PROFILE
tery
TROPHY ROAD
I
Highest: 26,112
WINS
RANKED
GOLD I
CURRENT
1,750
DIAMOND II
HIGHEST
3,865
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 140 h
3v3: 1,914 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 518 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 243 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 108 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 18 Average of their best 20: 851 trophies · 26,110 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
1,750
Season 50 · in progress
Gold I
tery’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 851 trophies · 26,110 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 63% |
| Ranked | Top 43% |
| Best ranked rank | Top 55% |
| Prestige | Top 51% |
| Fame | Top 71% |
| Experience | Top 67% |
| 3v3 victories | Top 56% |
| Showdown victories | Top 65% |
| Brawlers at power 11 | Top 45% |
| Collection | Top 64% |
| Best streak | Top 69% |
BRAWLERS
82 / 108 Collected
1 SHELLY
317
11
NITA
1,213
11
2 COLT
1,055
11
BULL
1,037
11
1 EL PRIMO
521
11
12 BROCK
221
8
ROSA
214
7
9 BARLEY
200
7
4 POCO
57
8
1 RICO
1,068
11
6 DYNAMIKE
1,026
11
DARRYL
367
11
18 JACKY
303
10
2 GUS
297
11
PENNY
248
11
JESSIE
235
11
1 8-BIT
208
7
CARL
196
7
7 TICK
167
7
EDGAR
2,000
11
GRIFF
1,187
11
1 FRANK
1,010
11
BO
579
11
COLETTE
386
11
3 PIPER
385
11
SHADE
348
11
1 ASH
262
6
13 TRUNK
255
9
1 MAISIE
244
5
EMZ
232
8
BIBI
224
7
13 HANK
218
5
1 STU
210
9
3 ANGELO
205
2
1 NANI
200
7
5 MEEPLE
184
5
1 MANDY
177
7
1 BERRY
177
3
11 GALE
168
4
9 BELLE
159
6
2 BEA
142
9
3 BONNIE
136
6
5 PAM
67
7
5 SAM
65
5
3 PEARL
33
5
2 LARRY & LAWRIE
21
2
1 GROM
10
2
BOLT
4
1
LOLA
0
1
1 LILY
1,023
11
NAJIA
1,014
11
ALLI
423
11
1 MAX
256
8
14 TARA
230
8
2 FANG
229
7
2 MORTIS
226
8
13 STARR NOVA
201
7
12 BUZZ
190
8
DAMIAN
183
7
4 LUMI
169
7
9 ZIGGY
127
6
8 MICO
123
8
JUJU
117
6
8 GENE
108
5
6 CLANCY
76
6
5 GLOWY
60
7
JAE-YONG
41
5
3 BUSTER
33
5
2 GRAY
30
4
1 LOU
15
4
1 BYRON
10
5
RUFFS
0
6
MELODIE
0
1
CROW
1,388
11
KIT
454
11
MEG
248
6
2 SPIKE
208
6
CORDELIUS
201
9
7 CHESTER
93
7
2 PIERCE
21
6
SIRIUS
342
11
3 KAZE
33
6
Account value
What everything they own would cost in gems
≈ 105,451
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS82 owned
810302472
21,359
-
Power levels117,820 power points · 243,100 coins
36,092
-
GADGETS61 owned
6,100
-
STAR POWERS49 owned
9,800
-
Hypercharges43 owned
21,500
-
GEARS16 owned
1,600
-
Buffies30 owned
9,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1158 missing
188,860
393,630
-
GADGETS103 missing
103,000
-
STAR POWERS115 missing
230,000
-
Hypercharges39 missing
195,000
-
GEARS488 missing
495,500
-
Buffies54 missing
108,000
54,000
-
Total
296,860
1,471,130
≈ 176,799
-
Brawlers to level 1184 missing
286,100
595,520
-
GADGETS155 missing
155,000
-
STAR POWERS167 missing
334,000
-
Hypercharges65 missing
325,000
-
GEARS649 missing
660,000
-
Buffies69 missing
138,000
69,000
-
Total
424,100
2,138,520
≈ 256,262
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 50% | 0% | |
| 1 | 100% | — |
Teammates
Who they play with most: 6 battles in this period
-
matthew
#2UL0GG8QUU
Battles together4Wins together50%Their most played brawler
MortisLast together2h 38m ago
Who they play with most: 25 battles in this period
-
matthew
#2UL0GG8QUU
Battles together7Wins together57%Their most played brawler
AlliLast together2h 38m ago
Who they play with most: 25 battles in this period
-
matthew
#2UL0GG8QUU
Battles together7Wins together57%Their most played brawler
AlliLast together2h 38m ago
Who they play with most in their last 25 battles
-
matthew
#2UL0GG8QUU
Battles together7Wins together57%Their most played brawler
AlliLast together2h 38m ago
BATTLE LOG
- All brawlers
Shade 9
Piper 8
Kit 7
Sirius 6
Edgar 1
Colette 1
Griff 1
Gus 1
Bo 1
- All match types
Trophies 24
Challenges 1
- All modes
Mega Duo Showdown 7
Duo Showdown 6
Duels 5
Knockout 3
Heist 2
Hot Zone 1
Trio Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
0
LVL11
JMMV
0
LVL11
tery
-
1911
LVL11
matthew
336
LVL11
tery
-
1920
LVL11
matthew
338
LVL11
tery
-
366
LVL11
tery
1905
LVL11
matthew
-
369
LVL11
tery
501
LVL8
2k47
-
VS1m 21s
-
VS1m 15s
-
VS2m 29s
-
VS2m 18s
-
VS1m 32s
-
VS1m 49s
-
321
LVL11
tery
760
LVL11
Want
-
311
LVL11
tery
411
LVL8
joshua