PROFILE
Gaser_Gal_2
TROPHY ROAD
II
Highest: 74,297
WINS
RANKED
GOLD I
CURRENT
1,600
MYTHIC II
HIGHEST
5,147
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 506 h
3v3: 4,212 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,530 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 226 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 379 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 26 Average of their best 20: 1,112 trophies · 74,297 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,629
Season 50 · in progress
Gold I
Gaser_Gal_2’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing5 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,112 trophies · 74,297 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.7% |
| Ranked | Top 48% |
| Best ranked rank | Top 21% |
| Prestige | Top 14% |
| Fame | Top 24% |
| Experience | Top 20% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 3.4% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 20% |
| Best streak | Top 0.75% |
BRAWLERS
107 / 108 Collected
3 SHELLY
1,092
11
BULL
1,119
11
EL PRIMO
1,019
11
1 COLT
1,002
11
1 POCO
575
7
BROCK
553
7
ROSA
518
8
2 NITA
507
7
1 BARLEY
352
5
1 RICO
1,129
11
DYNAMIKE
1,128
11
2 DARRYL
1,014
11
GUS
845
11
TICK
597
8
1 JACKY
507
7
1 CARL
506
7
3 JESSIE
503
7
2 PENNY
503
7
2 8-BIT
301
6
BIBI
1,253
11
2 STU
1,114
11
PIPER
1,113
11
3 FRANK
1,013
11
EDGAR
1,009
11
GRIFF
1,000
11
BONNIE
1,000
11
4 PEARL
1,000
11
EMZ
910
11
1 COLETTE
778
11
ANGELO
677
11
2 GALE
661
11
1 BEA
622
11
BO
591
10
HANK
550
7
2 SHADE
530
7
1 BERRY
525
7
1 MEEPLE
525
7
6 LOLA
518
7
2 NANI
515
7
3 SAM
506
7
MANDY
505
7
LARRY & LAWRIE
503
7
TRUNK
432
8
7 BELLE
413
5
1 PAM
403
6
ASH
343
6
MAISIE
331
5
GROM
310
6
1 BOLT
252
8
2 BYRON
1,229
11
2 MICO
1,125
11
MORTIS
1,074
11
1 SQUEAK
1,071
11
JANET
1,062
11
GENE
1,045
11
BUZZ
1,030
11
1 FINX
1,008
11
2 DOUG
1,005
11
1 LILY
1,005
11
FANG
1,002
11
2 DAMIAN
1,000
11
STARR NOVA
939
11
2 CLANCY
753
11
JAE-YONG
716
11
1 MINA
688
11
GIGI
679
11
3 ALLI
669
9
2 GRAY
544
8
2 R-T
532
7
BUSTER
527
7
1 MAX
525
7
CHARLIE
511
5
MELODIE
506
7
WILLOW
505
7
TARA
502
7
1 RUFFS
501
7
OTIS
495
7
LUMI
429
7
2 OLLIE
408
6
NAJIA
348
9
CHUCK
336
5
JUJU
331
6
LOU
321
6
MR. P
313
6
SPROUT
304
6
ZIGGY
260
9
1 EVE
257
8
2 GLOWY
257
9
2 MOE
256
8
WENDY
58
8
COSMO
20
10
SURGE
1,241
11
4 CORDELIUS
1,174
11
3 CROW
1,049
11
1 SPIKE
1,043
11
3 CHESTER
1,042
11
1 KIT
1,041
11
1 LEON
1,015
11
4 PIERCE
1,004
11
1 KENJI
1,001
11
AMBER
1,000
11
DRACO
688
11
1 SANDY
568
7
MEG
461
11
4 NORI
332
11
3 KAZE
1,015
11
2 SIRIUS
805
11
Account value
What everything they own would cost in gems
≈ 197,388
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels232,550 power points · 481,985 coins
71,454
-
GADGETS160 owned
16,000
-
STAR POWERS104 owned
20,800
-
Hypercharges85 owned
42,500
-
GEARS69 owned
6,900
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1154 missing
167,630
348,870
-
GADGETS54 missing
54,000
-
STAR POWERS110 missing
220,000
-
Hypercharges22 missing
110,000
-
GEARS590 missing
601,000
-
Buffies75 missing
150,000
75,000
-
Total
317,630
1,408,870
≈ 172,650
-
Brawlers to level 1155 missing
171,370
356,635
-
GADGETS56 missing
56,000
-
STAR POWERS112 missing
224,000
-
Hypercharges23 missing
115,000
-
GEARS596 missing
607,000
-
Buffies75 missing
150,000
75,000
-
Total
321,370
1,433,635
≈ 175,501
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 74% | — | |
| 2 | 0% | — |
BATTLE LOG
- All brawlers
Meg 10
Gus 4
Bea 4
Colette 4
Surge 3
Shelly 3
Edgar 1
Bull 1
Griff 1
Fang 1
Kit 1
- All match types
Trophies 23
Challenges 2
- All modes
Loaded Showdown 19
Duels 4
Mega Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
1
LVL11
Gaser_Gal_2
1
LVL11
açelya💕
-
SPECIAL CHALLENGE
0
LVL11
Gaser_Gal_2
0
LVL11
mam569!reine