PROFILE
?CROTIS¿
TROPHY ROAD
I
Highest: 52,225
WINS
RANKED
SILVER I
CURRENT
750
GOLD I
HIGHEST
2,079
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 649 h
3v3: 8,418 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,206 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,828 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 496 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 29 Average of their best 20: 1,278 trophies · 52,180 total trophies · 0 of 7 classes mastered
Current formOut of form36% wins in 25 battles
?CROTIS¿’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing6 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,278 trophies · 52,180 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 27% |
| Ranked | Top 85% |
| Best ranked rank | Top 89% |
| Prestige | Top 23% |
| Fame | Top 38% |
| Experience | Top 7.1% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 5.8% |
| Brawlers at power 11 | Top 39% |
| Collection | Top 22% |
| Best streak | Top 9.7% |
BRAWLERS
104 / 108 Collected
SHELLY
2,000
11
BULL
1,471
11
3 EL PRIMO
1,198
11
1 COLT
1,105
11
BROCK
1,000
10
3 POCO
526
9
BARLEY
521
9
ROSA
521
10
NITA
504
9
2 JACKY
1,048
11
1 DARRYL
1,002
9
RICO
798
9
DYNAMIKE
721
11
CARL
616
9
4 TICK
607
11
3 PENNY
525
9
1 JESSIE
516
9
8-BIT
501
9
2 GUS
210
8
BO
1,313
11
BIBI
1,164
11
EDGAR
1,095
10
1 BONNIE
1,058
11
3 STU
1,014
10
1 FRANK
1,012
11
1 PIPER
1,009
11
EMZ
778
9
BEA
700
9
SAM
644
11
2 NANI
594
9
GALE
537
10
PAM
507
9
COLETTE
340
9
BELLE
336
9
2 SHADE
306
9
1 GRIFF
265
9
GROM
244
7
ASH
225
8
LOLA
162
8
HANK
90
11
3 LARRY & LAWRIE
79
9
MAISIE
21
8
2 ANGELO
18
7
MANDY
17
7
1 BOLT
6
8
PEARL
0
4
BERRY
0
1
MEEPLE
0
1
TRUNK
0
1
MICO
2,048
11
BUZZ
1,334
11
MORTIS
1,069
11
1 GRAY
1,015
11
1 TARA
1,004
9
FANG
1,000
9
1 MAX
860
9
MR. P
526
9
BYRON
516
9
2 LOU
452
9
1 SQUEAK
435
8
2 SPROUT
404
9
GENE
396
11
RUFFS
362
11
EVE
272
8
3 LILY
258
10
1 OTIS
226
7
JANET
192
8
2 MELODIE
136
9
R-T
132
7
WILLOW
130
9
5 DOUG
120
8
4 BUSTER
76
7
1 CLANCY
20
9
2 CHUCK
14
7
CHARLIE
0
1
MOE
0
10
JUJU
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
1 CROW
1,432
11
SPIKE
1,331
11
CHESTER
1,136
11
KIT
1,071
10
LEON
1,068
11
CORDELIUS
1,047
11
SURGE
1,029
11
AMBER
902
9
SANDY
587
9
MEG
238
7
4 KENJI
38
1
DRACO
0
1
PIERCE
0
1
NORI
0
5
KAZE
269
11
4 SIRIUS
111
11
Account value
What everything they own would cost in gems
≈ 165,009
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
8103039142
31,487
-
Power levels177,600 power points · 375,120 coins
55,272
-
GADGETS143 owned
14,300
-
STAR POWERS119 owned
23,800
-
Hypercharges36 owned
18,000
-
GEARS88 owned
8,950
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
211,360
432,440
-
GADGETS65 missing
65,000
-
STAR POWERS89 missing
178,000
-
Hypercharges68 missing
340,000
-
GEARS553 missing
562,500
-
Buffies55 missing
110,000
55,000
-
Total
321,360
1,632,940
≈ 195,430
-
Brawlers to level 1180 missing
226,320
463,500
-
GADGETS73 missing
73,000
-
STAR POWERS97 missing
194,000
-
Hypercharges72 missing
360,000
-
GEARS577 missing
586,500
-
Buffies55 missing
110,000
55,000
-
Total
336,320
1,732,000
≈ 206,832
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
リクMagna
#U8RLJ2YL
Battles together25Wins together36%Their most played brawler
ShellyLast together58m 42s ago
Who they play with most: 25 battles in this period
-
リクMagna
#U8RLJ2YL
Battles together25Wins together36%Their most played brawler
ShellyLast together58m 42s ago
Who they play with most: 25 battles in this period
-
リクMagna
#U8RLJ2YL
Battles together25Wins together36%Their most played brawler
ShellyLast together58m 42s ago
Who they play with most in their last 25 battles
-
リクMagna
#U8RLJ2YL
Battles together25Wins together36%Their most played brawler
ShellyLast together58m 42s ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw