PROFILE
valeri321
TROPHY ROAD
II
Highest: 35,866
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
2,671
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 155 h
3v3: 2,302 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 76 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 725 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 120 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 20 Average of their best 20: 1,012 trophies · 35,862 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
valeri321’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 1,012 trophies · 35,862 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 48% |
| Ranked | Top 85% |
| Best ranked rank | Top 75% |
| Prestige | Top 26% |
| Fame | Top 71% |
| Experience | Top 64% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 63% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 69% |
| Best streak | Top 29% |
BRAWLERS
88 / 108 Collected
6 SHELLY
1,001
10
5 EL PRIMO
1,004
10
NITA
377
11
5 COLT
325
7
11 POCO
213
7
3 BULL
172
8
ROSA
152
7
1 BARLEY
23
5
1 BROCK
19
6
2 RICO
1,010
11
JACKY
400
11
4 DARRYL
186
9
DYNAMIKE
131
7
1 GUS
128
8
PENNY
33
4
2 TICK
23
6
1 JESSIE
19
7
CARL
19
5
8-BIT
15
5
11 MANDY
1,012
11
5 TRUNK
1,011
11
5 SHADE
1,005
11
1 GALE
1,004
11
2 EDGAR
1,004
10
1 EMZ
1,003
11
3 NANI
1,003
11
1 BIBI
1,000
11
BELLE
326
7
FRANK
324
9
HANK
315
9
13 GRIFF
282
9
6 SAM
210
8
3 COLETTE
206
4
11 MEEPLE
195
7
10 BO
126
8
3 GROM
120
7
3 PEARL
78
3
PAM
57
5
2 ANGELO
27
7
2 LARRY & LAWRIE
23
8
1 BOLT
20
1
1 STU
12
1
1 LOLA
12
1
1 BONNIE
11
9
1 ASH
10
1
1 MAISIE
10
1
1 PIPER
6
1
BEA
5
1
BERRY
5
1
1 DOUG
1,037
11
9 GLOWY
1,011
11
3 LILY
1,006
9
1 FINX
1,006
11
2 STARR NOVA
1,006
11
5 ALLI
1,005
11
3 GIGI
1,001
11
5 BUZZ
991
8
CHARLIE
805
11
1 TARA
314
11
SQUEAK
288
6
MAX
278
8
1 OLLIE
250
8
1 MORTIS
244
9
1 LOU
239
11
1 JAE-YONG
183
9
RUFFS
84
8
3 JUJU
53
7
3 WILLOW
31
6
2 ZIGGY
17
1
1 SPROUT
12
1
BYRON
5
2
OTIS
0
5
GRAY
0
1
MELODIE
0
6
CLANCY
0
1
NORI
1,050
11
KIT
1,018
11
5 MEG
1,011
11
2 LEON
1,009
11
3 CROW
1,005
10
5 SPIKE
1,001
11
1 AMBER
1,001
11
6 DRACO
982
11
PIERCE
49
5
1 SURGE
16
5
1 CHESTER
11
5
1 KAZE
1,003
8
1 SIRIUS
168
11
Account value
What everything they own would cost in gems
≈ 113,438
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS88 owned
8103026112
24,853
-
Power levels138,520 power points · 288,330 coins
42,685
-
GADGETS58 owned
5,800
-
STAR POWERS37 owned
7,400
-
Hypercharges53 owned
26,500
-
GEARS8 owned
800
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1161 missing
190,600
394,990
-
GADGETS118 missing
118,000
-
STAR POWERS139 missing
278,000
-
Hypercharges35 missing
175,000
-
GEARS533 missing
540,500
-
Buffies75 missing
150,000
75,000
-
Total
340,600
1,581,490
≈ 192,209
-
Brawlers to level 1181 missing
265,400
550,290
-
GADGETS158 missing
158,000
-
STAR POWERS179 missing
358,000
-
Hypercharges55 missing
275,000
-
GEARS657 missing
668,000
-
Buffies81 missing
162,000
81,000
-
Total
427,400
2,090,290
≈ 251,769
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Karol ✨
#28GQVJQJCQ
Battles together2Wins together100%Their most played brawler
NoriLast together10h 46m ago
Who they play with most: 25 battles in this period
-
Karol ✨
#28GQVJQJCQ
Battles together2Wins together100%Their most played brawler
NoriLast together10h 46m ago
Who they play with most: 25 battles in this period
-
Karol ✨
#28GQVJQJCQ
Battles together2Wins together100%Their most played brawler
NoriLast together10h 46m ago
Who they play with most in their last 25 battles
-
Karol ✨
#28GQVJQJCQ
Battles together2Wins together100%Their most played brawler
NoriLast together10h 46m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
VS1m 4s
-
VS53s
-
VS34s
-
VS34s
-
VS1m 12s
-
VS57s
-
VS1m 13s
-
VS1m 31s
-
VS45s
-
VS50s
-
VS1m 16s
-
VS1m
-
VS1m 6s
-
VS2m 6s
-
VS44s
-
VS55s
-
VS56s
-
VS1m 39s
-
VS2m 22s
-
VS43s
-
VS27s
-
VS1m 20s
-
VS39s
-
VS57s
-
VS27s