PROFILE
WLF'Gioele
TROPHY ROAD
III
Highest: 58,389
WINS
RANKED
GOLD II
CURRENT
2,286
DIAMOND II
HIGHEST
3,721
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 223 h
3v3: 2,292 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 697 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,316 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 168 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 28 Average of their best 20: 1,137 trophies · 58,389 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,315
Season 50 · in progress
Gold II
WLF'Gioele’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing6 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,137 trophies · 58,389 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 30% |
| Best ranked rank | Top 54% |
| Prestige | Top 27% |
| Fame | Top 70% |
| Experience | Top 47% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 41% |
| Best streak | Top 12% |
BRAWLERS
104 / 108 Collected
1 SHELLY
1,003
11
1 NITA
1,007
8
2 COLT
1,002
10
1 EL PRIMO
1,001
11
2 BARLEY
558
9
1 BULL
533
8
4 POCO
533
8
4 BROCK
530
8
ROSA
503
7
1 RICO
692
10
2 DARRYL
566
10
2 8-BIT
506
7
1 TICK
407
9
5 JESSIE
403
8
1 DYNAMIKE
400
7
2 JACKY
335
7
5 PENNY
331
7
3 CARL
314
7
2 GUS
312
7
2 EDGAR
2,004
11
3 EMZ
1,228
11
BO
1,122
11
5 STU
1,012
11
11 NANI
1,009
11
2 SHADE
1,006
9
FRANK
524
8
MAISIE
519
9
6 BIBI
518
8
ASH
518
8
1 HANK
516
8
9 LARRY & LAWRIE
504
9
BOLT
414
8
COLETTE
413
8
1 BERRY
403
8
PIPER
376
8
1 PAM
361
8
3 BEA
360
7
4 LOLA
358
7
TRUNK
357
8
2 BELLE
352
7
6 GROM
351
7
3 SAM
344
8
MEEPLE
338
8
4 GRIFF
333
8
1 GALE
326
8
1 PEARL
324
8
5 MANDY
319
8
1 ANGELO
313
7
1 BONNIE
310
8
1 RUFFS
1,095
11
FANG
1,015
11
1 DAMIAN
1,015
8
3 JAE-YONG
1,010
9
DOUG
1,009
8
2 CHARLIE
1,008
8
2 COSMO
1,002
8
JUJU
1,001
11
MICO
620
8
MORTIS
609
9
6 SQUEAK
525
9
1 GENE
520
8
5 GLOWY
519
9
1 ALLI
518
8
13 OLLIE
517
8
8 BUZZ
512
8
5 FINX
512
9
8 WENDY
510
7
1 GIGI
509
7
12 TARA
502
9
MR. P
444
8
LILY
432
8
1 LOU
410
7
1 VINCE
376
11
3 SPROUT
373
11
5 MOE
361
9
3 LUMI
358
9
1 BYRON
354
7
1 JANET
354
8
1 ZIGGY
351
7
4 GRAY
331
9
2 BUSTER
321
7
5 CHUCK
321
7
6 OTIS
320
7
3 MINA
319
8
3 CLANCY
314
8
1 EVE
304
8
1 R-T
304
8
3 WILLOW
303
8
6 MELODIE
210
7
MAX
119
7
2 STARR NOVA
29
7
1 NAJIA
10
7
SPIKE
2,021
11
3 MEG
1,023
8
4 NORI
1,015
9
2 PIERCE
523
9
8 SANDY
512
8
6 CROW
510
10
CHESTER
507
10
7 KENJI
364
7
1 AMBER
312
7
2 LEON
184
8
KAZE
1,065
11
4 SIRIUS
1,039
11
Account value
What everything they own would cost in gems
≈ 137,873
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
8103043102
30,087
-
Power levels139,800 power points · 295,060 coins
43,486
-
GADGETS103 owned
10,300
-
STAR POWERS65 owned
13,000
-
Hypercharges49 owned
24,500
-
GEARS56 owned
5,700
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1189 missing
249,160
512,500
-
GADGETS105 missing
105,000
-
STAR POWERS143 missing
286,000
-
Hypercharges55 missing
275,000
-
GEARS585 missing
595,000
-
Buffies60 missing
120,000
60,000
-
Total
369,160
1,833,500
≈ 220,266
-
Brawlers to level 1193 missing
264,120
543,560
-
GADGETS113 missing
113,000
-
STAR POWERS151 missing
302,000
-
Hypercharges59 missing
295,000
-
GEARS609 missing
619,000
-
Buffies63 missing
126,000
63,000
-
Total
390,120
1,935,560
≈ 232,568
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 70% | 20% | |
| 2 | 50% | — |
Teammates
Who they play with most: 25 battles in this period
-
Toxictouchdown
#2UVR2LLVVL
Battles together6Wins together83%Their most played brawler
BibiLast together13h 36m ago -
LL|Mattex
#2CLY2C8QQU
Battles together2Wins together50%Their most played brawler
ShellyLast together8h 14m ago -
WLF'Francy
#Q928RR0J8
Battles together2Wins together50%Their most played brawler
VinceLast together8h 14m ago
Who they play with most: 25 battles in this period
-
Toxictouchdown
#2UVR2LLVVL
Battles together6Wins together83%Their most played brawler
BibiLast together13h 36m ago -
LL|Mattex
#2CLY2C8QQU
Battles together2Wins together50%Their most played brawler
ShellyLast together8h 14m ago -
WLF'Francy
#Q928RR0J8
Battles together2Wins together50%Their most played brawler
VinceLast together8h 14m ago
Who they play with most: 25 battles in this period
-
Toxictouchdown
#2UVR2LLVVL
Battles together6Wins together83%Their most played brawler
BibiLast together13h 36m ago -
LL|Mattex
#2CLY2C8QQU
Battles together2Wins together50%Their most played brawler
ShellyLast together8h 14m ago -
WLF'Francy
#Q928RR0J8
Battles together2Wins together50%Their most played brawler
VinceLast together8h 14m ago
Who they play with most in their last 25 battles
-
Toxictouchdown
#2UVR2LLVVL
Battles together6Wins together83%Their most played brawler
BibiLast together13h 36m ago -
LL|Mattex
#2CLY2C8QQU
Battles together2Wins together50%Their most played brawler
ShellyLast together8h 14m ago -
WLF'Francy
#Q928RR0J8
Battles together2Wins together50%Their most played brawler
VinceLast together8h 14m ago
BATTLE LOG
- All brawlers
Colt 11
Vince 4
Bull 3
Max 2
Poco 1
Glowy 1
Emz 1
Sirius 1
Jacky 1
- All match types
Trophies 23
Challenges 2
- All modes
Loaded Showdown 9
Mega Duo Showdown 9
Brawl Ball 5
Trio Showdown 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 49s
-
VS29s
-
VS47s
-
VS31s
-
SPECIAL CHALLENGE
1
LVL11
MZ Giulia06
1
LVL11
WLF'Gioele
-
SPECIAL CHALLENGE
0
LVL11
shalev חננה
0
LVL11
WLF'Gioele
-
VS1m
-
886
LVL11
Toxictouchdown
986
LVL10
WLF'Gioele
-
984
LVL10
WLF'Gioele
884
LVL11
Toxictouchdown
-
869
LVL11
Toxictouchdown
969
LVL10
WLF'Gioele
-
967
LVL10
WLF'Gioele
867
LVL11
Toxictouchdown
-
870
LVL11
Toxictouchdown
970
LVL10
WLF'Gioele
-
861
LVL11
Toxictouchdown
962
LVL10
WLF'Gioele
-
964
LVL10
WLF'Gioele
844
LVL11
}HAMADA{