PROFILE
lyudmila
TROPHY ROAD
III
Highest: 99,991
WINS
RANKED
LEGENDARY I
CURRENT
6,000
LEGENDARY I
HIGHEST
6,883
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 735 h
3v3: 8,971 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,551 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,279 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 560 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 57 Best: LEGENDARY I
- Trophy pushing 39 Average of their best 20: 1,462 trophies · 99,987 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
6,240
Season 50 · in progress
Legendary I
lyudmila’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked45 / 80
- Trophy pushing8 / 20
Ranked
57 × 80 % = 45.6 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,462 trophies · 99,987 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.4% |
| Ranked | Top 1.7% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 4.2% |
| Fame | Top 4.7% |
| Experience | Top 5.9% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 3.4% |
| Brawlers at power 11 | Top 6.1% |
| Collection | Top 6.0% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,217
11
1 BULL
1,610
11
3 EL PRIMO
1,112
11
4 BROCK
1,055
10
COLT
1,045
9
POCO
1,039
11
12 NITA
1,013
11
ROSA
1,007
9
BARLEY
705
11
7 RICO
1,303
11
DYNAMIKE
1,073
11
GUS
1,067
11
2 DARRYL
1,005
9
4 TICK
1,005
11
11 CARL
1,003
9
JACKY
1,000
10
2 8-BIT
729
11
2 JESSIE
701
11
PENNY
526
9
EDGAR
2,000
11
2 BIBI
1,505
11
4 SHADE
1,501
11
6 ASH
1,208
11
1 COLETTE
1,171
11
2 BO
1,110
11
STU
1,084
11
2 PIPER
1,051
11
FRANK
1,051
11
1 TRUNK
1,050
11
LOLA
1,019
11
8 MAISIE
1,016
10
EMZ
1,010
11
3 NANI
1,008
11
GROM
1,003
11
BERRY
1,001
11
LARRY & LAWRIE
1,000
11
ANGELO
1,000
9
GRIFF
708
11
GALE
701
11
MEEPLE
660
9
BONNIE
655
11
2 SAM
634
11
2 BEA
574
9
BELLE
562
11
PAM
527
9
HANK
520
9
PEARL
506
9
MANDY
501
9
1 BOLT
244
10
ALLI
2,471
11
2 WENDY
2,005
11
MICO
1,371
11
BUZZ
1,234
11
OTIS
1,197
11
MORTIS
1,194
11
4 LILY
1,159
11
BYRON
1,077
11
MELODIE
1,045
11
MINA
1,034
11
5 STARR NOVA
1,032
11
12 DOUG
1,018
9
2 R-T
1,013
11
3 GENE
1,012
11
FANG
1,010
11
1 GRAY
1,010
11
8 CLANCY
1,010
11
MAX
1,009
11
4 LOU
1,008
11
JANET
1,007
11
1 TARA
1,001
11
MOE
1,000
10
CHARLIE
812
9
2 WILLOW
765
11
FINX
751
11
JUJU
644
9
LUMI
636
11
1 RUFFS
563
9
2 SQUEAK
553
9
3 BUSTER
532
9
CHUCK
514
9
MR. P
510
9
1 JAE-YONG
502
11
2 EVE
485
9
SPROUT
462
10
COSMO
449
11
ZIGGY
429
11
DAMIAN
408
11
3 NAJIA
395
10
1 GLOWY
384
9
1 OLLIE
334
9
GIGI
267
9
VINCE
219
9
SURGE
1,528
11
1 KIT
1,390
11
KENJI
1,378
11
CORDELIUS
1,291
11
CROW
1,202
11
1 LEON
1,189
11
1 CHESTER
1,179
11
2 DRACO
1,059
11
1 SPIKE
1,038
11
2 SANDY
1,021
11
7 MEG
1,014
11
2 AMBER
640
9
PIERCE
592
9
NORI
565
11
1 SIRIUS
1,060
11
2 KAZE
515
9
Account value
What everything they own would cost in gems
≈ 253,355
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels328,600 power points · 688,120 coins
101,672
-
GADGETS216 owned
21,600
-
STAR POWERS155 owned
31,000
-
Hypercharges73 owned
36,500
-
GEARS132 owned
13,500
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1135 missing
75,320
150,500
-
GADGETSAll done!
-
STAR POWERS61 missing
122,000
-
Hypercharges35 missing
175,000
-
GEARS533 missing
541,000
-
Buffies45 missing
90,000
45,000
-
Total
165,320
1,033,500
≈ 119,882
What money can’t buy
Skins seen
7
16
47
13
5
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Shade 13
Lily 7
Surge 2
Moe 1
Spike 1
Kenji 1
- All results
- Victory
- Defeat
- Draw






































