PROFILE
Yeager覇👺
TROPHY ROAD
IV
Highest: 149,544
WINS
RANKED
MASTERS I
CURRENT
8,295
MASTERS II
HIGHEST
9,465
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,987 h
3v3: 32,920 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,066 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,642 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,541 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 84 Best: MASTERS II
- Trophy pushing 74 Average of their best 20: 2,505 trophies · 149,538 total trophies · 6 of 7 classes mastered
-
9,243
Season 50 · in progress
Masters I
Yeager覇👺’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked67 / 80
- Trophy pushing15 / 20
Ranked
84 × 80 % = 67.2 pointsBest: MASTERS II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
74 × 20 % = 14.8 pointsAverage of their best 20: 2,505 trophies · 149,538 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.14% |
| Ranked | Top 0.054% |
| Best ranked rank | Top 0.069% |
| Prestige | Top 0.094% |
| Fame | Top 0.72% |
| Experience | Top 0.56% |
| 3v3 victories | Top 0.32% |
| Showdown victories | Top 2.0% |
| Brawlers at power 11 | Top 2.4% |
| Collection | Top 1.5% |
| Best streak | Top 3.7% |
BRAWLERS
108 / 108 Collected
1 SHELLY
2,022
11
BULL
2,078
11
21 BROCK
2,018
11
1 COLT
2,008
11
1 ROSA
1,360
11
1 BARLEY
1,112
11
EL PRIMO
1,038
11
NITA
1,036
11
POCO
1,005
11
3 8-BIT
2,018
11
2 RICO
1,321
11
GUS
1,247
11
DYNAMIKE
1,245
11
TICK
1,084
11
2 JESSIE
1,078
11
2 JACKY
1,029
11
2 PENNY
1,026
11
1 CARL
1,010
11
1 DARRYL
1,006
7
SHADE
3,000
11
BO
2,179
11
14 BIBI
2,008
11
6 GRIFF
2,001
11
4 MANDY
2,001
11
EMZ
2,000
11
10 COLETTE
2,000
11
EDGAR
2,000
11
1 GALE
1,374
11
1 GROM
1,322
11
4 BEA
1,233
11
FRANK
1,216
11
PIPER
1,178
11
HANK
1,174
11
SAM
1,149
11
STU
1,129
11
BOLT
1,060
11
3 ANGELO
1,056
11
2 NANI
1,053
11
1 PEARL
1,018
11
4 LARRY & LAWRIE
1,017
11
1 PAM
1,010
11
1 BELLE
1,010
11
1 LOLA
1,010
11
1 MAISIE
1,010
11
1 MEEPLE
1,010
11
ASH
1,002
11
1 TRUNK
1,000
11
BONNIE
220
4
1 BERRY
173
11
8 STARR NOVA
3,010
11
6 WENDY
3,003
11
2 ALLI
3,002
11
NAJIA
2,673
11
DAMIAN
2,607
11
2 OTIS
2,057
11
5 MOE
2,020
11
MORTIS
2,011
11
3 BUZZ
2,001
11
MELODIE
2,001
11
BYRON
2,000
11
MICO
2,000
11
GLOWY
1,555
11
JANET
1,234
11
LILY
1,228
11
1 TARA
1,206
11
1 MINA
1,201
11
LUMI
1,169
11
CHUCK
1,149
11
BUSTER
1,124
11
2 CHARLIE
1,101
11
JUJU
1,082
11
1 MAX
1,027
11
2 EVE
1,021
11
1 GENE
1,020
11
1 RUFFS
1,015
11
5 R-T
1,011
9
2 SQUEAK
1,010
11
1 GRAY
1,010
11
1 JAE-YONG
1,010
11
WILLOW
1,007
11
FANG
1,006
11
2 LOU
1,002
11
1 OLLIE
1,002
11
DOUG
1,000
11
GIGI
1,000
11
SPROUT
622
11
1 FINX
579
11
4 VINCE
268
11
9 COSMO
200
1
5 ZIGGY
168
1
1 MR. P
161
11
1 CLANCY
145
2
1 NORI
3,002
11
CHESTER
2,644
11
3 SURGE
2,020
11
KIT
2,017
11
3 CROW
2,010
11
2 SPIKE
2,002
11
1 PIERCE
1,377
11
2 LEON
1,220
11
KENJI
1,068
11
1 CORDELIUS
1,047
11
2 AMBER
1,032
11
1 MEG
1,018
11
SANDY
1,000
11
1 DRACO
337
4
10 KAZE
3,005
11
SIRIUS
2,667
11
Account value
What everything they own would cost in gems
≈ 316,090
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels379,890 power points · 788,675 coins
116,857
-
GADGETS206 owned
20,600
-
STAR POWERS200 owned
40,000
-
Hypercharges107 owned
53,500
-
GEARS215 owned
22,550
-
Buffies99 owned
29,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 117 missing
24,030
49,945
-
GADGETS10 missing
10,000
-
STAR POWERS16 missing
32,000
-
Hypercharges1 missing
5,000
-
GEARS450 missing
450,500
-
BuffiesAll done!
-
Total
24,030
547,445
≈ 57,148
What money can’t buy
Skins seen
2
10
60
12
9
6
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































