PROFILE
S2CI
TROPHY ROAD
II
Highest: 43,575
WINS
RANKED
BRONZE III
CURRENT
500
BRONZE III
HIGHEST
692
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 284 h
3v3: 5,332 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 61 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 261 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 222 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 2 Best: BRONZE III
- Trophy pushing 23 Average of their best 20: 1,113 trophies · 43,571 total trophies · 0 of 7 classes mastered
Current formOut of form40% wins in 25 battles
S2CI’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked2 / 80
- Trophy pushing5 / 20
Ranked
2 × 80 % = 1.6 pointsBest: BRONZE III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,113 trophies · 43,571 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 97% |
| Best ranked rank | Top 96% |
| Prestige | Top 43% |
| Fame | Top 32% |
| Experience | Top 41% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 84% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 44% |
| Best streak | Top 55% |
BRAWLERS
108 / 108 Collected
1 SHELLY
769
11
BROCK
1,379
11
1 COLT
919
11
BULL
592
11
1 POCO
554
11
BARLEY
431
9
1 NITA
327
7
ROSA
243
7
EL PRIMO
237
8
1 DARRYL
1,185
11
DYNAMIKE
1,012
11
TICK
1,008
11
3 RICO
682
11
JACKY
411
7
1 PENNY
230
7
CARL
208
7
3 GUS
113
7
4 JESSIE
106
7
8-BIT
0
4
3 BIBI
1,359
11
BO
1,244
11
BELLE
1,209
11
PIPER
1,129
11
MANDY
1,078
11
3 MAISIE
1,011
11
BEA
932
11
1 TRUNK
903
11
GALE
849
11
3 STU
722
11
GRIFF
690
11
EDGAR
658
10
1 ANGELO
558
9
FRANK
479
11
EMZ
438
11
GROM
390
11
COLETTE
298
7
1 BERRY
218
7
1 BOLT
214
11
1 LOLA
171
7
1 NANI
169
8
3 SHADE
169
7
4 PEARL
160
6
HANK
139
8
PAM
125
6
ASH
109
7
9 BONNIE
102
6
4 MEEPLE
38
7
SAM
0
7
LARRY & LAWRIE
0
4
2 MORTIS
1,658
11
ALLI
1,058
11
4 FANG
1,003
11
SQUEAK
664
11
MAX
636
11
MELODIE
589
9
BUZZ
531
10
GRAY
517
11
1 ZIGGY
468
11
3 LILY
442
11
1 MR. P
433
11
2 WILLOW
431
8
JANET
419
11
NAJIA
313
11
DOUG
247
10
1 TARA
237
7
CHUCK
227
8
1 SPROUT
196
7
LOU
159
10
1 LUMI
140
11
2 BYRON
118
9
7 MICO
106
9
2 RUFFS
55
8
MINA
41
11
2 EVE
17
7
1 COSMO
10
7
1 VINCE
10
7
1 CHARLIE
8
7
1 MOE
8
7
FINX
8
7
1 GIGI
8
8
GENE
0
4
OTIS
0
4
BUSTER
0
4
R-T
0
1
CLANCY
0
9
JUJU
0
7
OLLIE
0
1
JAE-YONG
0
1
GLOWY
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
5
KENJI
1,280
11
1 CORDELIUS
1,025
11
SPIKE
846
11
PIERCE
727
11
1 LEON
692
11
CROW
486
10
NORI
317
11
2 AMBER
281
9
DRACO
153
7
3 CHESTER
150
9
10 SANDY
128
7
2 SURGE
103
7
1 KIT
26
7
MEG
0
1
KAZE
542
10
7 SIRIUS
91
11
Account value
What everything they own would cost in gems
≈ 159,737
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels211,310 power points · 439,730 coins
65,104
-
GADGETS95 owned
9,500
-
STAR POWERS83 owned
16,600
-
Hypercharges48 owned
24,000
-
GEARS46 owned
4,750
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1164 missing
192,610
398,890
-
GADGETS121 missing
121,000
-
STAR POWERS133 missing
266,000
-
Hypercharges60 missing
300,000
-
GEARS619 missing
628,500
-
Buffies76 missing
152,000
76,000
-
Total
344,610
1,790,390
≈ 213,500
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 13 battles in this period
-
tutu
#2Q28UPR9RC
Battles together6Wins together50%Their most played brawler
RicoLast together6h 23m ago
Who they play with most: 25 battles in this period
-
tutu
#2Q28UPR9RC
Battles together13Wins together31%Their most played brawler
RicoLast together6h 23m ago
Who they play with most: 25 battles in this period
-
tutu
#2Q28UPR9RC
Battles together13Wins together31%Their most played brawler
RicoLast together6h 23m ago
Who they play with most in their last 25 battles
-
tutu
#2Q28UPR9RC
Battles together13Wins together31%Their most played brawler
RicoLast together6h 23m ago
BATTLE LOG
- All brawlers
Bea 10
Brock 8
Spike 3
Piper 3
Mandy 1
- All modes
Brawl Ball 5v5 18
Wipeout 5v5 5
Mega Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
VS3m 26s
1170
LVL11
DBC|Nikola
2008
LVL11
The Gogminator
STAR PLAYER
906
LVL11
S2CI
1106
LVL10
ZXC |MOTHER ☠️
1010
LVL11
Балбес
-
STAR PLAYERVS2m 30s
1377
LVL11
S2CI
1348
LVL11
Brawler
1356
LVL10
Brawler
1349
LVL10
Brawler
1351
LVL10
MORTIS MAIORAL
-
637
LVL11
tutu
1401
LVL11
S2CI
-
1395
LVL11
S2CI
1003
LVL11
tutu