FINX
1,000
8
JAE-YONG
604
9
ALLI
602
9
LUMI
480
9
SQUEAK
413
9
BYRON
384
9
5 BUSTER
380
5
2 GENE
325
9
MOE
272
7
BUZZ
259
7
R-T
251
4
WENDY
251
10
OTIS
243
9
TARA
209
9
2 MR. P
160
1
4 NAJIA
85
10
6 CLANCY
81
1
5 DOUG
65
1
2 MAX
34
1
2 CHARLIE
25
6
SPROUT
5
1
RUFFS
0
5
FANG
0
3
EVE
0
1
JANET
0
1
CHUCK
0
1
MELODIE
0
1
LILY
0
2
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
2
DAMIAN
0
1
STARR NOVA
0
1
VINCE
0
1
3 SPIKE
1,147
11
3 CROW
1,033
11
LEON
1,027
11
6 CHESTER
1,010
11
2 KENJI
1,010
11
2 SURGE
1,008
10
1 KIT
1,003
11
NORI
1,001
10
PIERCE
250
10
SANDY
227
8
AMBER
0
1
MEG
0
1
CORDELIUS
0
4
DRACO
0
3
KAZE
1,000
9
4 SIRIUS
628
11
Account value
What everything they own would cost in gems
≈ 156,551
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103041142
32,185
-
Power levels147,410 power points · 311,245 coins
45,866
-
GADGETS132 owned
13,200
-
STAR POWERS88 owned
17,600
-
Hypercharges59 owned
29,500
-
GEARS62 owned
6,200
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
249,030
511,845
-
GADGETS80 missing
80,000
-
STAR POWERS124 missing
248,000
-
Hypercharges47 missing
235,000
-
GEARS591 missing
602,000
-
Buffies59 missing
118,000
59,000
-
Total
367,030
1,735,845
≈ 210,288
-
Brawlers to level 1188 missing
256,510
527,375
-
GADGETS84 missing
84,000
-
STAR POWERS128 missing
256,000
-
Hypercharges49 missing
245,000
-
GEARS603 missing
614,000
-
Buffies59 missing
118,000
59,000
-
Total
374,510
1,785,375
≈ 215,989
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw