PROFILE
Samystic
TROPHY ROAD
III
Highest: 86,682
WINS
RANKED
MASTERS I
CURRENT
8,256
MASTERS I
HIGHEST
8,332
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 793 h
3v3: 9,866 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,019 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 932 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 604 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 78 Best: MASTERS I
- Trophy pushing 51 Average of their best 20: 1,874 trophies · 86,682 total trophies · 4 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
8,256
Season 50 · in progress
Masters I
Samystic’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked62 / 80
- Trophy pushing10 / 20
Ranked
78 × 80 % = 62.4 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
51 × 20 % = 10.2 pointsAverage of their best 20: 1,874 trophies · 86,682 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.0% |
| Ranked | Top 0.064% |
| Best ranked rank | Top 0.62% |
| Prestige | Top 5.0% |
| Fame | Top 15% |
| Experience | Top 8.3% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 3.2% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 14% |
| Best streak | Top 0.88% |
BRAWLERS
108 / 108 Collected
SHELLY
1,353
11
1 COLT
2,050
11
7 EL PRIMO
1,321
11
1 POCO
1,184
11
2 BROCK
1,173
11
5 BULL
1,116
11
ROSA
1,074
11
2 NITA
307
4
7 BARLEY
211
3
RICO
2,006
11
3 8-BIT
1,053
11
DYNAMIKE
1,026
11
4 DARRYL
1,024
11
GUS
1,000
11
CARL
323
3
1 TICK
307
3
7 JESSIE
304
3
1 PENNY
300
4
6 JACKY
214
3
5 EMZ
2,063
11
2 LOLA
2,015
11
2 ASH
1,779
11
1 PIPER
1,445
11
1 BERRY
1,223
11
BEA
1,209
11
7 MANDY
1,205
11
6 EDGAR
1,142
11
1 SHADE
1,106
11
5 STU
1,073
11
3 FRANK
1,045
11
1 ANGELO
1,035
11
6 COLETTE
1,028
11
7 BONNIE
1,018
11
BO
1,013
11
3 HANK
1,004
11
GRIFF
958
11
3 BELLE
667
11
16 SAM
318
2
1 BIBI
302
3
5 PEARL
215
5
7 GALE
211
3
7 TRUNK
208
2
3 GROM
207
3
14 MEEPLE
207
3
4 LARRY & LAWRIE
206
2
6 BOLT
205
2
7 NANI
203
2
4 PAM
200
3
4 MAISIE
200
3
2 WENDY
3,004
11
MORTIS
2,442
11
2 MAX
2,100
11
GLOWY
1,190
11
1 MR. P
1,103
11
8 JAE-YONG
1,092
11
2 RUFFS
1,069
11
5 MINA
1,065
11
4 LOU
1,058
11
OTIS
1,058
11
11 TARA
1,028
11
10 NAJIA
1,021
11
3 BUSTER
1,016
11
FANG
1,014
11
1 MOE
1,013
11
2 JUJU
1,011
11
1 CHARLIE
1,005
11
4 STARR NOVA
1,002
11
GENE
1,000
11
11 BUZZ
692
11
9 SPROUT
310
5
13 SQUEAK
306
3
2 BYRON
302
4
R-T
302
3
GIGI
300
3
2 DAMIAN
258
2
1 MELODIE
256
3
11 JANET
217
3
10 EVE
211
3
3 MICO
211
2
GRAY
210
3
8 FINX
210
2
6 LILY
209
2
6 ALLI
208
3
WILLOW
206
3
3 CHUCK
206
3
2 COSMO
205
11
7 DOUG
204
3
6 LUMI
203
3
7 ZIGGY
202
2
1 CLANCY
201
3
2 OLLIE
201
3
VINCE
0
2
7 CORDELIUS
2,309
11
1 SURGE
2,059
11
SPIKE
2,007
11
8 AMBER
1,141
11
CROW
1,023
11
15 MEG
560
11
1 DRACO
307
5
1 LEON
306
3
KENJI
300
3
1 PIERCE
219
3
12 NORI
211
3
5 SANDY
206
2
8 KIT
206
3
5 CHESTER
204
3
12 SIRIUS
2,007
11
2 KAZE
1,440
11
Account value
What everything they own would cost in gems
≈ 211,590
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels223,290 power points · 461,280 coins
68,457
-
GADGETS118 owned
11,800
-
STAR POWERS117 owned
23,400
-
Hypercharges87 owned
43,500
-
GEARS120 owned
12,350
-
Buffies64 owned
19,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1149 missing
180,630
377,340
-
GADGETS98 missing
98,000
-
STAR POWERS99 missing
198,000
-
Hypercharges21 missing
105,000
-
GEARS545 missing
552,500
-
Buffies35 missing
70,000
35,000
-
Total
250,630
1,365,840
≈ 161,647
What money can’t buy
Skins seen
7
18
37
13
2
2
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 81% | 47% | |
| 4 | 25% | — |
BATTLE LOG
- All brawlers
Buzz 4
Lou 3
Griff 3
Piper 3
Belle 3
Cosmo 3
Ruffs 2
Mina 2
Rico 2
Bo 2
Bea 1
Rosa 1
Fang 1
Emz 1
- All match types
Trophies 21
Challenges 4
- All modes
Brawl Ball 12
Mega Duo Showdown 4
Knockout 3
Solo Showdown 3
Duels 3
- All results
- Victory
- Defeat
- Draw
-
VS2m 27s
-
VS37s
-
VS32s
-
VS1m 48s
-
VS2m
-
VS28s
-
VS38s
-
VS2m 30s
-
VS1m 5s
-
VS1m 21s
-
VS1m 24s
-
VS1m 50s
-
VS2m 38s
-
VS49s
-
SPECIAL CHALLENGE
403
LVL11
hyra
402
LVL11
Samystic
-
SPECIAL CHALLENGE
401
LVL11
Samystic
400
LVL11
⛩️RZM|65
-
SPECIAL CHALLENGE
400
LVL11
Samystic
403
LVL11
Nikita_krim
-
SPECIAL CHALLENGE
302
LVL11
beyza
300
LVL11
Samystic
-
VS1m 19s






































